Posts Tagged ‘demonsea’

Tweets of Doom for the week ending 2010-11-21

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

  • Finally resumed #Demonsea with my wife. She’s sneaking into enemy pirate camp using shadow demon. Can she kill the two enemy captains? #rpg
  • RT @Burning_Luke Just signed a contract to do a game for an amazing license. @JoshuaACNewman is going to freak out.
  • Last day of the worldbuilding course today. Bought myself #ForbiddenIsland. Looking forward to playing it! Also got a hard copy of #Fiasco.
  • Listening to the audiobook of The Passage by Justin Cronin. Slow so far, but very good, and we’re still pre-glowing-vampire-apocalypse.

Tweets of Doom for the week ending 2010-09-19

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

Demonsea: Ships of the Demonsea

Avast maties! It be Talk Like a Pirate Day! To celebrate we be postin’ a piratical article about the colourful characters ye be likely to meet if ye be so bold as to venture into Haulshore: a treasure-hunter’s paradise in the Demonsea campaign settin’. We’ve even got a big campaign seed for ye, and hooks for each o’ the captains. Ye could also use this here article for some other world, but if ye arrren’t privy to the secrets o’ the Demonsea, cast ya eyes yonder to read of a world of demons, pirates and adventure on the high seas!

Demonsea: Delphina’s Womb

Delphina’s Womb is an island made up of a labyrinthine series of natural stone arches somewhere off the Darbrish coast. These arches are large enough that even the largest ship can easily sail through them. Delphina’s Womb is a place where truth, direction and vision are born.

Ships sailing through the twisting tunnels of the rocky island are tugged, guided and buffeted by strange currents. Captains who hold a question in mind while traversing Delphina’s Womb are said to emerge facing the direction in which they can find the answer.

Demonsea: Setting Sail

Fact one: demons are awesome. Fact two: everything is better with pirates.

Combining them is an obvious move, yet I can’t think of a campaign setting I’ve seen that was dedicated to this concept. Hence, my new campaign setting: Demonsea.

I’ll be using Pyres of Vam as a place to preview material from Demonsea, so that readers can follow the development of this brand new campaign setting. But for now, read on to get the first sneak peek at this swashbuckling, demon-slaying world of mayhem and adventure!

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.