Posts Tagged ‘pathfinder’

Kobold Quarterly #14 for Free!

So, do you read Kobold Quarterly? It’s pretty great and has stuff from Pathfinder, 4e and AGE. Also, non-crunch stuff. Still not sure? Well, it’s your lucky day. Download Kobold Quartlery #14 for FREE up until February 14th. Some info about the issue:

Issue #14 was the extra-big Gen Con issue, and in its pages you’ll find:

  • Exclusive Pathfinder content, including two articles by Paizo staff
  • The Ecology of the Tengu—in Golarion and in Zobeck
  • An interview with 4th Edition D&D lead designer Rob Heinsoo
  • Treasure Trove articles with phat loots to improve your game and bring smiles to players
  • Paladins, secret languages, and aasimar PCs
  • Secrets of Game Design by Monte Cook
  • So much more that it makes us dizzy to even think about it!

All you need to do to get your PDF copy is go to the KQ Store, add issue #14 to your cart, and enter the coupon code KoboldWelcome at checkout. Enjoy!

You might also be interested in reading...

Tweets of Doom for the week ending 2010-11-14

This is a compilation of this week’s Tweets of Doom. For more, check us out and follow us on Twitter.

Free Playtest RPGs

I think we’ve stumbled across RPG rules before that we really wished worked differently. And everyone loves free stuff, right? Playtesting RPGs is a great way to get a nearly complete game or supplement for free. It also allows you to provide feedback directly to the creators of the game so that they can consider the problems you find.

That’s the great thing too, it’s not just typos and calculation errors you can report on, it’s how powers and abilities work, how a certain rule plays out in game, how things are balanced, and so on. Right now there are some great free playtest PDFs you can get your hands on, letting you try things out early and help shape the way the final products work. Let’s take a look.

Tweets of Doom for the week ending 2010-09-12

This is a compilation of this week’s Tweets of Doom. For more, check out and follow us on Twitter.

  • Master Plan – Phase 1: post GMing advice, NPCs, mini-plots etc here and at http://www.pyresofvam.com Phase 2: ??? Phase 3: World domination!
  • What magic is this? It sends missives worldwide? Excellent… I shall issue tweets of doom to recruit minions. Prepare yourselves.#fromvam

Istrilonius – God of the Long Game

Istrilonius is the patient far-seeing god of planning and strategy. He is slow to anger and slow to act. He takes stock of the situation at hand and considers all possible outcomes and futures before putting the first stages of a detailed plan into action. Istrilonius’ followers pride themselves on always being a few steps ahead of the game, and always having one or more contingency plans.

It is difficult to catch one of the Great Strategist’s followers off-guard. While they are not adept at reacting quickly to unexpected situations, the number of these they encounter are few, as they learn to expect the unexpected. They may be seen to react quickly, but in truth, this is simply the enacting of a plan they have prepared earlier.

Swift – God of the Moment

Hearing and deftly catching an unexpected projectile, responding spontaneously with a perfect witty retort, making a split-second decision and running with it to success – these are all times when Swift is with us. God of the Moment, Swift favours those who live and act in the now, not fretting, second-guessing and missing opportunities due to hesitation. It is Swift’s followers who most often make literal leaps of faith.

Swift has a simple outlook and discourages over thinking. His followers espouse the belief that the simplest answer is often the correct one. His doctrine is not lengthy or rambling; it is to the point like all of his teachings. Known as The Only Rules, the doctrine of the God of the Moment says to ‘trust your gut’, ‘seize the moment’ and ‘live in the now’. He asks little more of his worshipers than to follow and live by these rules, thanking him with spontaneous gifts when doing so benefits them.

Aruneus – Zombie Apocalypse Meets High Fantasy

Aruneus is a campaign setting being developed by Ben over at Troll in the Corner and using the Pathfinder Roleplaying Game rules. It’s a high fantasy world 100 years after the zombie apocalypse. Sounds like a great combination to me! Ben’s using Kickstarter to fund the creation of his setting through Kickstarter but he needs your help.

Paizo’s RPG Superstar 2010 Has a Winner!

Congratulations to fellow Australian Matt Goddall for his winning proposal for the 2010 RPG Superstar contest, held annually by Paizo. Check the Paizo blog for the official announcement. Matt’s proposal beat out the very tough competition and he will now go on to write his module, entitled Cult of the Ebon Destroyers, to be published by Paizo under the Pathfinder Roleplaying Game system in January 2011.

Tarsis – Goddess at the Gate

I’ve recently been thinking about threshold or liminal gods. It’s a strange concept to have an entire god – or several – dedicated to doorways. However, liminality also refers to being “between” places, times or states. I have created Tarsis – Goddess at the Gate – as an attempt to create a coherent threshold deity for use in roleplaying games. I’ve also included rules for using Tarsis with the Pathfinder Roleplaying Game and with Savage Worlds. If you find this article interesting, I suggest reading up about Hecate, who Tarsis is heavily based upon.

Pathfinder Roleplaying Game Compatibility License

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.

Return top

WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.