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	<title>Comments on: Minigames: Knifey-Dicey</title>
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		<title>By: Vam</title>
		<link>http://www.pyresofvam.com/concoctions/minigames-knifey-dicey/comment-page-1/#comment-12</link>
		<dc:creator>Vam</dc:creator>
		<pubDate>Wed, 10 Mar 2010 06:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.pyresofvam.com/?p=444#comment-12</guid>
		<description>&lt;div style=&quot;color:#ffcc99;&quot;&gt;It was actually I who devised this game, weeks ago. But there were no &quot;Dexterity checks&quot; just the wicked flash of blades. It is only a real game if there is real danger. I recall my satisfaction as you spent days pondering your tattered hands. Fool. I shall try this deadly variant next time.
&lt;/div&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<div style="color:#ffcc99;">It was actually I who devised this game, weeks ago. But there were no &#8220;Dexterity checks&#8221; just the wicked flash of blades. It is only a real game if there is real danger. I recall my satisfaction as you spent days pondering your tattered hands. Fool. I shall try this deadly variant next time.
</div>
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		<title>By: Mockingbard</title>
		<link>http://www.pyresofvam.com/concoctions/minigames-knifey-dicey/comment-page-1/#comment-10</link>
		<dc:creator>Mockingbard</dc:creator>
		<pubDate>Wed, 10 Mar 2010 06:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.pyresofvam.com/?p=444#comment-10</guid>
		<description>&lt;div style=&quot;color: #99ccff;&quot;&gt;After writing this post I started thinking about how this would translate to Savage Worlds and have come up with the following quick and dirty conversion:
&lt;br /&gt;
Change the DC to TN 3 + rounds so far + d6
Instead of Dexterity roll Agility or Gambling, whichever is highest
&lt;br /&gt;
-2 penalty for losing still applies, and of course the Fortitude save in Knifey-Dicey-Drinky becomes a Vigor roll against TN 4 + number of drinks consumed.
&lt;br /&gt;
It seems more brutal, but you&#039;ve got the Wild Die and the dice can Ace as usual. I just played a few rounds with varying Agility scores. Playing with an Agility of d8 and on the round that the TN reached 8, I rolled an 8 on the Agility die and a 6 on the Wild Die. I even lasted a while with d4 Agility, thanks to aces. Die size matters, but it really still comes down to luck.&lt;/div&gt;&lt;br /&gt;
&lt;div&gt;&lt;em&gt;&lt;a href=&quot;http://www.pyresofvam.com/announcements/savage-worlds-license/&quot; rel=&quot;nofollow&quot;&gt;&lt;span style=&quot;color:#ffaa22;&quot;&gt;(Compatible with Savage Worlds)&lt;/span&gt;&lt;/a&gt;&lt;/em&gt;&lt;/div&gt;&lt;br /&gt;</description>
		<content:encoded><![CDATA[<div style="color: #99ccff;">After writing this post I started thinking about how this would translate to Savage Worlds and have come up with the following quick and dirty conversion:<br />
<br />
Change the DC to TN 3 + rounds so far + d6<br />
Instead of Dexterity roll Agility or Gambling, whichever is highest<br />
<br />
-2 penalty for losing still applies, and of course the Fortitude save in Knifey-Dicey-Drinky becomes a Vigor roll against TN 4 + number of drinks consumed.<br />
<br />
It seems more brutal, but you&#8217;ve got the Wild Die and the dice can Ace as usual. I just played a few rounds with varying Agility scores. Playing with an Agility of d8 and on the round that the TN reached 8, I rolled an 8 on the Agility die and a 6 on the Wild Die. I even lasted a while with d4 Agility, thanks to aces. Die size matters, but it really still comes down to luck.</div>
<p></p>
<div><em><a href="http://www.pyresofvam.com/announcements/savage-worlds-license/" rel="nofollow"><span style="color:#ffaa22;">(Compatible with Savage Worlds)</span></a></em></div>
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