Revamping Skeletons
- February 4th, 2012
- By Mockingbard
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Jason Morningstar, creator of Fiasco, proposed an interesting challenge on the Story Games forums a few days ago.
OK, Story Games global brain trust, let’s make skeletons cool and unnerving. What are the key components in skeletonry? What will make them badass and memorable? I want players to pee their pants when they hear that dry rattling down the corridor, not snicker and pull out their blunt smashing tools.
It’s a great thread, full of inspiring posts. Check it out. People offered up some very cool inspiring ideas. I was struck with a new take on skeletons, which I wrote up and posted on the forum.
Click that link or read on for the comment in full, a cool reply from Jason Morningstar and a Dungeon World move for these new ‘Mockingbardian Skeletons’, as Jason has dubbed them. Continue reading...




