Posts Tagged ‘npcs’

Things Role Playing Bloggers Tend Not To Write About

Noisms of Monsters and Manuals posted some interesting roleplaying related questions that are relevant to our hobby but that role playing bloggers tend not to write about. Check out his post for the original questions, plus lots of responses in the comments (some people did it right there, some people linked to blog posts, like this). Following are my answers to these questions, as the GM of my group that include my wife and three long term friends. EDIT: After writing this post stream-of-conciousness-style I realise that my Nanowrimo brain is still on. Sorry for the word count.

NPC Description Tables

It was my birthday recently and my awesome wife made me some NPC Description Tables! <3

They’re some handy tables for generating various physical characteristics and behavioural traits of NPCs on the fly or during prep all contained on a single page. Choose results or roll once for each column. She didn’t design it to make coherent NPCs by reading across the rows, but I think you can get some pretty interesting ones by doing that too.

When rolling, for the large table roll a d6 twice and check the results in order, or roll two different coloured d6s. For the d8 tables, if you happen to have only a d6 handy you can just use that, as the results that a 7 or 8 would bring can easily be ignored as they are the least common.

Also, some results have a few choices, sometimes as opposites or alternatives (hairy/hairless) and sometimes to just give a little more choice (bandaged/stitched). When you get a result like this, choose whichever you like best or whatever seems most appropriate.

If you don’t like a result or it doesn’t make sense with something else you’ve already rolled, simply re-roll or choose something else.

I hope you enjoy this gift as much as I have.

Download the NPC Description Tables.

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NPC Motivations Table

Here’s a simple table for coming up with quick and dirty NPC motivations. It requires a little bit of thought on the part of the GM, but gives a good starting point. Simply roll a d4 and a d6 and compare the results to the table: d4 for the column and d6 for the row.

Some of the results overlap somewhat (like desire for freedom could be a desire for change) but it gets the job done fairly well. I’m hoping this will give me, and others, a good starting point for NPCs.

If you roll and realise that this guard the PCs are talking to has a Fear of Truth, then maybe that gives you the idea that he’s taking bribes and is afraid of that getting out, or maybe he has some evidence that one of his fellow guards is a murderer but is afraid to believe it.

The goal here is not to generate fully fleshed out motivations, but to give the GM a spring board for their creativity. Usually something going on in the plot or the PCs stories and hooks will give you an idea of where to go with the motivations.

NPC Motivations

  1-2: Fear of… 3-4: Desire for…
1 Loss Power
2 Retribution Revenge
3 Truth Truth
4 Danger Freedom
5 Change Change
6 Failure Acceptance

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IAYC: Fantasy Newspaper (Free Download)

It’s done!

Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for I Am Your Champion. I had some interest, but few donations, and that’s fine. I had fun making it and I hope those who donated to my charity are happy with the result. This isn’t just for them though, it’s a free download for everyone. I’ve made a parchment version and a print-friendly version. I hope you enjoy this and get some use out of it :)

Game masters can the newspaper for hooks, NPCs, adventures and worldbuilding or even just as a source of random rumours, information and goings-on. I think the best use for it, though, is for GMs to read it, think about it, then next time the PCs are in a tavern tell them “Someone’s left a newsletter on your table. It looks like this…” and then just give them the handout. I love doing this sort of thing in game and I hope you’ll enjoy my attempt at a fantasy newspaper, inspired by a thoughtful present my wife and friends made for me a few years ago.

If I get enough interest I might just make another issue. Enjoy :)

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Tweets of Doom for the week ending 2010-09-26

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

Mini-Flashbacks: Linking Characters Into the World Through Play

Let’s face it, some players don’t like writing backgrounds for their characters. Parents? Dead. Friends? None. Hobbies? Fighting. What if you could flesh out their backgrounds through play instead of having them write it all down at the start? Well, with mini-flashbacks you can! And they’re not just a good tool for background-phobic players. Players who are into writing pages and pages of background can still benefit from this technique. It can also help link the players into the world and the immediate situation.

Demonsea: Ships of the Demonsea

Avast maties! It be Talk Like a Pirate Day! To celebrate we be postin’ a piratical article about the colourful characters ye be likely to meet if ye be so bold as to venture into Haulshore: a treasure-hunter’s paradise in the Demonsea campaign settin’. We’ve even got a big campaign seed for ye, and hooks for each o’ the captains. Ye could also use this here article for some other world, but if ye arrren’t privy to the secrets o’ the Demonsea, cast ya eyes yonder to read of a world of demons, pirates and adventure on the high seas!

Tweets of Doom for the week ending 2010-09-12

This is a compilation of this week’s Tweets of Doom. For more, check out and follow us on Twitter.

  • Master Plan – Phase 1: post GMing advice, NPCs, mini-plots etc here and at http://www.pyresofvam.com Phase 2: ??? Phase 3: World domination!
  • What magic is this? It sends missives worldwide? Excellent… I shall issue tweets of doom to recruit minions. Prepare yourselves.#fromvam

Reusing NPCs

I was reading this post about reusing NPCs over at the Spirits of Eden and I realised I had a lot more to say than could fit in a comment. So I’ve been inspired to write my own post on the topic.

I find that my players become very intrigued when they encounter an NPC who has been through some noticeable change since the last time the players saw them.

I’ve been using the same RPG world since I started running games, but legends of the PCs’ adventures live on and so do some NPCs…

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.