Posts Tagged ‘dungeon world’

Entumbled (Or, I Also Have A Tumblr Now; Or, Welcome to Worldforge)

tweet and I blog, yet some ideas are the wrong size or shape for those places.

So here I am, becoming entumbled. Yes, I have started a tumblr. It’s called Worldforge.

I plan on posting ideas and thoughts there that don’t have anywhere else to go. Sometimes they will be something I think is great. Sometimes they’ll just be something I need out of my head. Some will be about roleplaying games or stories or other worlds. Some will be about whatever.

Sometimes I see pictures and things I want to interpret and comment on: an ecology for a creature, the origins of an item, what’s going on in the place depicted. Those sorts of things. You may see them here from time to time. I’ve already done some Dungeon World stats for some cool art I found online of a creature called The Mushroom King (yes, you can see Alice in the foreground of the artwork, but I was imagining the thing about the size of a wagon. So I say that’s shrunken Alice, not giant mushrooms… though maybe there is a giant Grand High Mushroom King. Who knows?).

Other things are likely to appear from the Worldforge too.

Right now, it is all experimental. What could possibly go wrong?

So, that’s paraphrasing my introductory post on my tumblr from yesterday. Why do I need to tweet, blog and now tumble, too? Mostly because I have some ideas or sometimes find cool things, that are too big to tweet but that I don’t feel warrant a post here. As I said, it’s also an experiment. You’ll find non-roleplaying stuff there too.

Anyway, if you’re interested, my tumblr tweets every post I make, so you can grab the RSS of Worldforge or just follow me on Twitter. I hope that tumbling will let me make and share some new and different content.

Thanks, as always, for reading.

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Dungeon World: Sarrenor Rules Compendium

Dungeon World’s Kickstarter is finally here! It’s a great game, and it’s come a long way.

Reading the latest Beta last week inspired me to make some custom moves for my homebrew fantasy campaign setting. I’m really proud of the document and can’t wait to use it. In the spirit of Dungeon World’s open approach, I’m sharing my homebrew rules.

Fair warning: none of this has been playtested. I’ll let you know about any updates.

If you want to get straight to the goods, you can download the Sarrenor Rules Compendium as singles or spreads (same content in both, just singles prints as a booklet better and each is viewed better on certain devices). 

If you want to hear a bit more about the setting first, read on… Continue reading…

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Revamping Skeletons

Jason Morningstar, creator of Fiasco, proposed an interesting challenge on the Story Games forums a few days ago.

OK, Story Games global brain trust, let’s make skeletons cool and unnerving. What are the key components in skeletonry? What will make them badass and memorable? I want players to pee their pants when they hear that dry rattling down the corridor, not snicker and pull out their blunt smashing tools.

It’s a great thread, full of inspiring posts. Check it out. People offered up some very cool inspiring ideas. I was struck with a new take on skeletons, which I wrote up and posted on the forum.

Click that link or read on for the comment in full, a cool reply from Jason Morningstar and a Dungeon World move for these new ‘Mockingbardian Skeletons’, as Jason has dubbed them. Continue reading...

Actual Play: Dungeon World Hack

Yesterday my regular group came around to play Pathfinder. We hadn’t seen each other for a little while and had some exciting news so we were all talking for a while. We ran out of time to play our normal game, but I decided that we’d try Dungeon World Hack. If you haven’t heard of it, it’s a free download, a D&D-style hack of Apocalypse World.

Including character creation we played for under two and a half hours. Normally we wouldn’t get a whole lot done during that time, but with Dungeon World gameplay was quick, simple, streamlined and fun. We formed bonds amongst the characters, had a bit of fun character interaction, filled in some details of the world, delved into a mine, fought the monsters within and defeated the menace that had driven the miners away. It was great fun! Read on for a more in-depth report of play.

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.