Archive for the ‘Creatures’ Category

Revamping Skeletons

Jason Morningstar, creator of Fiasco, proposed an interesting challenge on the Story Games forums a few days ago.

OK, Story Games global brain trust, let’s make skeletons cool and unnerving. What are the key components in skeletonry? What will make them badass and memorable? I want players to pee their pants when they hear that dry rattling down the corridor, not snicker and pull out their blunt smashing tools.

It’s a great thread, full of inspiring posts. Check it out. People offered up some very cool inspiring ideas. I was struck with a new take on skeletons, which I wrote up and posted on the forum.

Click that link or read on for the comment in full, a cool reply from Jason Morningstar and a Dungeon World move for these new ‘Mockingbardian Skeletons’, as Jason has dubbed them. Continue reading...

Savage Worlds Race: Satyrs

Savage Worlds again, while I’m on a roll. Here is a race for all you savages out there. Satyrs! But not as you know them.

Physically, they’re humanoid goats, not goat-legged humans. In fact, they look exactly like this. In addition, they’re much meaner and gruffer than satyrs are generally thought to be and have a bit of a darker edge – like all fae should!

I created them to serve as grunts and enforcers for the more important fae in my world, but also as a playable race with adventuring motivation built right in. Also, if you don’t like dwarves, or just want a break from them, these satyrs can fill their role quite easily.

If people want, I can also get a PDF of this together for you. For now, let’s meet the satyrs!

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.