Posts Tagged ‘hooks’

IAYC: Fantasy Newspaper (Free Download)

It’s done!

Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for I Am Your Champion. I had some interest, but few donations, and that’s fine. I had fun making it and I hope those who donated to my charity are happy with the result. This isn’t just for them though, it’s a free download for everyone. I’ve made a parchment version and a print-friendly version. I hope you enjoy this and get some use out of it :)

Game masters can the newspaper for hooks, NPCs, adventures and worldbuilding or even just as a source of random rumours, information and goings-on. I think the best use for it, though, is for GMs to read it, think about it, then next time the PCs are in a tavern tell them “Someone’s left a newsletter on your table. It looks like this…” and then just give them the handout. I love doing this sort of thing in game and I hope you’ll enjoy my attempt at a fantasy newspaper, inspired by a thoughtful present my wife and friends made for me a few years ago.

If I get enough interest I might just make another issue. Enjoy :)

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Campaign Setting: Power of Youth

Here’s an outline of another campaign setting I’ve been working on. Feel free to use and alter it as you wish. If you do use it or have some ideas about it, I’d love to hear them.


It is said that the spark is in all of us, yet by the end of puberty it is gone. It is not known why, but children have a strong connection to the power of the spark. It flows in them in ways still not fully understood by adults.

Very young children use the spark sporadically, for play and their own simple purposes, without thought. As children grow older, they begin to understand their powers better, using them consciously and with more control. Around age 10 for girls and 12 for boys, Transition begins.

Children undergo many physical and psychological changes during this stage and it is when their spark is at is peak, very powerful and unpredictable.

Transition is a stressful and strange time for children and many lose control of their magic as the power flares and fluctuates, burning brightly before it is snuffed out entirely. Girls usually complete the Transition by ages 15-17, while boys usually complete it by ages 16-18. After this, the spark is dead forever.

Because adults are unable to harness magic, children are highly valued for their abilities. Many children do not utilise the spark effectively and are more dangerous to themselves than others, or are merely an annoyance. However, children of particular talent and power are recruited into harsh military programs to perfect their control over the spark and harden them into tools of war. Children are taught from a young age that fighting for their faction is the highest honour and the greatest deed that one could hope for. Propaganda floods the schools, homes and streets, and armies recruit children as young as 8 to train to fight their horrendous battles.

Campaign Setting: Hang Ups

Hang Ups is a random idea I had for a campaign setting. I haven’t played any or read much of InSpectres, but I have the feeling that Hang Ups could serve as an alternate setting for that system. Primetime Adventures, Spirit of the Century, Savage Worlds, or Otherkind Dice would work really well too. I’m looking forward to playing this one with my group this year for a few sessions.

Here’s the elevator pitch:

Emergency services are inundated with calls that they terminate because they appear to be pranks or non-emergencies. Stuff about aliens and werewolves. That kind of thing.

That’s where Hang Ups comes in.

They’re an independent (and not technically legal) group that intercepts these abandoned calls and sifts through them for seeds of truth. Armed with their knowledge of the paranormal, they respond to potentially legitimate calls to help those that the authorities ignore.

When I present this to my players, I’ll explain most of this as we go. But to get them excited for, it I made this one-page PDF flyer. Feel free to use it with your own group.

Mini-Flashbacks: Linking Characters Into the World Through Play

Let’s face it, some players don’t like writing backgrounds for their characters. Parents? Dead. Friends? None. Hobbies? Fighting. What if you could flesh out their backgrounds through play instead of having them write it all down at the start? Well, with mini-flashbacks you can! And they’re not just a good tool for background-phobic players. Players who are into writing pages and pages of background can still benefit from this technique. It can also help link the players into the world and the immediate situation.

Demonsea: Ships of the Demonsea

Avast maties! It be Talk Like a Pirate Day! To celebrate we be postin’ a piratical article about the colourful characters ye be likely to meet if ye be so bold as to venture into Haulshore: a treasure-hunter’s paradise in the Demonsea campaign settin’. We’ve even got a big campaign seed for ye, and hooks for each o’ the captains. Ye could also use this here article for some other world, but if ye arrren’t privy to the secrets o’ the Demonsea, cast ya eyes yonder to read of a world of demons, pirates and adventure on the high seas!

Reusing NPCs

I was reading this post about reusing NPCs over at the Spirits of Eden and I realised I had a lot more to say than could fit in a comment. So I’ve been inspired to write my own post on the topic.

I find that my players become very intrigued when they encounter an NPC who has been through some noticeable change since the last time the players saw them.

I’ve been using the same RPG world since I started running games, but legends of the PCs’ adventures live on and so do some NPCs…

Minigames: Knifey-Dicey

I recently had an NPC ask a PC if he’d like to gamble, but I hadn’t thought of the game they would play. Before I knew it I was saying in character as the NPC: “So, have you ever played… knifey-dicey?” On the spot, we came up with some quick rules for this two player minigame.

Link Hoard: Australia Day 2010

Australia is basically a fantasy roleplaying setting come to life. Australia is beautiful, deadly and a great source of inspiration for gamemasters. So, to celebrate Australia Day I’ve collected Australia-related roleplaying links and inspirational links from around the webosphere for your perusal.

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.