Posts Tagged ‘apocalypse world’

Savage Worlds Moonlighting Downtime Mechanics

Some games get pretty ridiculous, with characters going from farmers to gods in a matter of in-game months. Sometimes, for various reasons, you want to have a few weeks of in-game downtime between or during sessions. Apocalypse World has a great mechanic for this and I’ve altered it to make a Savage Worlds version that we’re now using in my 1-on-1 city-based home game. I’ll present the mechanics, then a little explanation on the design.

Moonlighting

Whenever there’s a stretch of downtime in play, or between sessions, choose a number of gigs to work. Choose no more than the number of dice you have in Smarts. Describe a gig then roll your wild die and the relevant skill, like Fighting for protection gigs, Stealth for picking pockets, or Investigation for academic research.

  • On a raise, you get profit from the gig you chose; if you get multiple raises that means exceptional success, perhaps extra pay, recognition or connections.
  • On a success, you get profit but with some complication (or failure but you got out of it clean: no profit, no fallout, no hard feelings).
  • On a failure, you failed the gig and suffer some fallout, like lingering wounds from a protection gig gone wrong, fines or jail time for criminal activities, and maybe someone is mad at you.
  • On snake eyes, double ones, you can’t roll for any more gigs this session and your failure was a fiasco: someone is definitely mad at you, you’ve probably lost something you care about, and the trouble is immediate.

The GM should discuss any profit, complications or fallout with you. If you didn’t roll snake eyes, you can now roll again for any remaining gigs.

Continue reading…

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Australiana Apocalyptica

A few weeks ago I started up a solo game of Apocalypse World with my wife. We liked it but decided we wanted something different for a solo game and would wait for another month or two to play Apocalypse World with our main group once we’re done with Prime Time Adventures. This post has some custom moves that we were planning to use and probably still will – feel free to do whatever you like with them. I’ve also written up some brief setting details for an Australian apocalypse.

Tweets of Doom for the week ending 2010-11-28

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

  • Ben Lehman is experimenting with a “Pay-What-You-Like” model for Polaris and Bliss Stage http://bit.ly/hgmNg #rpg
  • The Walking Dead just keeps getting better and better. It is very inspiring for roleplaying games. Apocalypse World maybe? #rpg
  • 40,024! Caught up! Finally some exciting stuff is happening. I think this scene should’ve started 30,000 words ago, but oh well #nanowrimo
  • RT @fredhicks “Bandwidth II http://www.deadlyfredly.com/2010/11/bandwidth-ii/” Awesome superheroes idea: radio broadcast super powers #rpg
  • Ever wanted to make a Fiasco playset? Here are the fonts to make yours match the published game: http://bit.ly/dQwrgn #rpg

Tweets of Doom for the week ending 2010-11-07

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

  • 2,261 words for #nanowrimo already! Unlike my MC, my week is off to a good start.
  • 4,607 words for #nanowrimo and the fun is about to begin for my main character.
  • Adding “Write 2000 words” into Epic Win as a daily task is motivating. Also add this optional daily task: “Write 2000 more words” #nanowrimo
  • RT @Riesetheseries Don’t forget RT this message to possibly win an EXCLUSIVE #Riese prize pack! Watch Riese: Kingdom Falling on @Syfy.com/riese
  • Lamest/coolest lycanthrope ever: the werecrossbow.
  • I was going to try 4E again once Character Builder got the Essentials update, but I have unreliable Internet so a web-based CB rules me out.
  • After watching Kiss Kiss Bang Bang again, I have to say that Robert Downey Jr. would make an incredible Harry Dresden.

Tweets of Doom for the week ending 2010-10-31

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

Free Exclusive Apocalypse World Character Playbook

This is too good to not post. You should be backing Joshua A.C. Newman’s Human Contact, a hard science fiction roleplaying game about what happens when a rationalist, free, democratic society explores its universe and finds others that have different values than it has. It deals with those interactions on both a personal and societal level. It will be awesome, but there is now another incredibly cool reason to back the project.

Any current backers and anyone else who backs the project before time runs out in 18 days will receive a free exclusive Apocalypse World character playbook written by Vincent Baker. The character is called the Quarantine. Here’s a run-down:

The Quarantine has been locked away, suspended in ignorance of the outside world, throughout the Apocalypse. But his ignorance is nothing compared to what he knows: he remembers what came before and knows what caused it.

Not that it will help him.

If that doesn’t sound good, then you probably haven’t read Apocalypse World. If it does sound good, get over to Kickstarter and back Human Contact. It’s shaping up to be a great game and now you get a cool supplement for another great game, too. You can’t lose.

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Tweets of Doom for the week ending 2010-09-12

This is a compilation of this week’s Tweets of Doom. For more, check out and follow us on Twitter.

  • Master Plan – Phase 1: post GMing advice, NPCs, mini-plots etc here and at http://www.pyresofvam.com Phase 2: ??? Phase 3: World domination!
  • What magic is this? It sends missives worldwide? Excellent… I shall issue tweets of doom to recruit minions. Prepare yourselves.#fromvam

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.