Archive for the ‘Concoctions’ Category

Rhoga Jezeda – Goddess of the Eleventh Hour

From a young age children are taught to fear Rhoga Jezeda, lest she come in the night and eat them. But as the children grow into adults their fear does not fade. It is said that Rhoga Jezeda knows the time and circumstances of the death of every living thing. She is also called the Goddess of the Eleventh Hour, as it is believed that she can hold back and divert death or bring it swiftly down upon her victims before their proper time.

Fantasy Playing Cards for Your Game

In fantasy games, taverns are often full of patrons drinking and playing cards. It strains our suspension of disbelief when we hear them draw the King of Hearts or play a game of Spades or Blackjack.

While it would be nice to have a fully developed deck quite different than our standard 52-card deck, it would not be compatible with most of the games we know, so we would also have to come up with new games. Some have the time (or money) for that, but most of us don’t.

Instead, a simple re-skinning let us draw the Empress of Arrows or play a game of Shields or Black Knight, adding a little bit of fantasy flair while still keeping the real-world cards and allowing us to play the games we know.

Istrilonius – God of the Long Game

Istrilonius is the patient far-seeing god of planning and strategy. He is slow to anger and slow to act. He takes stock of the situation at hand and considers all possible outcomes and futures before putting the first stages of a detailed plan into action. Istrilonius’ followers pride themselves on always being a few steps ahead of the game, and always having one or more contingency plans.

It is difficult to catch one of the Great Strategist’s followers off-guard. While they are not adept at reacting quickly to unexpected situations, the number of these they encounter are few, as they learn to expect the unexpected. They may be seen to react quickly, but in truth, this is simply the enacting of a plan they have prepared earlier.

Gahn’s Calendar

Crenmar uses the same calendar as many other nations of Gahn. It consists of 13 months of 28 days each, with weeks being 7 days long. Read on to find out more and download a copy of the calendar.

Coinage of Crenmar

This post is part of the City of Steel campaign setting. Feel free to drop everything from Crenmar into your game verbatim, use bits and pieces or just use it for inspiration. Use it and make it your own.


Crenmar mints its own coins, which are used in the city, all over the Sequesterd Sea region, and beyond. Crenmar’s currencies are as follows:

Fonts are gold pieces, bearing on one side the face of Clint Fontaine in profile, the first person to discover resources in Crenmar. On the other side is a depiction of Fontaine Hill, the first mining camp in the city. Fonts are accepted in most middle- or upper-class places in Crenmar, but stars are often preferred. One font is worth ten stars or one hundred picks.

Stars are silver pieces, bearing a five-pointed star on one side, representing Crenmar’s founding members. It is joked that these are the only stars one is ever likely to see in Crenmar, due to the smog blacking out the sky. On the other side of the silver piece is a depiction of the Crenmarian Mint. Stars are the standard unit of trade in Crenmar, and are more widely accepted than fonts. One star is worth ten picks.

Picks are copper pieces, pressed with an anvil on one side and a crossed pickaxe and hammer on the other, the symbol of the city of Crenmar.

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‘City of Steel’ Campaign Setting

This post is part of the City of Steel campaign setting. Feel free to use Crenmar in your own games.


Crenmar is a city of danger, wonder, greed and industry. The city is the leader in Storvia’s iron and steel mining and manufacture industries, as well as being very progressive in the field of clockwork, possessing its own mint and being home to one of Gahn’s largest banks. But like any large settlement, Crenmar has its unsavoury and criminal elements…

Swift – God of the Moment

Hearing and deftly catching an unexpected projectile, responding spontaneously with a perfect witty retort, making a split-second decision and running with it to success – these are all times when Swift is with us. God of the Moment, Swift favours those who live and act in the now, not fretting, second-guessing and missing opportunities due to hesitation. It is Swift’s followers who most often make literal leaps of faith.

Swift has a simple outlook and discourages over thinking. His followers espouse the belief that the simplest answer is often the correct one. His doctrine is not lengthy or rambling; it is to the point like all of his teachings. Known as The Only Rules, the doctrine of the God of the Moment says to ‘trust your gut’, ‘seize the moment’ and ‘live in the now’. He asks little more of his worshipers than to follow and live by these rules, thanking him with spontaneous gifts when doing so benefits them.

Fever Dreams – Entertainment Built on Pyres

Today I’m happy to announce the launch of Fever Dreams, the new game publishing arm of Pyres of Vam. Nobody here at the Pyres is a professional game designer, and we like making up fluff more than crunch. Nevertheless, we’ve got some ideas and thanks to the miracle of the Intertubes, we can publish stuff for free!

We’ve already announced our first product: ZILLA! Soon, it’ll be followed up with some supplements to help you smash and love!

You’ll notice our shiny new Fever Dreams logo on the right there. It’ll sit happily in our sidebar from now on. You can click it to get to our games and other offerings. We won’t be churning out games, but from time to time something new will pop up.

Enjoy, and catch the fever!

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ZILLA! – My Free RPG Day Offering

It’s Free RPG Day and I’ve got something special for you to sink your teeth into. I present my first roleplaying game: ZILLA!. You’re a giant zilla on a city-smashing rampage. Zillas are powerful and hard to kill, but they are prone to becoming enamoured with humans. Will you fight another zilla, escape the city to a better place, smash the city to the ground, or even… find love?

VERV

VERV was not always the solar system-uniting virtual reality device that it is today, able to connect users on distant worlds and give a better life to users on worlds where terraforming did not take hold. VERV has come a long way since its humble beginnings as the Virtual Engineering Rig (VER). It was developed to allow engineers to construct virtual models of buildings, ships, weapons and so on and then perform stress tests and other evaluations of the models under realistic conditions.

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is a website about roleplaying, stories, world building and game mastering. I'm your host, Mockingbard. I'm also host to my alter ego(maniac), Vam, who doesn't quite "get" the world, but wants to rule it anyway. He's quite obsessed with monsters, magic, humanity and modern life. Forecast is cloudy with a chance of brainstorms. Welcome to the madness.