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	<title>Pyres of Vam &#187; downloads</title>
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	<description>Roleplaying, ramblings and other good stuff</description>
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		<title>Kobold Quarterly #14 for Free!</title>
		<link>http://www.pyresofvam.com/odds-ends/link-hoard/kobold-quarterly-14-for-free/</link>
		<comments>http://www.pyresofvam.com/odds-ends/link-hoard/kobold-quarterly-14-for-free/#comments</comments>
		<pubDate>Tue, 31 Jan 2012 22:00:02 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Link Hoard]]></category>
		<category><![CDATA[4e]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[kobold quarterly]]></category>
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		<guid isPermaLink="false">http://www.pyresofvam.com/?p=3429</guid>
		<description><![CDATA[So, do you read Kobold Quarterly? It&#8217;s pretty great and has stuff from Pathfinder, 4e and AGE. Also, non-crunch stuff. Still not sure? Well, it&#8217;s your lucky day. Download Kobold Quartlery #14 for FREE up until February 14th. Some info about the issue: Issue #14 was the extra-big Gen Con issue, and in its pages you’ll find: ]]></description>
			<content:encoded><![CDATA[<p>So, do you read Kobold Quarterly? It&#8217;s pretty great and has stuff from Pathfinder, 4e and AGE. Also, non-crunch stuff. Still not sure? Well, it&#8217;s your lucky day. <a href="http://www.koboldquarterly.com/k/front-page11683.php">Download Kobold Quartlery #14 for FREE</a> up until February 14th. Some info about the issue:</p>
<blockquote>
<p>Issue #14 was the extra-big Gen Con issue, and in its pages you’ll find:</p>
<ul>
<li>Exclusive <strong>Pathfinder </strong>content, including two articles by Paizo staff</li>
<li>The Ecology of the Tengu—in Golarion and in Zobeck</li>
<li>An interview with <strong>4th Edition D&amp;D</strong> lead designer Rob Heinsoo</li>
<li>Treasure Trove articles with phat loots to improve your game and bring smiles to players</li>
<li>Paladins, secret languages, and aasimar PCs</li>
<li>Secrets of Game Design by Monte Cook</li>
<li>So much more that it makes us dizzy to even think about it!</li>
</ul>
</blockquote>
<p>All you need to do to get your PDF copy is go to the <a href="http://www.koboldquarterly.com/kqstore/">KQ Store</a>, add issue #14 to your cart, and enter the coupon code <strong>KoboldWelcome</strong> at checkout. Enjoy!</p>
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		<title>NPC Description Tables</title>
		<link>http://www.pyresofvam.com/advice-tools/npc-description-tables/</link>
		<comments>http://www.pyresofvam.com/advice-tools/npc-description-tables/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 06:46:01 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Advice & Tools]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[gamemastery]]></category>
		<category><![CDATA[improv]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2993</guid>
		<description><![CDATA[It was my birthday recently and my awesome wife made me some NPC Description Tables! &#60;3 They&#8217;re some handy tables for generating various physical characteristics and behavioural traits of NPCs on the fly or during prep all contained on a single page. Choose results or roll once for each column. She didn&#8217;t design it to ]]></description>
			<content:encoded><![CDATA[<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">It was my birthday recently and my awesome wife made me some <a href="http://www.pyresofvam.com/downloads/NPCDescriptionTables.pdf">NPC Description Tables</a>! &lt;3</span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">They&#8217;re some handy tables for generating various physical characteristics and behavioural traits of NPCs on the fly or during prep all contained on a single page. Choose results or roll once for each column. She didn&#8217;t design it to make coherent NPCs by reading across the rows, but I think you can get some pretty interesting ones by doing that too.</span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">When rolling, for the large table roll a d6 twice and check the results in order, or roll two different coloured d6s. For the d8 tables, if you happen to have only a d6 handy you can just use that, as the results that a 7 or 8 would bring can easily be ignored as they are the least common. </span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">Also, some results have a few choices, sometimes as opposites or alternatives (hairy/hairless) and sometimes to just give a little more choice (bandaged/stitched). When you get a result like this, choose whichever you like best or whatever seems most appropriate.</span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;"> If you don&#8217;t like a result or it doesn&#8217;t make sense with something else you&#8217;ve already rolled, simply re-roll or choose something else.</span></h3>
<p><span style="color: #99ccff;">I hope you enjoy this gift as much as I have.</span></p>
<div>
<div><span style="color: #99ccff;">Download the</span> <a href="http://www.pyresofvam.com/downloads/NPCDescriptionTables.pdf">NPC Description Tables</a><span style="color: #99ccff;">.</span></div>
</div>
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		<title>IAYC: Fantasy Newspaper (Free Download)</title>
		<link>http://www.pyresofvam.com/concoctions/iayc-fantasy-newspaper-free-download/</link>
		<comments>http://www.pyresofvam.com/concoctions/iayc-fantasy-newspaper-free-download/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 11:36:54 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Concoctions]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[iayc]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[publishing]]></category>
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		<category><![CDATA[worldbuilding]]></category>
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		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2717</guid>
		<description><![CDATA[It&#8217;s done! Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for I Am Your Champion. I had some interest, but few donations, and that&#8217;s fine. I had fun making it and I hope those who donated to my charity are happy ]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">It&#8217;s done!</span></p>
<p><span style="color: #99ccff;"> Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for</span> <a href="http://www.pyresofvam.com/announcements/i-am-your-champion-act-for-peace/">I Am Your Champion</a><span style="color: #99ccff;">. I had some interest, but few donations, and that&#8217;s fine. I had fun making it and I hope those who donated to my</span> <a href="http://www.actforpeace.org.au/">charity</a> <span style="color: #99ccff;">are happy with the result. This isn&#8217;t just for them though, it&#8217;s a free download for everyone. </span><span class="Apple-style-span" style="color: #99ccff;">I&#8217;ve made a <a href="http://www.pyresofvam.com/downloads/WordOfTheWorld1109-Parchment.pdf">parchment version</a> and a <a href="http://www.pyresofvam.com/downloads/WordOfTheWorld1109-Print.pdf">print-friendly version</a>. I hope you enjoy this and get some use out of it <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
<p><span style="color: #99ccff;">Game masters can the newspaper for hooks, NPCs, adventures and worldbuilding or even just as a source of random rumours, information and goings-on. I think the best use for it, though, is for GMs to read it, think about it, then next time the PCs are in a tavern tell them &#8220;Someone&#8217;s left a newsletter on your table. It looks like this&#8230;&#8221; and then just give them the handout. I love doing this sort of thing in game and I hope you&#8217;ll enjoy my attempt at a fantasy newspaper, inspired by a thoughtful present my wife and friends made for me a few years ago.</span></p>
<p><span style="color: #99ccff;">If I get enough interest I might just make another issue. Enjoy <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
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		<title>ZILLA! &#8211; Free &#8216;Classic Character Pack&#8217;</title>
		<link>http://www.pyresofvam.com/concoctions/games/zilla-free-classic-character-pack/</link>
		<comments>http://www.pyresofvam.com/concoctions/games/zilla-free-classic-character-pack/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 02:04:22 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[monsters]]></category>
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		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2656</guid>
		<description><![CDATA[It&#8217;s Free RPG Day again. Last year I released my first roleplaying game on Free RPG Day. It&#8217;s called ZILLA! and is a game of destruction, mayhem and love. You’re a giant zilla on a city-smashing rampage. Zillas are powerful and hard to kill, but they are prone to becoming enamoured with humans. Will you fight ]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">It&#8217;s <a href="http://www.freerpgday.com/">Free RPG Day</a> again. Last year I released my first roleplaying game on Free RPG Day. It&#8217;s called <a href="http://www.pyresofvam.com/concoctions/games/zilla-my-free-rpg-day-offering/">ZILLA! </a>and is a game of destruction, mayhem and love. You’re a giant zilla on a city-smashing rampage. Zillas are powerful and hard to kill, but they are prone to becoming enamoured with humans. Will you fight another zilla, escape the city to a better place, smash the city to the ground, or even… find love?</span></p>
<p><span style="color: #99ccff;">This year, I have released a <a href="http://www.pyresofvam.com/downloads/zilla_charpack_classic.pdf">free character pack</a> with three pre-generated zillas for you and your friends to take to town. This is the &#8216;Classic Character Pack&#8217; and it isn&#8217;t hard to see the inspiration behind Thoron, the giant lizard with atomic breath, Leoptra, an enormous psychic moth, and Kapparo, a gargantuan magma-infused tortoise.</span></p>
<p><span style="color: #99ccff;"><a href="http://www.pyresofvam.com/downloads/zilla_charpack_classic.pdf">Download the classic character pack</a> for free. If you don&#8217;t yet have the game itself, <a href="http://www.pyresofvam.com/downloads/zilla_100619.pdf">download ZILLA!</a> for free too.</span></p>
<p><span style="color: #99ccff;">Happy Free RPG Day, everyone!</span></p>
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		<title>Link Hoard: Free RPG Round-up</title>
		<link>http://www.pyresofvam.com/odds-ends/link-hoard/free-rpg-round-up/</link>
		<comments>http://www.pyresofvam.com/odds-ends/link-hoard/free-rpg-round-up/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:53:38 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Link Hoard]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[zilla]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=1250</guid>
		<description><![CDATA[<span style="color: #99ccff;">In the spirit of </span><a href="http://www.freerpgday.com/index.htm">Free RPG Day</a><span style="color: #99ccff;">, here is a list of some great RPGs that have been free all along. Some I've played, some I haven't, but they are all great games. Feel free to add more in the comments.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">In the spirit of </span><a href="http://www.freerpgday.com/index.htm">Free RPG Day</a><span style="color: #99ccff;">, here is a list of some great RPGs that have been free all along. Some I&#8217;ve played, some I haven&#8217;t, but they are all great games. Feel free to add more in the comments.</span></p>
<p><a href="http://www.randomordercreations.com/rpg.html">The Pool</a> <span style="color: #99ccff;">is explained pretty well</span> <a href="http://www.indie-rpgs.com/reviews/7/">here</a> <span style="color: #99ccff;">with a few ideas for tweaking the game. I prefer Anti-Pool, myself. Both are dead simple and can be used for any genre. I play Anti-Pool with my wife in the car, it&#8217;s so simple.</span></p>
<p><a href="http://www222.pair.com/sjohn/risus.htm">Risus: The Anything RPG</a> <span style="color: #99ccff;">is a short comedic RPG with Aspect-like &#8220;clichés&#8221; and an easy to learn rule set. If you want to make it more serious, try the</span> <a href="http://www.larseriklarsen.dk/lel/gamerules/risus/seriousrisus.html">Serious Risus</a> <span style="color: #99ccff;">supplement.</span></p>
<p><a href="http://evilhat.wikidot.com/wheel-of-fate">Wheel of Fate</a> <span style="color: #99ccff;">is my new go-to game for on-the-go play. It&#8217;s got a bit more to it than The Pool, but it it is still only 8 pages long and does everything I want in a setting-less, genre-less rules-light game. Well, almost everything. There&#8217;s no advancement rules, but the ones from</span> <a href="http://evilhat.wikidot.com/wheel-of-fate">Wheel of Exalted Fate</a> <span style="color: #99ccff;">(last page of the document) fit perfectly. It&#8217;s well worth signing up to the Yahoo! Group to download Wheel of Fate and other FATE tweaks.</span></p>
<p><a href="http://web.archive.org/web/20041209151419/www.septemberquestion.org/lumpley/other.html">Otherkind</a> <span style="color: #99ccff;">is a cool game by Vincent Baker (Dogs in the Vineyard, Apocalypse World) about the fey. It has a sleek dice mechanic that has been the basis for other games.</span></p>
<p><a href="http://www.onesevendesign.com/ghostecho/">GHOST/ECHO</a> <span style="color: #99ccff;">is one of those games based on Otherkind dice. It&#8217;s by <a href="http://mightyatom.blogspot.com/">John Harper</a>, one of the best in the industry. It&#8217;s an &#8220;oracle game&#8221; in that it implies the setting, gives you the tools you need and sets you loose to interpret and create the world and adventures how your group sees fit.</span></p>
<p><a href="http://story-games.com/forums/comments.php?DiscussionID=12047">The Wildlings</a> <span style="color: #99ccff;">is another John Harper game, this time with a setting and premise inspired by Penny Arcade&#8217;s</span> <a href="http://www.penny-arcade.com/comic/2009/6/10/">Lookouts</a><span style="color: #99ccff;">. It&#8217;s great for kids but I think it&#8217;s good for adults too. I wrote a game with rules inspired by The Wildlings and we all had great fun with it. Wildlings is simple but elegant and the PDF itself is very beautiful.</span></p>
<p><a href="http://tsoy.crngames.com/">The Shadow of Yesterday</a> <span style="color: #99ccff;">is a fascinating fantasy setting with a great rules set, including some great mechanics linked to character and story activities such as your dice pools being refreshed by in-fiction actions, not the end of a session or similar; it links roleplaying and interaction to mechanical benefits in a very clever way. I&#8217;ve yet to play it, but it reads very well and makes me very keen to run it. Clinton R. Nixon created this game and it has gained a great deal of popularity.</span></p>
<p><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a> <span style="color: #99ccff;">is another game with a great implied setting (in fact,</span> <a href="http://ryanmacklin.com/2011/06/lady-blackbird-setting/">Ryan Macklin</a> <span style="color: #99ccff;">recently wrote on the subject) and fans of Firefly should be particularly interested. Lady Blackbird is yet another of John Harper&#8217;s game. It won the 2010 RPG Golden Geek award for Best Free Game and also won an Ennie that same year for Best Free Product. The game is beautiful, sleek and a great hybrid of the best bits of several rules sets (including The Pool and The Shadow of Yesterday), all in a beautiful pick-up-and-play package.</span></p>
<p><a href="http://www.onesevendesign.com/mustang/">The Mustang</a> <span style="color: #99ccff;">is a short-form game (by, you guessed it, John Harper) that is about a very specific situation and a handful of characters. It&#8217;s an interesting idea and a good focus on character interaction.</span></p>
<p><a href="http://storiesyouplay.com/44/">44: A Game of Automatic Fear</a> <span style="color: #99ccff;">was a nominee for the 2010 RPG Golden Geek award and it&#8217;s website describes it as a suspense and horror role-playing game designed for single sessions with very little preparation required. It&#8217;s a great game for busy players looking for a one-shot session. Again, I haven&#8217;t played this one but it&#8217;s right up there on my list.</span></p>
<p><a href="http://storiesyouplay.com/nineworlds/">Nine Worlds: A Game of Cosmic Drama</a> <span style="color: #99ccff;">is another one I haven&#8217;t played, so I&#8217;ll let the text do the talking: &#8220;Modern-day fantasy meets Greek myth in this unique role-playing game. Nine Worlds is ideal for players looking to create exciting, magical drama. This game provides players the tools to create incredible stories set in a universe full of magic, myth, tragedy, and redemption. Players portray Archons—mortal humans caught in a cosmic cold war between the Greek Gods and Titans. The game master guides them among the Nine Worlds, testing their loyalties or tempting them towards rebellion. Will your Archon support the immortal rulers of the universe? Or, will your Archon break their laws and help shape a new reality? Features: Innovative playing card mechanics, rich history &amp; survey of the Nine Worlds, quick and easy character creation, advice for players on creating great stories.</span></p>
<p><a href="http://cobwebgames.com/index.php/games/hell-for-leather/#downloads">Hell for Leather</a> <span style="color: #99ccff;">is another I haven&#8217;t had a chance to run: a darkly gory game of pursuit and savage violence. In the <em>Standard Setting</em>, play as contestants on the world&#8217;s bloodiest gameshow and struggle for gruesome survival! Or customise the game <em>during-play! </em>Features: No GM &#8211; all the players are in charge of the story; no prep &#8211; like a board game, you set it up together; customisable &#8211; create a new setting (like Pulp Explorers, Ancient Rome or the French Wars of Religion) during play!</span></p>
<p><a href="http://www.pyresofvam.com/concoctions/games/zilla-my-free-rpg-day-offering/">ZILLA!</a> <span style="color: #99ccff;">is my first attempt at game design. I released it last year for Free RPG Day. It&#8217;s a game about kaiju, or Godzilla-like monsters. I describe it as a game of destruction, mayhem and love. I was inspired by the idea that these giant monsters, like King Kong, are very destructive, but are prone to falling in love with or developing relationships with humans. Heavily influenced by John Harper&#8217;s GHOST/ECHO and The Wildlings, I&#8217;ve run a few games of ZILLA! and we all had a blast. It&#8217;s a lot of fun and very simple to just play. For Free RPG Day this year, I&#8217;m releasing a</span> <a href="http://www.pyresofvam.com/downloads/zilla_charpack_classic.pdf">free character pack</a> <span style="color: #99ccff;">for the game. It&#8217;s easy to make your own, but these will get you started.</span></p>
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		<title>Campaign Setting: Hang Ups</title>
		<link>http://www.pyresofvam.com/concoctions/campaign-settings/campaign-setting-hang-ups/</link>
		<comments>http://www.pyresofvam.com/concoctions/campaign-settings/campaign-setting-hang-ups/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 11:21:22 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Campaign Settings]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[setting]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2433</guid>
		<description><![CDATA[<div id="_mcePaste"><span style="color: #99ccff;">Hang Ups is a random idea I had for a campaign setting. I haven't played any or read much of InSpectres, but I have the feeling that Hang Ups could serve as an alternate setting for that system. Primetime Adventures, Spirit of the Century, Savage Worlds, or Otherkind Dice would work really well too. I'm looking forward to playing this one with my group this year for a few sessions.</span></div>
<div><span style="color: #99ccff;">
</span></div>
<div><span style="color: #99ccff;">Here's the elevator pitch:</span></div>
<div><span style="color: #99ccff;">
</span></div>
<blockquote>
<div><span style="color: #99ccff;">Emergency services are inundated with calls that they terminate because they appear to be pranks or non-emergencies. Stuff about aliens and werewolves. That kind of thing.</span></div>
<div><span style="color: #99ccff;">
</span></div>
<div><span style="color: #99ccff;">That's where Hang Ups comes in.</span></div>
<div><span style="color: #99ccff;">
</span></div>
<div><span style="color: #99ccff;">They're an independent (and not technically legal) group that intercepts these abandoned calls and sifts through them for seeds of truth. Armed with their knowledge of the paranormal, they respond to potentially legitimate calls to help those that the authorities ignore.</span></div>
<div><span style="color: #99ccff;">
</span></div></blockquote>
<span style="color: #99ccff;">When I present this to my players, I'll explain most of this as we go. But to get them excited for, it I made this <a href="http://www.pyresofvam.com/downloads/HangUpsFlyer.pdf">one-page PDF flyer</a>. Feel free to use it with your own group.</span]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><span style="color: #99ccff;">Hang Ups is a random idea I had for a campaign setting. I haven&#8217;t played any or read much of InSpectres, but I have the feeling that Hang Ups could serve as an alternate setting for that system. Primetime Adventures, Spirit of the Century, Savage Worlds, or Otherkind Dice would work really well too. I&#8217;m looking forward to playing this one with my group this year for a few sessions.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">Here&#8217;s the elevator pitch:</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<blockquote>
<div><span style="color: #99ccff;">Emergency services are inundated with calls that they terminate because they appear to be pranks or non-emergencies. Stuff about aliens and werewolves. That kind of thing.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">That&#8217;s where Hang Ups comes in.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">They&#8217;re an independent (and not technically legal) group that intercepts these abandoned calls and sifts through them for seeds of truth. Armed with their knowledge of the paranormal, they respond to potentially legitimate calls to help those that the authorities ignore.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
</blockquote>
<div><span style="color: #99ccff;">Hang Ups is a rag-tag group of people with various reasons for chasing after crazy-sounding emergency calls. Some might be bored, some might be slackers in this for a quick buck, others might be UFO nuts, disgraced scientists, or former law enforcers or agents who got kicked to the curb for looking too deep. I imagine that you&#8217;d have a very diverse group of people at Hang Ups. Also, they probably just work out of a warehouse, apartment or basement.</span></div>
<h3><span style="color: #ffffff;">Getting the Call</span></h3>
<div><span style="color: #99ccff;">I see this game as a good one for getting players involved in building the story. I plan to begin sessions like this: first, I&#8217;ll ask who&#8217;s the Operator for this game. This position will rotate through all the players. The Operator roleplays listening in on the emergency calls. In-game, it&#8217;s a pretty boring job and they character will probably be sitting there for hours on end until they find a call that might be true. But out of game, it should be a lot of fun.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">What happens is, each player roleplays some NPC placing a call to emergency services. As the GM, it&#8217;s your job to ask a few questions to dig for a little information, and then brush them off as a prank caller. It&#8217;s the privilege of the Operator to select which call to take. Get a few calls from the players, and then when the Operator has heard them all, or hears one she really likes, she should jump in and &#8220;pick up&#8221; the call.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">After this, the player who placed the call gets to fill in some sketchy details from the NPC, who is likely frightened/drunk/dishevelled/etc. The Operator gets to ask questions. Other players can offer questions, but it&#8217;s up to the Operator whether she asks them now or not.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">Here&#8217;s an example of Getting the Call:</span></div>
<p><span style="color: #99ccff;"><br />
</span></p>
<blockquote>
<div><span style="color: #99ccff;">GM: &#8220;Okay, so it&#8217;s Joe&#8217;s turn to be the Operator this week&#8221;</span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Sweet! Okay, I&#8217;m on the couch, kicking back with the headphones on&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Alright. Montage time. The calls are rolling in. There&#8217;s the usually junk, but a few perk your interest&#8230;&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><em><span style="color: #99ccff;">[GM looks around the table for anyone with an idea. Clara puts her fingers to the side of her head like she's on a phone.]</span></em></div>
<div><em><span style="color: #99ccff;"><br />
</span></em></div>
<div><span style="color: #99ccff;">GM: &#8220;Emergency services. What is your emergency?&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;Uh&#8230; hi. Um&#8230; there&#8217;s something outside my house making these weird noises&#8221;.</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Could you describe the noises?&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;Yeah&#8230; like, um&#8230; growls. But they don&#8217;t sound right.&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;What do they sound like?&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;I don&#8217;t know&#8230; it&#8217;s not a dog, I don&#8217;t think. Maybe a bear? But it sounds sick or something. I can hear it moving in the bushes! My neighbour, he&#8217;s been working late nights on something in his garage. I see smoke and light and stuff coming from there and sometimes I hear animal noises. Wait&#8230; there it is again! Please send someone, quick!&#8221;</span></div>
<div><span style="color: #99ccff;">GM: *click*<em> [Hangs up]</em></span></div>
<div><span style="color: #99ccff;"><em><br />
</em></span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Ooh, is he making a monster? Hmm&#8230;&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Emergency services. What is your emergency?&#8221;</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Yo, dude. Dude! They&#8217;re, like&#8230; everywhere, man! Seriously!&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Sir, could you please explain the nature of your emergency&#8221;</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Everywhere, man. All these&#8230; like&#8230; cocoon things, you know? Some nights they&#8217;re there. Some night&#8217;s they&#8217;re not. They&#8217;re there now, though. They glow and stuff. Oh&#8230; no way! No way! Some of them are hatching or something! What the hell is that!? Dude, you gotta get someone over here! Hello?&#8221;</span></div>
<div><span style="color: #99ccff;">GM: *click*<em> [Hangs up]</em></span></div>
<div><span style="color: #99ccff;"><em><br />
</em></span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Haha, these are great!&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Emergency services. What is your emergency?&#8221;</span></div>
<div><span style="color: #99ccff;">Beth: &#8220;They&#8217;re in the computer!&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Madam, could you please explain the nature of your emergency&#8221;</span></div>
<div><span style="color: #99ccff;">Beth: &#8220;Beings&#8230; of electricity. I see them, crackling. It&#8217;s stormy tonight. That&#8217;s when they come out. It&#8217;s like&#8230; glitches in the computer screen. But also, my lights go on and off. Uncle Mort says it reminds him of something, the way it flickers. He&#8217;s been having dreams, he says, in the storms. My phone rings and I hear crackling. I feel like they&#8217;re watching me. I just got home and saw my lights flicking on and off. I can&#8217;t find Mr. Fluffy&#8230; what&#8217;s that burning smell?&#8221;</span></div>
<div><span style="color: #99ccff;">GM: *click* <em>[Hangs up]</em></span></div>
<div><span style="color: #99ccff;"><em><br />
</em></span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Awesome, guys. I think I&#8217;m gonna go with cocoons. I wanna know what&#8217;s hatching out of there!&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Yes!&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;Cool. I liked that one too!&#8221;</span></div>
<div><span style="color: #99ccff;">Beth: &#8220;Aww, we&#8217;ll have to wait till some other time to find out if Mr. Fluffy is okay. I&#8217;m in though. Sounds good!&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Please hold, you are being transferred to Special Priority Emergency Services Unit&#8221;</span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Special Priority Emergency Services Unit. Sir, could you tell us more about these cocoons?&#8221;</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Yeah, no worries, man. You really gotta see this&#8230;&#8221;</span></div>
<div><span style="color: #99ccff;"><em> [Here, we 'fade to black'. It's assumed that the caller keeps explaining what little he knows about the situation, but it's the GM's job to come up with these details on the fly to keep the players excited and guessing. That's half the fun for everyone: players make the seed of the story and the GM improvises as the game progress.]</em></span></div>
<p><span style="color: #99ccff;"><br />
</span></p></blockquote>
<h3><span style="color: #ffffff;">Answering the Call</span></h3>
<p><span style="color: #99ccff;">After you get the call, you respond. Here is where the real fun begins. Who knows how legitimate the call is? Can it be explained with science? Is it really something supernatural? Will the real authorities end up on the scene too, having never heard of this &#8216;Special Priority Emergency Services Unit&#8217;? Is the threat a physical danger? Can the Hang Ups take it down with whatever weapons and tools they legally (or not) have managed to get their hands on?</span></p>
<p><span style="color: #99ccff;">Most importantly, how are they going to get paid, this time? Are they going to ask for a &#8216;call out fee&#8217;? Will they take something valuable as &#8216;evidence&#8217;? Will they admit that they&#8217;re a group of vigilantes who need to keep food on their table?</span></p>
<p><span style="color: #99ccff;">Once the mission is done, the Hang Ups head back to base, swap Operators and do it all again.</span></p>
<p><span style="color: #99ccff;">When I present this to my players, I&#8217;ll explain most of this as we go. But to get them excited for, it I made this <a href="http://www.pyresofvam.com/downloads/HangUpsFlyer.pdf">one-page PDF flyer</a>. Feel free to use it with your own group.</span></p>
<p><span style="color: #99ccff;">If you know of a system that&#8217;d be good for Hang Ups, or if you give it a shot, feel free to chime in below. I&#8217;d love to hear any other comments too or potential calls. I think I hear the phone ringing&#8230;</span></p>
]]></content:encoded>
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		<title>Savage Worlds with Aspects</title>
		<link>http://www.pyresofvam.com/concoctions/house-rules/savage-worlds-with-aspects/</link>
		<comments>http://www.pyresofvam.com/concoctions/house-rules/savage-worlds-with-aspects/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 02:34:54 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[House Rules]]></category>
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		<category><![CDATA[fate]]></category>
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		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[savage worlds]]></category>
		<category><![CDATA[spirit of the century]]></category>
		<category><![CDATA[strands of fate]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2299</guid>
		<description><![CDATA[<span style="color: #99ccff;">In the Demonsea campaign I'm running for my wife, we're using Savage Worlds. It's a great system, and one of my new favourites. I like the Hindrances and Edges, but we found that choice there can sometimes be a bit limited and the ones my wife had picked for her character ended up not being very relevant. I know we could have changed them or made up our own, but that didn't really excite us.</span>

<span style="color: #99ccff;">Instead, when we went to advance her character again we decided to try ditching Hindrances and Edges and incorporating Aspects, from FATE-based games like Spirit of the Century and The Dresden Files RPG. Now, I know this may be blasphemy to some, but we wanted to give it a shot. I've read a lot about SotC and DRPG, but haven't yet had the chance to run either, so this was also like a test-run for using Aspects.</span>

<span style="color: #99ccff;">If you'd like an offline copy of these house rules, <a href="http://www.pyresofvam.com/downloads/SavageAspects.pdf">you can download a PDF here</a>.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">In the Demonsea campaign I&#8217;m running for my wife, we&#8217;re using Savage Worlds. It&#8217;s a great system, and one of my new favourites. I like the Hindrances and Edges, but we found that choice there can sometimes be a bit limited and the ones my wife had picked for her character ended up not being very relevant. I know we could have changed them or made up our own, but that didn&#8217;t really excite us.</span></p>
<p><span style="color: #99ccff;">Instead, when we went to advance her character again we decided to try ditching Hindrances and Edges and incorporating Aspects, from FATE-based games like Spirit of the Century and The Dresden Files RPG. Now, I know this may be blasphemy to some, but we wanted to give it a shot. I&#8217;ve read a lot about SotC and DRPG, but haven&#8217;t yet had the chance to run either, so this was also like a test-run for using Aspects.</span></p>
<p><span style="color: #99ccff;">Below are my house rules for adding Aspects to Savage Worlds. I took a lot of inspiration for these house rules from posts <a href="http://indie-rpgs.com/archive/index.php?topic=22116.0;prev_next=next">here</a>, <a href="http://forum.rpg.net/showthread.php?t=327263">here</a> and from Strands of Fate, <a href="http://voidstar.squarespace.com/strands-of-fate">here</a>.</span></p>
<blockquote>
<h3><span style="color: #ffffff;">Savage Aspects</span></h3>
<ul>
<li><span style="color: #99ccff;"><span style="color: #ffffff;"><strong>Remove all hindrances and edges</strong></span> or use the same names, but treat them as aspects.<sup>[1]</sup></span></li>
<li><span style="color: #99ccff;">During character creation, every character receives <strong><span style="color: #ffffff;">5-10 Aspects</span></strong>.</span></li>
<li><span style="color: #99ccff;">Each session, players start with <strong><span style="color: #ffffff;">5 Bennies</span></strong>, no matter how many they ended last session with.</span></li>
<li><span style="color: #99ccff;">Bennies can <em>only</em> be used in the following ways: </span>
<ul>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Gain a Bonus</span></strong> &#8211; A benny can be spent to add 1 to any roll of the dice (except damage)</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Invoke an Aspect</span></strong> &#8211; If appropriate, an aspect can be invoked, allowing the player to:<br />
<strong> &#8211; <span style="color: #ffffff;">Re-roll</span></strong> <em>all</em> the dice just rolled, using the new result, <em>or<br />
</em><strong> &#8211; <span style="color: #ffffff;">Add 2</span></strong> to the final die roll (after any re-rolls have been done).</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Tag an Aspect</span></strong> &#8211; A benny can be spent to invoke an aspect other than the characters&#8217; (this could be an aspect on another character, the environment, a weapon, or other things of dramatic importance)</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Make a Declaration</span></strong> &#8211; A benny can be spent to declare a fact. If the GM accepts it, it will be true.</span></li>
</ul>
</li>
<li><span style="color: #99ccff;">Bennies can <em>only</em><em> </em>be earned through accepting <strong><span style="color: #ffffff;">compels</span></strong>. The GM can compel one of the character&#8217;s aspects by offering the player a choice: the player can act in accordance with the aspect to <em>gain</em> a benny, or the player can <em>spend</em> a benny to ignore the aspect. The only other way to gain bennies is through the refresh to 5 bennies at the start of each session.</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Persistent Aspects</span></strong> are aspects that are &#8220;free-taggable&#8221;, are considered &#8220;always on&#8221; and cover such things as deep darkness and taking cover. Aspects like these impact so heavily on a situation that they are considered always in effect and bennies do not need to be spent to invoke such aspects.<sup>[2]</sup></span></li>
</ul>
<blockquote><p><span style="color: #99ccff;"><em>Notes:</em></span></p>
<p><span style="color: #99ccff;"><em> </em>[1]  Alternatively, remove all hindrances and edges that do not give a mechanical benefit or penalty, and those that only give +2 or -2. If you wish to use such hindrances or edges, treat them as aspects. Also treat those hindrances and edges that remain as aspects. For example, someone who is Filthy Rich receives extra funds, but also has Filthy Rich as an aspect. The Lucky aspect should not grant an extra benny.</span></p>
<p><span style="color: #99ccff;">[2] </span><span style="color: #99ccff;">Persistent aspects in Savage Worlds may add more or less than +2 to a roll depending on the situation. For instance, invoking Dim Light gives a +1 to Stealth checks, while invoking Pitch Darkness gives a +4 to Stealth Checks. Persistent aspects can also be invoked by the GM. For instance, if a PC is attempting stealth while running, the Running persistent aspect should be invoked by the GM to grant +2 to opposing Notice checks (mechanically equal to granting a -2 penalty to the PC&#8217;s Stealth checks).</span></p></blockquote>
</blockquote>
<p><span style="color: #99ccff;">So, those are the rules we&#8217;ve started using. It&#8217;s only been a few sessions so far, but the aspects have been invoked and compelled a lot more than the hindrances and edges were ever used. Furthermore, the aspects say a lot more about the character and what the player wants from the game and story. It&#8217;s working for us so far. She has aspects like &#8220;But I&#8217;m Pregnant!&#8221;, Skin of My Teeth, Black Sheep of the Noble Merricks, and Tough &amp; Sexy. We&#8217;re getting a lot out of them, so far.</span></p>
<p><span style="color: #99ccff;">I want to now talk a little bit about the removal of Hindrances and Edges and give some explanation about the Persistent Aspects. Hindrances and Edges are fairly well linked into Savage Worlds, but I think they are pretty easily ignored, too. I&#8217;ve never found a problem with not using them. </span></p>
<p><span style="color: #99ccff;">I favour stripping out the entire sub-system and replacing it with Aspects, rather than keeping some of the aspects there. If you do that, you get things like the Filthy Rich aspect granting you extra funds <em>and</em> working just like a normal aspect. It&#8217;s not game breaking, but it certainly could be seen as a much more advantageous aspect than others.</span></p>
<p><span style="color: #99ccff;">Persistent Aspects are an idea I only encountered recently, in Strands of Fate. I searched for and discovered the idea after running into a problem early on. In our game, my wife&#8217;s character has a shadow demon inside her. It&#8217;s powers only work when in the dark. She also sneaks around in shadow a lot now. She asked me whether she had to spend a benny every time she rolled to get the benefit of the darkenss.</span></p>
<p><span style="color: #99ccff;">Now the answer is, not really. If she rolled high enough, she wouldn&#8217;t need to spend a benny. But if she didn&#8217;t roll high enough, then, yes, she&#8217;d have to spend a benny so that the darkness would shroud her from view. We both found this very jarring, especially for this character. </span></p>
<p><span style="color: #99ccff;">I like the idea of persistent aspects and feel like it gives you something to play around with. If she&#8217;s fighting pirates during the &#8220;Darkest Hour of Night&#8221; on a &#8220;Stormy Sea&#8221; then every PC and NPC is going to be able to tag, invoke those aspects, as well as have them compelled against them. To me, that makes a lot more sense for the way we like to game. Rather than the pitch darkness and thrashing sea only impacting on the characters when they spend points to make it so.</span></p>
<p><span style="color: #99ccff;">That said, I&#8217;ve never played a FATE-based game before, so I might be missing something. In our current Savage Worlds game, persistent aspects make the most sense for us, so we&#8217;re giving them a shot. So far, so good.</span></p>
<p><span style="color: #99ccff;">I like the idea, too, of having a pile of bennies in the middle of the table for players to gift each other (like Primetime Adventures&#8217; Fan Mail), but in a one-on-one game that&#8217;s irrelevant, so I haven&#8217;t done that yet.</span></p>
<p><span style="color: #99ccff;">We&#8217;ll keep playing using this system and I&#8217;ll update you on how it works out (or doesn&#8217;t) including any tweaks we add to the system. </span></p>
<p><span style="color: #99ccff;">If you&#8217;d like an offline copy of these house rules, <a href="http://www.pyresofvam.com/downloads/SavageAspects.pdf">you can download a PDF here</a>.</span></p>
<p><span style="color: #99ccff;"><a href="http://www.pyresofvam.com/announcements/savage-worlds-license/">Savage Worlds licensing information can be found here.</a></span></p>
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		<title>Tweets of Doom for the week ending 2010-12-05</title>
		<link>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-12-05/</link>
		<comments>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-12-05/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 10:21:10 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Tweets of Doom]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[fiasco]]></category>
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		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2265</guid>
		<description><![CDATA[This is a compilation of this week&#8217;s Tweets of Doom. For more, check us out and follow us on Twitter. 2121 words left. Tomorrow, I win! #nanowrimo I have few words to go but a fair chunk of story left. I feel like this is one I actually care enough about to keep writing after #nanowrimo ]]></description>
			<content:encoded><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week&#8217;s </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
<li><span style="color: #99ccff;">2121 words left. Tomorrow, I win! <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></span></li>
<li><span style="color: #99ccff;">I have few words to go but a fair chunk of story left. I feel like this is one I actually care enough about to keep writing after</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;"> <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  VICTORY!!! I wrote 51,145 words in 30 days. I am a </span><a title="#NaNoWriMo" rel="nofollow" href="http://twitter.com/search?q=%23NaNoWriMo">#NaNoWriMo</a> <span style="color: #99ccff;">WINNER!</span></li>
<li><span style="color: #99ccff;">I&#8217;ve participated in</span> <a title="#NaNoWriMo" rel="nofollow" href="http://twitter.com/search?q=%23NaNoWriMo">#NaNoWriMo</a> <span style="color: #99ccff;">for 4 years, enjoyed it and won each time. If you didn&#8217;t join us this year I highly recommend you do in 2011</span></li>
<li><span style="color: #99ccff;">I&#8217;ve neglected my website this month. Now, I want to focus more on it and try to post more regularly. I&#8217;ll have some new content up soon.</span></li>
<li><span style="color: #99ccff;">Making a note here, HUGE SUCCESS! Jonathan Coulton + Portal +</span> <a title="#Nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23Nanowrimo">#Nanowrimo</a> <span style="color: #99ccff;">=</span> <a rel="nofollow" href="http://bit.ly/hQM8zM" target="_blank">http://bit.ly/hQM8zM</a></li>
<li><span style="color: #99ccff;">December&#8217;s Fiasco playset is fantasy-based! Play as dragon-slaying adventurers who &#8220;saved&#8221; a town. So much awesomenes<span style="color: #99ccff;">s</span></span><span style="color: #99ccff;">!</span> <a rel="nofollow" href="http://bit.ly/fLctIj" target="_blank">http://bit.ly/fLctIj</a></li>
<li><span style="color: #99ccff;">Order of the Stick is exceptionally good right now. Great story arc.</span></li>
<li><span style="color: #99ccff;">Donkey Kong Country Returns is a nostalgic fun-fest. It&#8217;s challenging and I&#8217;m having lots of fun. Great music, graphics and level design too</span></li>
</ul>
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		<title>Tweets of Doom for the week ending 2010-11-28</title>
		<link>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-11-28/</link>
		<comments>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-11-28/#comments</comments>
		<pubDate>Sun, 28 Nov 2010 10:18:08 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Tweets of Doom]]></category>
		<category><![CDATA[apocalypse world]]></category>
		<category><![CDATA[bliss stage]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[fiasco]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[novels]]></category>
		<category><![CDATA[polaris]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2257</guid>
		<description><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week's </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
	<li><span style="color: #99ccff;">Ben Lehman is experimenting with a "Pay-What-You-Like" model for Polaris and Bliss Stage <a rel="nofollow" href="http://bit.ly/hgmNgP" target="_blank">http://bit.ly/hgmNg</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></span></li>
	<li><span style="color: #99ccff;">The Walking Dead just keeps getting better and better. It is very inspiring for roleplaying games. Apocalypse World maybe?</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
	<li><span style="color: #99ccff;">40,024! Caught up! Finally some exciting stuff is happening. I think this scene should've started 30,000 words ago, but oh well </span><a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
	<li><span style="color: #99ccff;">RT @</span><a rel="nofollow" href="http://twitter.com/fredhicks">fredhicks</a> <span style="color: #99ccff;">"Bandwidth II</span> <a rel="nofollow" href="http://www.deadlyfredly.com/2010/11/bandwidth-ii/" target="_blank">http://www.deadlyfredly.com/2010/11/bandwidth-ii/</a><span style="color: #99ccff;">" Awesome superheroes idea: radio broadcast super powers</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
	<li><span style="color: #99ccff;">Ever wanted to make a Fiasco playset? Here are the fonts to make yours match the published game:</span> <a rel="nofollow" href="http://bit.ly/dQwrgn" target="_blank">http://bit.ly/dQwrgn</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li></ul]]></description>
			<content:encoded><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week&#8217;s </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
<li><span style="color: #99ccff;">Ben Lehman is experimenting with a &#8220;Pay-What-You-Like&#8221; model for Polaris and Bliss Stage <a rel="nofollow" href="http://bit.ly/hgmNgP" target="_blank">http://bit.ly/hgmNg</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></span></li>
<li><span style="color: #99ccff;">The Walking Dead just keeps getting better and better. It is very inspiring for roleplaying games. Apocalypse World maybe?</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">40,024! Caught up! Finally some exciting stuff is happening. I think this scene should&#8217;ve started 30,000 words ago, but oh well </span><a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">RT @</span><a rel="nofollow" href="http://twitter.com/fredhicks">fredhicks</a> <span style="color: #99ccff;">&#8220;Bandwidth II</span> <a rel="nofollow" href="http://www.deadlyfredly.com/2010/11/bandwidth-ii/" target="_blank">http://www.deadlyfredly.com/2010/11/bandwidth-ii/</a><span style="color: #99ccff;">&#8221; Awesome superheroes idea: radio broadcast super powers</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">Ever wanted to make a Fiasco playset? Here are the fonts to make yours match the published game:</span> <a rel="nofollow" href="http://bit.ly/dQwrgn" target="_blank">http://bit.ly/dQwrgn</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">Also in that Fiasco link from before, scroll down a bit and there&#8217;s an editable playset template. Direct link:</span> <a rel="nofollow" href="http://bit.ly/g0xspE" target="_blank">http://bit.ly/g0xspE</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">Wow&#8230; just watched The Book of Eli for the first time. Loved it! What an awesome movie! Excellent fodder, too, for Apocalypse World.</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">43,479 words. I&#8217;m in the thick of the story now. MC is becoming more competent, more like a hero, more accepting of his new fate.</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">I&#8217;m improving a lot in my Nano and character&#8217;s are surprising me. Also, the magic spells are way more interesting than if I had planned them</span></li>
<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/jmstar">jmstar</a> <a title="#Fiasco" rel="nofollow" href="http://twitter.com/search?q=%23Fiasco">#Fiasco</a> <span style="color: #99ccff;">with teens, unspeakably awesome </span><a rel="nofollow" href="http://rpg.brouhaha.us/?p=3888" target="_blank">http://rpg.brouhaha.us/?p=3888</a></li>
<li><span style="color: #99ccff;">I am sick and just tried to pop my ears. Instead of clearing them, now my hearing is all muffled and my balance is messed up. Great&#8230;</span></li>
<li><span style="color: #99ccff;">iPod Touch, 4th Gen wouldn&#8217;t restore after upgrade to iOS 4.2.1. Kept making it all the way, then error&#8217;d. Turning of ZoneAlarm made it work</span></li>
<li><span style="color: #99ccff;">Cool. Reinstalled my apps from my PC and all the saved info (game saves, scores, notes, even my dice in Pip) seem to have been saved. Yay!</span></li>
<li><a title="#ebz" rel="nofollow" href="http://twitter.com/search?q=%23ebz">#ebz</a><span style="color: #99ccff;"> The Sterveling Ket! The Sterveling Ket! What did it find in the oubliette?</span> <a rel="nofollow" href="http://fallenlondon.com/c/470485" target="_blank">http://fallenlondon.com/c/470485</a></li>
<li><span style="color: #99ccff;">A long-awaited delight! I have finally rid myself of my insufferable madness. Now, to continue pursuing my Ambition.</span> <a title="#ebz" rel="nofollow" href="http://twitter.com/search?q=%23ebz">#ebz</a></li>
<li><span style="color: #99ccff;">50 pages into The Hundred Thousand Kingdoms. Really enjoying it. Easy to read, short chapters, intriguing concepts, hints at a larger world.</span></li>
<li><span style="color: #99ccff;">I also watched Toy Story 3 yesterday. It was really, really good (best movie I watched that day). Good writing. Nostalgia factor was high.</span></li>
<li><span style="color: #99ccff;">Based on the name of a trash folder on my USB drive, I just improv&#8217;d a modern paranormal setting. I&#8217;m actually pretty excited about it.</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
</ul>
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		<title>Free Playtest RPGs</title>
		<link>http://www.pyresofvam.com/odds-ends/link-hoard/free-playtest-rpgs/</link>
		<comments>http://www.pyresofvam.com/odds-ends/link-hoard/free-playtest-rpgs/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 05:44:46 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Link Hoard]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[geiger counter]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2123</guid>
		<description><![CDATA[<span style="color: #99ccff;">I think we've stumbled across RPG rules before that we really wished worked differently. And everyone loves free stuff, right? Playtesting RPGs is a great way to get a nearly complete game or supplement for free. It also allows you to provide feedback directly to the creators of the game so that they can consider the problems you find. </span>

<span style="color: #99ccff;">That's the great thing too, it's not just typos and calculation errors you can report on, it's how powers and abilities work, how a certain rule plays out in game, how things are balanced, and so on. Right now there are some great free playtest PDFs you can get your hands on, letting you try things out early and help shape the way the final products work. Let's take a look.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">I think we&#8217;ve stumbled across RPG rules before that we really wished worked differently. And everyone loves free stuff, right? Playtesting RPGs is a great way to get a nearly complete game or supplement for free. It also allows you to provide feedback directly to the creators of the game so that they can consider the problems you find. </span></p>
<p><span style="color: #99ccff;">That&#8217;s the great thing too, it&#8217;s not just typos and calculation errors you can report on, it&#8217;s how powers and abilities work, how a certain rule plays out in game, how things are balanced, and so on. Right now there are some great free playtest PDFs you can get your hands on, letting you try things out early and help shape the way the final products work. Let&#8217;s take a look.</span></p>
<p><span style="color: #99ccff;">Paizo is a pioneer of open public playtesting. First they let us have their entire Pathfinder Roleplaying Game system for free, let hundreds of players help determine how the spiritual successor to D&amp;D 3.5 would look and play. Then they gave us playtest versions of the classes from the Advanced Players Guide. Now, they&#8217;ve released the <a href="http://paizo.com/paizo/blog/v5748dyo5lbgz">Magus</a> &#8211; a brand new base class that is a blend of weapon specialist and spellcaster &#8211; as a free playtest document for their upcoming Ultimate Magic sourcebook.</span></p>
<p><span style="color: #99ccff;">I know that martial/caster hybrids are much sought after and here&#8217;s one of the biggest game publishing companies just giving you this base class for you to try out and help them perfect. So try out the magus as an NPC or villain, or even let a lucky player have a go at playing the new class. Be sure to provide your feedback on the Paizo forums.</span></p>
<p><span style="color: #99ccff;">Green Ronin is following Paizo&#8217;s lead and has released 75 pages of rules for the upcoming <a href="http://greenronin.com/2010/09/dragon_age_rpg_set_2_open_play.php">Dragon Age RPG: Set 2</a>. They&#8217;ve said that this is the majority of the game-mechanics for Set 2 and are eagre for feedback. They&#8217;ve provided a nice little overview at the start of the document of what playtesting and what they would like to hear about from you. It&#8217;s also a thank you for everyone who has been hanging out for Set 2 for a while &#8211; the rules haven&#8217;t gone through layout or typo-hunting yet, but the content is there and ready for you to playtest.</span></p>
<p><span style="color: #99ccff;">It&#8217;s not only big publishers releasing playtest documents &#8211; small press and indie publishers have been doing it for ages. I mentioned <a href="http://bleedingplay.wordpress.com/geiger/">Geiger Counter</a> in my Tweets of Doom this week and while I haven&#8217;t played it yet, I&#8217;ve read the Beta playtest document and it reads like a complete and engaging game. Feedback is still being sought, but the game is basically a full and interesting game available in PDF form at no cost. There are <a href="http://story-games.com/forums/comments.php?DiscussionID=12962&amp;page=1">plenty more free games </a>out there, too.</span></p>
<p><span style="color: #99ccff;">So, if you&#8217;re gaming on a budget, want to try something new, or want to help shape the games you love, try some free and/or playtest games. What have you got to lose? <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span></p>
<p><span style="color: #99ccff;">Final thought: while looking for the Magus link I flicked through <a href="http://paizo.com/paizo/blog">Paizo&#8217;s blog</a> for the first time in a little while. I was reminded of the art previews they post sometimes and that this is just another free resource for GMs. Check it out and grab some art to spice up the next encounter you run for your PCs. </span></p>
<p><span style="color: #99ccff;">You don&#8217;t need to know the stats for the creatures or NPCs, you can just use them for your own purposes, or to reskin existing monsters. I&#8217;ve got more to say about reskinning, so I&#8217;ll probably post about reskinning in the near future. Stay tuned.</span></p>
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