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	<title>Pyres of Vam &#187; pdf</title>
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	<link>http://www.pyresofvam.com</link>
	<description>Roleplaying, ramblings and other good stuff</description>
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		<title>NPC Description Tables</title>
		<link>http://www.pyresofvam.com/advice-tools/npc-description-tables/</link>
		<comments>http://www.pyresofvam.com/advice-tools/npc-description-tables/#comments</comments>
		<pubDate>Tue, 25 Oct 2011 06:46:01 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Advice & Tools]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[gamemastery]]></category>
		<category><![CDATA[improv]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2993</guid>
		<description><![CDATA[It was my birthday recently and my awesome wife made me some NPC Description Tables! &#60;3 They&#8217;re some handy tables for generating various physical characteristics and behavioural traits of NPCs on the fly or during prep all contained on a single page. Choose results or roll once for each column. She didn&#8217;t design it to ]]></description>
			<content:encoded><![CDATA[<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">It was my birthday recently and my awesome wife made me some <a href="http://www.pyresofvam.com/downloads/NPCDescriptionTables.pdf">NPC Description Tables</a>! &lt;3</span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">They&#8217;re some handy tables for generating various physical characteristics and behavioural traits of NPCs on the fly or during prep all contained on a single page. Choose results or roll once for each column. She didn&#8217;t design it to make coherent NPCs by reading across the rows, but I think you can get some pretty interesting ones by doing that too.</span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">When rolling, for the large table roll a d6 twice and check the results in order, or roll two different coloured d6s. For the d8 tables, if you happen to have only a d6 handy you can just use that, as the results that a 7 or 8 would bring can easily be ignored as they are the least common. </span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;">Also, some results have a few choices, sometimes as opposites or alternatives (hairy/hairless) and sometimes to just give a little more choice (bandaged/stitched). When you get a result like this, choose whichever you like best or whatever seems most appropriate.</span></h3>
<h3><span class="Apple-style-span" style="color: #99ccff; font-size: 13px; font-weight: normal;"> If you don&#8217;t like a result or it doesn&#8217;t make sense with something else you&#8217;ve already rolled, simply re-roll or choose something else.</span></h3>
<p><span style="color: #99ccff;">I hope you enjoy this gift as much as I have.</span></p>
<div>
<div><span style="color: #99ccff;">Download the</span> <a href="http://www.pyresofvam.com/downloads/NPCDescriptionTables.pdf">NPC Description Tables</a><span style="color: #99ccff;">.</span></div>
</div>
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		<title>Review: Midgard Bestiary, Vol 1 (AGE System)</title>
		<link>http://www.pyresofvam.com/musings/reviews/review-midgard-bestiary-vol-1/</link>
		<comments>http://www.pyresofvam.com/musings/reviews/review-midgard-bestiary-vol-1/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 08:00:01 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[open design]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2681</guid>
		<description><![CDATA[<p><span style="color: #99ccff;"><em>Full Disclosure: I received a free PDF copy of the Midgard Bestiary after providing feedback and a playtest report of the draft version.</em></span></p>
<p><a href="http://www.koboldquarterly.com/">Kobold Quarterly</a> <span style="color: #99ccff;">and</span> <a href="http://open-design.livejournal.com/">Open Design</a> <span style="color: #99ccff;">should be familiar to a lot of you by now, and those kobolds just keep going! Currently underway is one of their biggest projects ever: the</span> <a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&#38;cPath=5&#38;products_id=111&#38;zenid=96077206181e2474046feb166aad1411">Midgard Campaign Setting</a>. <span style="color: #99ccff;">If you're interested in collaborative worldbuilding and shaping a new setting, you should check it out.</span></p>
<p><span style="color: #99ccff;">Lots of Open Design projects in the past have been for the Pathfinder RPG, but Green Ronin's AGE system (used for the <a href="http://greenronin.com/dragon_age/">Dragon Age RPG</a>) is enjoying a surge of popularity these days too. Hence, the <a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&#38;cPath=6&#38;products_id=134&#38;zenid=b202c804e44725e4b1288273a63a9e9b">Midgard Bestiary</a>. It's packed full of 50 monsters and adversaries newly statted up for the AGE system and is a very welcome addition to any AGE GM's tool kit. I highly recommend it. Read on for the full review.</span></p]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;"><em>Full Disclosure: I received a free PDF copy of the Midgard Bestiary after providing feedback and a playtest report of the draft version.</em></span></p>
<p><a href="http://www.koboldquarterly.com/">Kobold Quarterly</a> <span style="color: #99ccff;">and</span> <a href="http://open-design.livejournal.com/">Open Design</a> <span style="color: #99ccff;">should be familiar to a lot of you by now, and those kobolds just keep going! Currently underway is one of their biggest projects ever: the</span> <a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;cPath=5&amp;products_id=111&amp;zenid=96077206181e2474046feb166aad1411">Midgard Campaign Setting</a>. <span style="color: #99ccff;">If you&#8217;re interested in collaborative worldbuilding and shaping a new setting, you should check it out.</span></p>
<p><span style="color: #99ccff;">Lots of Open Design projects in the past have been for the Pathfinder RPG, but Green Ronin&#8217;s AGE system (used for the <a href="http://greenronin.com/dragon_age/">Dragon Age RPG</a>) is enjoying a surge of popularity these days too. Hence, the <a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;cPath=6&amp;products_id=134&amp;zenid=b202c804e44725e4b1288273a63a9e9b">Midgard Bestiary</a>. It&#8217;s packed full of 50 monsters and adversaries newly statted up for the AGE system and is a very welcome addition to any AGE GM&#8217;s tool kit. I highly recommend it.</span></p>
<h3><span style="color: #ffffff;"><strong>Layout &amp; Art</strong></span></h3>
<p><span style="color: #99ccff;">Including covers, the PDF is 58 pages and other than the monsters there is a table of contents, an introduction from Jeff Tidball (AGE System Lead Developer), and a brief &#8216;How to use this book&#8217; section. After that, it&#8217;s on to the monsters.</span></p>
<p><span style="color: #99ccff;">Overall the book is very well laid out with one monster per page, all with a neat, clean stat block in the style featured in the Dragon Age RPG itself, which is very easy to reference in play. Keep a list of the Standard Stunts handy and everything else you need to run the monster is there in the stat block. Two of the monsters have an extra box on the page: one about the Gypsosphinx&#8217;s riddles and how they affect combat, the other about the Harem Assassin&#8217;s courtesan weapons which appear to be fully usable by player characters.</span></p>
<p><span style="color: #99ccff;">As well as the stat block and description, each monster entry features black and white art of the monster. While much of the art is familiar, it is all beautiful and evocative and it&#8217;s great to see it all collected together like this from across the many Open Design patron projects. Each piece gives you a great sense of the monster being detailed and all are perfectly serviceable for holding up to players and saying &#8220;You see this&#8221;. I should also mention the coloured cover art, which features a cool action scene of an elf and centaur fighting a dragon. Some cover at tends to be very passive, but there is real action here.</span></p>
<h3><span style="color: #ffffff;"><strong>The Monsters</strong></span></h3>
<p><span style="color: #99ccff;">Most of the beasties here are drawn from past Open Design products and converted to the AGE system, though there are a handful of brand new creatures from the Midgard campaign setting. This isn&#8217;t a bad thing at all, just a point for clarity. It&#8217;s actually really great. It&#8217;s like a &#8216;Best Of Open Design&#8217; Bestiary with old favourites given new life in a new system. I&#8217;ve used the bone crab before but seeing the AGE version in action during our playtest was a lot of fun. It was so easy to run a few of these guys at once and their hive tactics worked perfectly. I can&#8217;t say enough about how much fun it is to use these monster&#8217;s stunts!</span></p>
<p><span style="color: #99ccff;">It really shows in the monster entries the care and dedication taken in crafting their stats. The AGE system is used to full effect in this book with tonnes of powers and stunts new to the AGE system. One notable exception is the Alseid Hunter which has no special powers. I asked author Josh Jarman about this during the playtesting process and as I suspected the Alseid has purposely been left without unique powers to make it easily usable as a player race. It&#8217;s a great foe, specialising in ranged attacks and I could easily see it as an NPC or PC.</span></p>
<p><span style="color: #99ccff;">Josh was great during the playtesting process and based on feedback I provided the Death Butterfly Swarm was tweaked. It&#8217;s a challenging threat, but in the earlier version my players found it near impossible to kill without a mage. Non-mages felt a bit useless in combat against it. Now players are still in for a tough fight but creative ones have a good shot at taking the swarm down even without magic. The monster is a lot more fun to fight. I was a little worried about this one before, but I feel that it&#8217;s now a more versatile foe and I&#8217;ll definitely be using it in my AGE games. Again, the changes made from playtest feedback are a testament to the consideration put in by Josh and the other designers; they really wanted this book to be the best it could be and they&#8217;ve done a great job of getting it there.</span></p>
<p><span style="color: #99ccff;">As I mentioned above the stunt system really shines with these Midgard monsters. Running them as a GM is almost as fun as fighting them as a player! Even if you&#8217;re on a cold streak with few to no stunt points the monsters hold their own. And there are plenty of them. One thing that&#8217;s been missing from the Dragon Age RPG is a big book of beasties; and now we have one. These monsters obviously suit Midgard, but I can easily imagine a lot of them feeling quite at home in Thedas. With such fun stat blocks, they&#8217;ll be great for</span> <a href="http://www.pyresofvam.com/advice-tools/reskinning-monsters-an-introduction/">reskinning</a><span style="color: #99ccff;">, too. Whatever you do with them, 50 new monsters appropriate for a wide range of PC levels will provide endless opportunities for excitement in your AGE game, regardless of the setting.</span></p>
<p><span style="color: #99ccff;">Speaking of setting, while these monsters would work in most worlds, the bestiary is a great peek into the world of Midgard. The descriptions of the monsters flesh them out beyond their stats and really make you want to run them, giving you further ideas about how, when and where to spring them on your players, as well as what their habitats and behaviours are like. Some of these, like the dust goblin scavenger and Arbonesse exile are specific to Midgard and their descriptions speak of empires and wastelands and other elements of the campaign setting. It should get you excited for Midgard or at least provide inspiration for your own settings.</span></p>
<h3><span style="color: #ffffff;">Potential Downsides</span></h3>
<p><span style="color: #99ccff;">This review has been pretty positive so far, but there are three things that you should know before you make a final decision about whether to purchase the book. These aren&#8217;t bad, really, just important to be aware of.</span></p>
<p><span style="color: #99ccff;">First, this is a book for GMs, not players. Also, it&#8217;s a bestiary, not a gazetteer. Now, these points might seem obvious, but I think they bear mentioning. While there are some juicy titbits of Midgard setting information in this book, its purpose is to present foes for GMs to stack against players. If your primary goal is to learn more about Midgard, this isn&#8217;t the product for you. Join the <a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;cPath=5&amp;products_id=111&amp;zenid=96077206181e2474046feb166aad1411">Midgard Campaign Setting</a> project instead; that&#8217;s where the real meat is. That said, if you really want every single piece of information there is about Midgard, you should also pick up this book.</span></p>
<p><span style="color: #99ccff;">Secondly &#8211; and I&#8217;ve already mentioned this, but it&#8217;s worth repeating &#8211; there aren&#8217;t that many new monsters here. If you&#8217;ve been part of several Open Design projects before you may be familiar with a lot of these monsters. That should be fine, because they&#8217;ve never been statted up for AGE before. However, if you&#8217;re grabbing this book just for art, descriptions and inspiration, just be aware that you may have seen many of these foes before. Again, not a biggie, just something to note.</span></p>
<p><span style="color: #99ccff;">The third potential downside is more important, especially for new AGE GMs. None of the monsters in the book have &#8220;levels&#8221; or &#8220;challenge ratings&#8221; or the like; no indication of which ones are appropriate foes for PCs of different levels. Now some you can sort of tell because they have crazy powers that would wipe out lower level PCs, but it&#8217;s not always obvious.</span></p>
<p><span style="color: #99ccff;"> This is more a symptom of the Dragon Age RPG and AGE System itself, rather than any fault of the Midgard Bestiary&#8217;s. For those of you unfamiliar with AGE, there is no real ranking or indication of challenge rating of monsters. This fact could make the Midgard Bestiary &#8211; or any AGE bestiary or monster list &#8211; far less useful for new AGE GMs who are unsure which foes to throw at their players. </span></p>
<p><span style="color: #99ccff;">The Game Master&#8217;s Guide of Dragon Age RPG Set 2 has a partial solution. Page 17 has a section called Combat Math which talks about the mechanics of constructing appropriately challenging encounters. It goes on to point out how complicated this can be and follows up with a simpler method of guesstimating and getting the challenge somewhere in the right ballpark of difficulty. This goes a long way to helping AGE GMs present encounters that aren&#8217;t too hard or too easy. </span></p>
<p><span style="color: #99ccff;">That said, if you are the type of GM who is comfortable tweaking the monsters&#8217; stats on the fly that could help you while you get a feel for how these monsters fit in. Proving too tough to hit? The next near miss strikes the foe&#8217;s armour and knocks part of it off, making them easier to hit from now on; or you just take a few hit points away, secretly (or add a few if the fight is too easy).</span></p>
<p><span style="color: #99ccff;">Another useful aid is to look at the adventures included in the Game Master&#8217;s Guides for Sets 1 and 2 and compare those monsters to the ones in the Midgard Bestiary, to get an idea of about how challenging they are. Experience, here, will also help over time. It&#8217;ll get easier.</span></p>
<p><span style="color: #99ccff;">So, that&#8217;s all the &#8216;negative&#8217; things I have to say about this book, really: it&#8217;s a book of monsters for GMs (not a setting guide or a player&#8217;s book) and you&#8217;ll have to do a little prep and a bit of thinking before using the monsters.</span></p>
<h3><span style="color: #ffffff;"><strong>Verdict</strong></span></h3>
<p><span style="color: #99ccff;">Midgard Bestiary Vol. 1 is a great product. If the potential downsides listed above don&#8217;t bother you, you&#8217;ll enjoy this book. While many of the monsters may be familiar to Open Design patrons, they are all interesting and engaging challenges and statted up for AGE they feel brand new and are a pleasure to use. Midgard Bestiary Vol. 1 is a must have for any AGE GM. 50 new monsters to throw at your players as well as to use for inspiration and insight into how to build your own. Great art and great descriptions, coupled with AGE monsters that are just a whole lot of fun to run! Your players will be constantly surprised by the versatility of these foes thanks to their unique powers and stunts. </span></p>
<p><span style="color: #99ccff;">There&#8217;s plenty here to love and the Midgard Bestiary is a great addition to any AGE campaign. The book only costs five dollars; that&#8217;s a lot of bestiary for your buck. This book has gone through extensive playtesting and has had lots of love and talent poured into it. $5 is an absolute steal. </span><span style="color: #99ccff;">In fact, grab the free <a href="http://greenronin.com/2011/06/dragon_age_rpg_quickstart_guid.php">Dragon Age RPG quick start</a> rules and Open Design&#8217;s <a href="http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&amp;cPath=6&amp;products_id=134&amp;zenid=b202c804e44725e4b1288273a63a9e9b">Midgard Bestiary Vol. 1</a> and you&#8217;re set for hours of action-packed monster bashing, stunt rolling fun! See you in Midgard.</span></p>
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		<title>IAYC: Fantasy Newspaper (Free Download)</title>
		<link>http://www.pyresofvam.com/concoctions/iayc-fantasy-newspaper-free-download/</link>
		<comments>http://www.pyresofvam.com/concoctions/iayc-fantasy-newspaper-free-download/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 11:36:54 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Concoctions]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[iayc]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2717</guid>
		<description><![CDATA[It&#8217;s done! Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for I Am Your Champion. I had some interest, but few donations, and that&#8217;s fine. I had fun making it and I hope those who donated to my charity are happy ]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">It&#8217;s done!</span></p>
<p><span style="color: #99ccff;"> Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for</span> <a href="http://www.pyresofvam.com/announcements/i-am-your-champion-act-for-peace/">I Am Your Champion</a><span style="color: #99ccff;">. I had some interest, but few donations, and that&#8217;s fine. I had fun making it and I hope those who donated to my</span> <a href="http://www.actforpeace.org.au/">charity</a> <span style="color: #99ccff;">are happy with the result. This isn&#8217;t just for them though, it&#8217;s a free download for everyone. </span><span class="Apple-style-span" style="color: #99ccff;">I&#8217;ve made a <a href="http://www.pyresofvam.com/downloads/WordOfTheWorld1109-Parchment.pdf">parchment version</a> and a <a href="http://www.pyresofvam.com/downloads/WordOfTheWorld1109-Print.pdf">print-friendly version</a>. I hope you enjoy this and get some use out of it <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
<p><span style="color: #99ccff;">Game masters can the newspaper for hooks, NPCs, adventures and worldbuilding or even just as a source of random rumours, information and goings-on. I think the best use for it, though, is for GMs to read it, think about it, then next time the PCs are in a tavern tell them &#8220;Someone&#8217;s left a newsletter on your table. It looks like this&#8230;&#8221; and then just give them the handout. I love doing this sort of thing in game and I hope you&#8217;ll enjoy my attempt at a fantasy newspaper, inspired by a thoughtful present my wife and friends made for me a few years ago.</span></p>
<p><span style="color: #99ccff;">If I get enough interest I might just make another issue. Enjoy <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
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		<title>ZILLA! &#8211; Free &#8216;Classic Character Pack&#8217;</title>
		<link>http://www.pyresofvam.com/concoctions/games/zilla-free-classic-character-pack/</link>
		<comments>http://www.pyresofvam.com/concoctions/games/zilla-free-classic-character-pack/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 02:04:22 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[homebrew]]></category>
		<category><![CDATA[monsters]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[publishing]]></category>
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		<category><![CDATA[zilla]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2656</guid>
		<description><![CDATA[It&#8217;s Free RPG Day again. Last year I released my first roleplaying game on Free RPG Day. It&#8217;s called ZILLA! and is a game of destruction, mayhem and love. You’re a giant zilla on a city-smashing rampage. Zillas are powerful and hard to kill, but they are prone to becoming enamoured with humans. Will you fight ]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">It&#8217;s <a href="http://www.freerpgday.com/">Free RPG Day</a> again. Last year I released my first roleplaying game on Free RPG Day. It&#8217;s called <a href="http://www.pyresofvam.com/concoctions/games/zilla-my-free-rpg-day-offering/">ZILLA! </a>and is a game of destruction, mayhem and love. You’re a giant zilla on a city-smashing rampage. Zillas are powerful and hard to kill, but they are prone to becoming enamoured with humans. Will you fight another zilla, escape the city to a better place, smash the city to the ground, or even… find love?</span></p>
<p><span style="color: #99ccff;">This year, I have released a <a href="http://www.pyresofvam.com/downloads/zilla_charpack_classic.pdf">free character pack</a> with three pre-generated zillas for you and your friends to take to town. This is the &#8216;Classic Character Pack&#8217; and it isn&#8217;t hard to see the inspiration behind Thoron, the giant lizard with atomic breath, Leoptra, an enormous psychic moth, and Kapparo, a gargantuan magma-infused tortoise.</span></p>
<p><span style="color: #99ccff;"><a href="http://www.pyresofvam.com/downloads/zilla_charpack_classic.pdf">Download the classic character pack</a> for free. If you don&#8217;t yet have the game itself, <a href="http://www.pyresofvam.com/downloads/zilla_100619.pdf">download ZILLA!</a> for free too.</span></p>
<p><span style="color: #99ccff;">Happy Free RPG Day, everyone!</span></p>
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		<title>Link Hoard: Free RPG Round-up</title>
		<link>http://www.pyresofvam.com/odds-ends/link-hoard/free-rpg-round-up/</link>
		<comments>http://www.pyresofvam.com/odds-ends/link-hoard/free-rpg-round-up/#comments</comments>
		<pubDate>Sat, 18 Jun 2011 01:53:38 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Link Hoard]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[fate]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[zilla]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=1250</guid>
		<description><![CDATA[<span style="color: #99ccff;">In the spirit of </span><a href="http://www.freerpgday.com/index.htm">Free RPG Day</a><span style="color: #99ccff;">, here is a list of some great RPGs that have been free all along. Some I've played, some I haven't, but they are all great games. Feel free to add more in the comments.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">In the spirit of </span><a href="http://www.freerpgday.com/index.htm">Free RPG Day</a><span style="color: #99ccff;">, here is a list of some great RPGs that have been free all along. Some I&#8217;ve played, some I haven&#8217;t, but they are all great games. Feel free to add more in the comments.</span></p>
<p><a href="http://www.randomordercreations.com/rpg.html">The Pool</a> <span style="color: #99ccff;">is explained pretty well</span> <a href="http://www.indie-rpgs.com/reviews/7/">here</a> <span style="color: #99ccff;">with a few ideas for tweaking the game. I prefer Anti-Pool, myself. Both are dead simple and can be used for any genre. I play Anti-Pool with my wife in the car, it&#8217;s so simple.</span></p>
<p><a href="http://www222.pair.com/sjohn/risus.htm">Risus: The Anything RPG</a> <span style="color: #99ccff;">is a short comedic RPG with Aspect-like &#8220;clichés&#8221; and an easy to learn rule set. If you want to make it more serious, try the</span> <a href="http://www.larseriklarsen.dk/lel/gamerules/risus/seriousrisus.html">Serious Risus</a> <span style="color: #99ccff;">supplement.</span></p>
<p><a href="http://evilhat.wikidot.com/wheel-of-fate">Wheel of Fate</a> <span style="color: #99ccff;">is my new go-to game for on-the-go play. It&#8217;s got a bit more to it than The Pool, but it it is still only 8 pages long and does everything I want in a setting-less, genre-less rules-light game. Well, almost everything. There&#8217;s no advancement rules, but the ones from</span> <a href="http://evilhat.wikidot.com/wheel-of-fate">Wheel of Exalted Fate</a> <span style="color: #99ccff;">(last page of the document) fit perfectly. It&#8217;s well worth signing up to the Yahoo! Group to download Wheel of Fate and other FATE tweaks.</span></p>
<p><a href="http://web.archive.org/web/20041209151419/www.septemberquestion.org/lumpley/other.html">Otherkind</a> <span style="color: #99ccff;">is a cool game by Vincent Baker (Dogs in the Vineyard, Apocalypse World) about the fey. It has a sleek dice mechanic that has been the basis for other games.</span></p>
<p><a href="http://www.onesevendesign.com/ghostecho/">GHOST/ECHO</a> <span style="color: #99ccff;">is one of those games based on Otherkind dice. It&#8217;s by <a href="http://mightyatom.blogspot.com/">John Harper</a>, one of the best in the industry. It&#8217;s an &#8220;oracle game&#8221; in that it implies the setting, gives you the tools you need and sets you loose to interpret and create the world and adventures how your group sees fit.</span></p>
<p><a href="http://story-games.com/forums/comments.php?DiscussionID=12047">The Wildlings</a> <span style="color: #99ccff;">is another John Harper game, this time with a setting and premise inspired by Penny Arcade&#8217;s</span> <a href="http://www.penny-arcade.com/comic/2009/6/10/">Lookouts</a><span style="color: #99ccff;">. It&#8217;s great for kids but I think it&#8217;s good for adults too. I wrote a game with rules inspired by The Wildlings and we all had great fun with it. Wildlings is simple but elegant and the PDF itself is very beautiful.</span></p>
<p><a href="http://tsoy.crngames.com/">The Shadow of Yesterday</a> <span style="color: #99ccff;">is a fascinating fantasy setting with a great rules set, including some great mechanics linked to character and story activities such as your dice pools being refreshed by in-fiction actions, not the end of a session or similar; it links roleplaying and interaction to mechanical benefits in a very clever way. I&#8217;ve yet to play it, but it reads very well and makes me very keen to run it. Clinton R. Nixon created this game and it has gained a great deal of popularity.</span></p>
<p><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a> <span style="color: #99ccff;">is another game with a great implied setting (in fact,</span> <a href="http://ryanmacklin.com/2011/06/lady-blackbird-setting/">Ryan Macklin</a> <span style="color: #99ccff;">recently wrote on the subject) and fans of Firefly should be particularly interested. Lady Blackbird is yet another of John Harper&#8217;s game. It won the 2010 RPG Golden Geek award for Best Free Game and also won an Ennie that same year for Best Free Product. The game is beautiful, sleek and a great hybrid of the best bits of several rules sets (including The Pool and The Shadow of Yesterday), all in a beautiful pick-up-and-play package.</span></p>
<p><a href="http://www.onesevendesign.com/mustang/">The Mustang</a> <span style="color: #99ccff;">is a short-form game (by, you guessed it, John Harper) that is about a very specific situation and a handful of characters. It&#8217;s an interesting idea and a good focus on character interaction.</span></p>
<p><a href="http://storiesyouplay.com/44/">44: A Game of Automatic Fear</a> <span style="color: #99ccff;">was a nominee for the 2010 RPG Golden Geek award and it&#8217;s website describes it as a suspense and horror role-playing game designed for single sessions with very little preparation required. It&#8217;s a great game for busy players looking for a one-shot session. Again, I haven&#8217;t played this one but it&#8217;s right up there on my list.</span></p>
<p><a href="http://storiesyouplay.com/nineworlds/">Nine Worlds: A Game of Cosmic Drama</a> <span style="color: #99ccff;">is another one I haven&#8217;t played, so I&#8217;ll let the text do the talking: &#8220;Modern-day fantasy meets Greek myth in this unique role-playing game. Nine Worlds is ideal for players looking to create exciting, magical drama. This game provides players the tools to create incredible stories set in a universe full of magic, myth, tragedy, and redemption. Players portray Archons—mortal humans caught in a cosmic cold war between the Greek Gods and Titans. The game master guides them among the Nine Worlds, testing their loyalties or tempting them towards rebellion. Will your Archon support the immortal rulers of the universe? Or, will your Archon break their laws and help shape a new reality? Features: Innovative playing card mechanics, rich history &amp; survey of the Nine Worlds, quick and easy character creation, advice for players on creating great stories.</span></p>
<p><a href="http://cobwebgames.com/index.php/games/hell-for-leather/#downloads">Hell for Leather</a> <span style="color: #99ccff;">is another I haven&#8217;t had a chance to run: a darkly gory game of pursuit and savage violence. In the <em>Standard Setting</em>, play as contestants on the world&#8217;s bloodiest gameshow and struggle for gruesome survival! Or customise the game <em>during-play! </em>Features: No GM &#8211; all the players are in charge of the story; no prep &#8211; like a board game, you set it up together; customisable &#8211; create a new setting (like Pulp Explorers, Ancient Rome or the French Wars of Religion) during play!</span></p>
<p><a href="http://www.pyresofvam.com/concoctions/games/zilla-my-free-rpg-day-offering/">ZILLA!</a> <span style="color: #99ccff;">is my first attempt at game design. I released it last year for Free RPG Day. It&#8217;s a game about kaiju, or Godzilla-like monsters. I describe it as a game of destruction, mayhem and love. I was inspired by the idea that these giant monsters, like King Kong, are very destructive, but are prone to falling in love with or developing relationships with humans. Heavily influenced by John Harper&#8217;s GHOST/ECHO and The Wildlings, I&#8217;ve run a few games of ZILLA! and we all had a blast. It&#8217;s a lot of fun and very simple to just play. For Free RPG Day this year, I&#8217;m releasing a</span> <a href="http://www.pyresofvam.com/downloads/zilla_charpack_classic.pdf">free character pack</a> <span style="color: #99ccff;">for the game. It&#8217;s easy to make your own, but these will get you started.</span></p>
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		<title>I Am Your Champion: Act for Peace</title>
		<link>http://www.pyresofvam.com/announcements/i-am-your-champion-act-for-peace/</link>
		<comments>http://www.pyresofvam.com/announcements/i-am-your-champion-act-for-peace/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 10:59:01 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[contribution]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[iayc]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2469</guid>
		<description><![CDATA[<span style="color: #99ccff;"><a href="http://www.pyresofvam.com/i-am-your-champion-act-for-peace"><img class="size-full wp-image-2490 alignright" title="Burning Love" src="http://www.pyresofvam.com/wp-content/uploads/2011/02/FireHeart.png" alt="" width="193" height="264" /></a>A Terrible Idea has come out with another great idea. <a href="http://aterribleidea.com/2011/02/07/i-am-your-champion/">I Am Your Champion</a> is a game/challenge played in five rounds that will challenge your existing ideas regarding charitable fundraising. Basically, you choose a charity and support it, but it's more like you use your creativity to provide rewards or thank you gifts to those who contribute to your charity. Jump over to the website to catch up on the requirements for each round. It's not too late to join in! I'm participating, and this post is me announcing myself, my cause, my goal and my reward.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;"><a href="http://www.pyresofvam.com/i-am-your-champion-act-for-peace"><img class="size-full wp-image-2490 alignright" title="Burning Love" src="http://www.pyresofvam.com/wp-content/uploads/2011/02/FireHeart.png" alt="" width="193" height="264" /></a>A Terrible Idea has come out with another great idea. <a href="http://aterribleidea.com/2011/02/07/i-am-your-champion/">I Am Your Champion</a> is a game/challenge played in five rounds that will challenge your existing ideas regarding charitable fundraising. Basically, you choose a charity and support it, but it&#8217;s more like you use your creativity to provide rewards or thank you gifts to those who contribute to your charity. Jump over to the website to catch up on the requirements for each round. It&#8217;s not too late to join in! I&#8217;m participating, and this post is me announcing myself, my cause, my goal and my reward.</span></p>
<h3><span style="color: #ffffff;">Act for Peace, I am your Champion!</span></h3>
<p><span style="color: #99ccff;">Act for Peace empowers war-torn communities to reduce poverty, protect refugees and prevent further conflict. Our project partners are currently assisting more than one million people in many of the world&#8217;s worst conflict-affected areas, including Sudan, Somalia, Zimbabwe, the Middle East, Burma and Sri Lanka.</span></p>
<p><span style="color: #99ccff;">Act for Peace is a member of the global Action by Churches Together (ACT) Alliance which works in more than 125 countries worldwide enabling us to respond immediately and effectively to emergency situations as they occur.</span></p>
<p><span style="color: #99ccff;"><a href="http://www.actforpeace.org.au/">Act for Peace</a> is the international aid agency of the National Council of Churches in Australia (NCCA). Act for Peace <a href="http://www.actforpeace.org.au/Be_Informed/Latest_News/Emergency_Response.aspx">provides aid to those affected by emergencies</a> and disasters like the Pakistan Floods and Haiti Earthquake. They are also involved in a lot of great <a href="http://www.actforpeace.org.au/Be_Informed/Latest_News/Advocacy_Campaigns_2010.aspx">advocacy and campaigns</a> including Act for Disarmament, Make Poverty History, The Robin Hood Tax, Act for Peace in Palestine &amp; Israel, and the Micah Challenge.</span></p>
<h3><span style="color: #ffffff;">Goals &amp; Rewards</span></h3>
<p><span style="color: #99ccff;">So, here&#8217;s what I&#8217;m creating to support Act for Peace. I&#8217;m going to make a broadsheet or newspaper for use in fantasy roleplaying games. Rather than a few longer articles, it will have several short ones, kind of like a classifieds section. Each &#8216;article&#8217; will be about an adventure hook or an item, person, location, or the like. GMs can use these as inspiration, or the broadsheet can be printed out and handed to players, telling their characters &#8220;You find this broadsheet in the tavern&#8221; and then letting them go wild, following or investigating whichever articles they choose. I&#8217;ll be creating the broadsheet as if it exists in a fantasy world. It will resemble a short newspaper.</span></p>
<p><span style="color: #99ccff;">Even if nobody donates I&#8217;m going to release the broadsheet in PDF format for free under the Creative Commons. So everyone gets that, but for those who donate here are the thank you gifts or rewards I&#8217;m offering:</span></p>
<ul>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Donate $5</span></strong> and I will use your name in an article. </span>
<ul>
<li><span style="color: #99ccff;">The article won&#8217;t be about your namesake, but will mention them. For example, in an article about bandit raids it might say &#8220;Gary, a local resident, was quoted as saying&#8230;&#8221; or in one about a recent dragon attack &#8220;Among the victims of the tragic dragon rampage was a local scribe, Mr. Gygax&#8221;.</span></li>
<li><span style="color: #99ccff;">UPDATE: Alternatively, for $5 you can have your dead character listed in the obituaries as someone to mourn for and remember. This will be a list of character names, with no additional details. If you want more, see the $10 level.</span></li>
</ul>
</li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Donate $10</span></strong> and I will use your name in an article as the focus of the article.</span>
<ul>
<li><span style="color: #99ccff;">Your namesake might be a wanted criminal, a merchant advertising their new store, an explorer looking for help on an expedition, a local lord offering a reward for information about his daughter, a retired hero (Sir Gygax!) looking for new blood to settle an old score, and so on. At the $10 level, feel free to give me an idea of how you&#8217;d like your name used and I&#8217;ll see what I can do.</span></li>
<li><span style="color: #99ccff;">UPDATE: Alternatively, for $10 your character will get their own individual obituary. Email me with their name, some great deeds they would have wanted to be remembered for, and how they died. </span><span style="color: #99ccff;">Or, for $10 you can write in a question to the newspaper&#8217;s advice column and have it answered.</span></li>
</ul>
</li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Donate $15</span></strong> and I will use your name in an article as part of an adventure location or artefact name. </span>
<ul>
<li><span style="color: #99ccff;">Your name will also be included in bold as part of the title of the article. For example, GYGAX PEAK: A NATURALIST&#8217;S NIGHTMARE or WANTED: THE GLAIVE OF GYGAX. The article will then go on, focused on that location or artefact, and perhaps an NPC of the same name. Like at the $10 level, feel free to give me some direction here.</span></li>
<li><span style="color: #99ccff;">UPDATE: If you wish, I&#8217;ll throw in an obituary or advice column answer from the $10 level here too, as a bonus.</span></li>
</ul>
</li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Donate $20</span></strong> and you will receive the same reward as at the $15 level, but I will also add a little sketch to the article. </span>
<ul>
<li><span style="color: #99ccff;">Sketches will be of things like a quick map of the location, an adventurer&#8217;s drawing of the artefact they claim they saw, or something similar. Again, happy to be given some direction on what you&#8217;d like me to do here.</span></li>
<li><span style="color: #99ccff;">UPDATE: If you wish, I&#8217;ll throw in an obituary or advice column answer from the $10 level here too, as a bonus.</span></li>
</ul>
</li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Donate $25 or more</span></strong> and I will write a longer article with all the rewards of the $20 level or I will write a number of shorter articles on a theme of your choosing. </span>
<ul>
<li><span style="color: #99ccff;">So, I could write a few articles about an adventure location of your choice, or if you like plagues I could write a few articles focusing on a plague that has ravaged the land. That kind of stuff. I&#8217;m willing to discuss it with you and offer something more. At this level, I’m happy to do a fair bit.</span></li>
<li><span style="color: #99ccff;">UPDATE: If you wish, I&#8217;ll throw in an obituary or advice column answer from the $10 level here too, as a bonus. Or you can ask me for something similar. You might have some other idea, and for $25 I&#8217;m very happy to listen.</span></li>
</ul>
</li>
</ul>
<p><span style="color: #99ccff;">I&#8217;ve referred to &#8220;your name&#8221; in the rewards above, but if you want me to use the name of a character you have or the name of one of your friends or something, just let me know.</span></p>
<h3><span style="color: #ffffff;">I Challenge You! Dare to Donate.</span></h3>
<p><span style="color: #99ccff;">I&#8217;m making this broadsheet even if I don&#8217;t get any donations. When it&#8217;s released will depend on how much interest I get. I want to give people a chance to donate and let this get out there for a while. I&#8217;ll definitely keep you updated though.</span></p>
<p><span style="color: #99ccff;">So, will you accept my challenge? Donate to Act for Peace. Help them help those in need. It&#8217;s a great cause and they deserve your support. But as thanks from me, you will also receive the corresponding award above. Simple as that.</span></p>
<p><strong><span style="color: #99ccff;">There are two ways to donate.</span></strong></p>
<p><span style="color: #99ccff;"><strong>Way 1</strong></span></p>
<p><span style="color: #99ccff;"><a href="https://www.thankq.net.au/donate/v213/Donate1.aspx?ref=56767687&amp;pid=5">Click here to donate now.</a> Follow that link and donate to whichever Act for Peace appeal you prefer. Once you&#8217;re done, you&#8217;ll get an email receipt. Forward the receipt to <a href="mailto:pyresofvam@gmail.com">pyresofvam@gmail.com</a> with the subject &#8220;I Am Your Champion &#8211; Act for Peace&#8221;.</span></p>
<p><span style="color: #99ccff;">I&#8217;ll only be using the receipt to confirm your payment and amount, but if you don&#8217;t want to delete any personal details (like your home address) that&#8217;s fine. In the email also tell me what reward you want at your donation level, what name you want me to use in the broadsheet and any other relevant details for the higher levels of donations.</span></p>
<p><span style="color: #99ccff;"><strong>Way 2</strong></span></p>
<p><span style="color: #99ccff;">Some people were having trouble using donating through the Act for Peace website, possibly because the donors were not in Australia. So, I&#8217;ve set up a PayPal donate button. I&#8217;m not sure how much extra it&#8217;ll try to charge you, I think it&#8217;ll be about 50 cents for a donation of 5 Aussie dollars. If anyone uses it, I&#8217;d be keen to know the real numbers (I can&#8217;t really test this myself). If you don&#8217;t want to pay the extra charge, I can foot the bill for you. Make sure to also tell me what name you want used in the article and any other relevant details. You can do that in the additional info box or by email. </span></p>
<p><span style="color: #99ccff;">Here&#8217;s the donate button:</span></p>
<form action="https://www.paypal.com/cgi-bin/webscr" method="post">
<input name="cmd" type="hidden" value="_s-xclick" />
<input name="hosted_button_id" type="hidden" value="RLBGP2RZTPFZU" />
<input alt="PayPal - The safer, easier way to pay online." name="submit" src="https://www.paypal.com/en_AU/i/btn/btn_donateCC_LG.gif" type="image" /> <img src="https://www.paypal.com/en_AU/i/scr/pixel.gif" border="0" alt="" width="1" height="1" /><br />
</form>
<p><span style="color: #99ccff;">If you have any questions before or after donating, or if you have any trouble donating, shoot me an email at <a href="mailto:pyresofvam@gmail.com">pyresofvam@gmail.com</a> or just ask in the comments below. And if you do donate, be sure to speak up in the comments and let people know how awesome you are!</span><img src="https://www.paypal.com/en_AU/i/scr/pixel.gif" border="0" alt="" width="1" height="1" /></p>
<p><span style="color: #99ccff;">I&#8217;m excited about being a Champion and I hope you take up my cause and <a href="https://www.thankq.net.au/donate/v213/Donate1.aspx?ref=56767687&amp;pid=5">support Act for Peace</a>.</span></p>
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		<title>Campaign Setting: Hang Ups</title>
		<link>http://www.pyresofvam.com/concoctions/campaign-settings/campaign-setting-hang-ups/</link>
		<comments>http://www.pyresofvam.com/concoctions/campaign-settings/campaign-setting-hang-ups/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 11:21:22 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Campaign Settings]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[setting]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2433</guid>
		<description><![CDATA[<div id="_mcePaste"><span style="color: #99ccff;">Hang Ups is a random idea I had for a campaign setting. I haven't played any or read much of InSpectres, but I have the feeling that Hang Ups could serve as an alternate setting for that system. Primetime Adventures, Spirit of the Century, Savage Worlds, or Otherkind Dice would work really well too. I'm looking forward to playing this one with my group this year for a few sessions.</span></div>
<div><span style="color: #99ccff;">
</span></div>
<div><span style="color: #99ccff;">Here's the elevator pitch:</span></div>
<div><span style="color: #99ccff;">
</span></div>
<blockquote>
<div><span style="color: #99ccff;">Emergency services are inundated with calls that they terminate because they appear to be pranks or non-emergencies. Stuff about aliens and werewolves. That kind of thing.</span></div>
<div><span style="color: #99ccff;">
</span></div>
<div><span style="color: #99ccff;">That's where Hang Ups comes in.</span></div>
<div><span style="color: #99ccff;">
</span></div>
<div><span style="color: #99ccff;">They're an independent (and not technically legal) group that intercepts these abandoned calls and sifts through them for seeds of truth. Armed with their knowledge of the paranormal, they respond to potentially legitimate calls to help those that the authorities ignore.</span></div>
<div><span style="color: #99ccff;">
</span></div></blockquote>
<span style="color: #99ccff;">When I present this to my players, I'll explain most of this as we go. But to get them excited for, it I made this <a href="http://www.pyresofvam.com/downloads/HangUpsFlyer.pdf">one-page PDF flyer</a>. Feel free to use it with your own group.</span]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><span style="color: #99ccff;">Hang Ups is a random idea I had for a campaign setting. I haven&#8217;t played any or read much of InSpectres, but I have the feeling that Hang Ups could serve as an alternate setting for that system. Primetime Adventures, Spirit of the Century, Savage Worlds, or Otherkind Dice would work really well too. I&#8217;m looking forward to playing this one with my group this year for a few sessions.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">Here&#8217;s the elevator pitch:</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<blockquote>
<div><span style="color: #99ccff;">Emergency services are inundated with calls that they terminate because they appear to be pranks or non-emergencies. Stuff about aliens and werewolves. That kind of thing.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">That&#8217;s where Hang Ups comes in.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">They&#8217;re an independent (and not technically legal) group that intercepts these abandoned calls and sifts through them for seeds of truth. Armed with their knowledge of the paranormal, they respond to potentially legitimate calls to help those that the authorities ignore.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
</blockquote>
<div><span style="color: #99ccff;">Hang Ups is a rag-tag group of people with various reasons for chasing after crazy-sounding emergency calls. Some might be bored, some might be slackers in this for a quick buck, others might be UFO nuts, disgraced scientists, or former law enforcers or agents who got kicked to the curb for looking too deep. I imagine that you&#8217;d have a very diverse group of people at Hang Ups. Also, they probably just work out of a warehouse, apartment or basement.</span></div>
<h3><span style="color: #ffffff;">Getting the Call</span></h3>
<div><span style="color: #99ccff;">I see this game as a good one for getting players involved in building the story. I plan to begin sessions like this: first, I&#8217;ll ask who&#8217;s the Operator for this game. This position will rotate through all the players. The Operator roleplays listening in on the emergency calls. In-game, it&#8217;s a pretty boring job and they character will probably be sitting there for hours on end until they find a call that might be true. But out of game, it should be a lot of fun.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">What happens is, each player roleplays some NPC placing a call to emergency services. As the GM, it&#8217;s your job to ask a few questions to dig for a little information, and then brush them off as a prank caller. It&#8217;s the privilege of the Operator to select which call to take. Get a few calls from the players, and then when the Operator has heard them all, or hears one she really likes, she should jump in and &#8220;pick up&#8221; the call.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">After this, the player who placed the call gets to fill in some sketchy details from the NPC, who is likely frightened/drunk/dishevelled/etc. The Operator gets to ask questions. Other players can offer questions, but it&#8217;s up to the Operator whether she asks them now or not.</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">Here&#8217;s an example of Getting the Call:</span></div>
<p><span style="color: #99ccff;"><br />
</span></p>
<blockquote>
<div><span style="color: #99ccff;">GM: &#8220;Okay, so it&#8217;s Joe&#8217;s turn to be the Operator this week&#8221;</span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Sweet! Okay, I&#8217;m on the couch, kicking back with the headphones on&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Alright. Montage time. The calls are rolling in. There&#8217;s the usually junk, but a few perk your interest&#8230;&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><em><span style="color: #99ccff;">[GM looks around the table for anyone with an idea. Clara puts her fingers to the side of her head like she's on a phone.]</span></em></div>
<div><em><span style="color: #99ccff;"><br />
</span></em></div>
<div><span style="color: #99ccff;">GM: &#8220;Emergency services. What is your emergency?&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;Uh&#8230; hi. Um&#8230; there&#8217;s something outside my house making these weird noises&#8221;.</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Could you describe the noises?&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;Yeah&#8230; like, um&#8230; growls. But they don&#8217;t sound right.&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;What do they sound like?&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;I don&#8217;t know&#8230; it&#8217;s not a dog, I don&#8217;t think. Maybe a bear? But it sounds sick or something. I can hear it moving in the bushes! My neighbour, he&#8217;s been working late nights on something in his garage. I see smoke and light and stuff coming from there and sometimes I hear animal noises. Wait&#8230; there it is again! Please send someone, quick!&#8221;</span></div>
<div><span style="color: #99ccff;">GM: *click*<em> [Hangs up]</em></span></div>
<div><span style="color: #99ccff;"><em><br />
</em></span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Ooh, is he making a monster? Hmm&#8230;&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Emergency services. What is your emergency?&#8221;</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Yo, dude. Dude! They&#8217;re, like&#8230; everywhere, man! Seriously!&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Sir, could you please explain the nature of your emergency&#8221;</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Everywhere, man. All these&#8230; like&#8230; cocoon things, you know? Some nights they&#8217;re there. Some night&#8217;s they&#8217;re not. They&#8217;re there now, though. They glow and stuff. Oh&#8230; no way! No way! Some of them are hatching or something! What the hell is that!? Dude, you gotta get someone over here! Hello?&#8221;</span></div>
<div><span style="color: #99ccff;">GM: *click*<em> [Hangs up]</em></span></div>
<div><span style="color: #99ccff;"><em><br />
</em></span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Haha, these are great!&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Emergency services. What is your emergency?&#8221;</span></div>
<div><span style="color: #99ccff;">Beth: &#8220;They&#8217;re in the computer!&#8221;</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Madam, could you please explain the nature of your emergency&#8221;</span></div>
<div><span style="color: #99ccff;">Beth: &#8220;Beings&#8230; of electricity. I see them, crackling. It&#8217;s stormy tonight. That&#8217;s when they come out. It&#8217;s like&#8230; glitches in the computer screen. But also, my lights go on and off. Uncle Mort says it reminds him of something, the way it flickers. He&#8217;s been having dreams, he says, in the storms. My phone rings and I hear crackling. I feel like they&#8217;re watching me. I just got home and saw my lights flicking on and off. I can&#8217;t find Mr. Fluffy&#8230; what&#8217;s that burning smell?&#8221;</span></div>
<div><span style="color: #99ccff;">GM: *click* <em>[Hangs up]</em></span></div>
<div><span style="color: #99ccff;"><em><br />
</em></span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Awesome, guys. I think I&#8217;m gonna go with cocoons. I wanna know what&#8217;s hatching out of there!&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Yes!&#8221;</span></div>
<div><span style="color: #99ccff;">Clara: &#8220;Cool. I liked that one too!&#8221;</span></div>
<div><span style="color: #99ccff;">Beth: &#8220;Aww, we&#8217;ll have to wait till some other time to find out if Mr. Fluffy is okay. I&#8217;m in though. Sounds good!&#8221;</span></div>
<div><span style="color: #99ccff;"><br />
</span></div>
<div><span style="color: #99ccff;">GM: &#8220;Please hold, you are being transferred to Special Priority Emergency Services Unit&#8221;</span></div>
<div><span style="color: #99ccff;">Joe: &#8220;Special Priority Emergency Services Unit. Sir, could you tell us more about these cocoons?&#8221;</span></div>
<div><span style="color: #99ccff;">Gavin: &#8220;Yeah, no worries, man. You really gotta see this&#8230;&#8221;</span></div>
<div><span style="color: #99ccff;"><em> [Here, we 'fade to black'. It's assumed that the caller keeps explaining what little he knows about the situation, but it's the GM's job to come up with these details on the fly to keep the players excited and guessing. That's half the fun for everyone: players make the seed of the story and the GM improvises as the game progress.]</em></span></div>
<p><span style="color: #99ccff;"><br />
</span></p></blockquote>
<h3><span style="color: #ffffff;">Answering the Call</span></h3>
<p><span style="color: #99ccff;">After you get the call, you respond. Here is where the real fun begins. Who knows how legitimate the call is? Can it be explained with science? Is it really something supernatural? Will the real authorities end up on the scene too, having never heard of this &#8216;Special Priority Emergency Services Unit&#8217;? Is the threat a physical danger? Can the Hang Ups take it down with whatever weapons and tools they legally (or not) have managed to get their hands on?</span></p>
<p><span style="color: #99ccff;">Most importantly, how are they going to get paid, this time? Are they going to ask for a &#8216;call out fee&#8217;? Will they take something valuable as &#8216;evidence&#8217;? Will they admit that they&#8217;re a group of vigilantes who need to keep food on their table?</span></p>
<p><span style="color: #99ccff;">Once the mission is done, the Hang Ups head back to base, swap Operators and do it all again.</span></p>
<p><span style="color: #99ccff;">When I present this to my players, I&#8217;ll explain most of this as we go. But to get them excited for, it I made this <a href="http://www.pyresofvam.com/downloads/HangUpsFlyer.pdf">one-page PDF flyer</a>. Feel free to use it with your own group.</span></p>
<p><span style="color: #99ccff;">If you know of a system that&#8217;d be good for Hang Ups, or if you give it a shot, feel free to chime in below. I&#8217;d love to hear any other comments too or potential calls. I think I hear the phone ringing&#8230;</span></p>
]]></content:encoded>
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		<title>Savage Worlds with Aspects</title>
		<link>http://www.pyresofvam.com/concoctions/house-rules/savage-worlds-with-aspects/</link>
		<comments>http://www.pyresofvam.com/concoctions/house-rules/savage-worlds-with-aspects/#comments</comments>
		<pubDate>Wed, 19 Jan 2011 02:34:54 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[House Rules]]></category>
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		<category><![CDATA[savage worlds]]></category>
		<category><![CDATA[spirit of the century]]></category>
		<category><![CDATA[strands of fate]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2299</guid>
		<description><![CDATA[<span style="color: #99ccff;">In the Demonsea campaign I'm running for my wife, we're using Savage Worlds. It's a great system, and one of my new favourites. I like the Hindrances and Edges, but we found that choice there can sometimes be a bit limited and the ones my wife had picked for her character ended up not being very relevant. I know we could have changed them or made up our own, but that didn't really excite us.</span>

<span style="color: #99ccff;">Instead, when we went to advance her character again we decided to try ditching Hindrances and Edges and incorporating Aspects, from FATE-based games like Spirit of the Century and The Dresden Files RPG. Now, I know this may be blasphemy to some, but we wanted to give it a shot. I've read a lot about SotC and DRPG, but haven't yet had the chance to run either, so this was also like a test-run for using Aspects.</span>

<span style="color: #99ccff;">If you'd like an offline copy of these house rules, <a href="http://www.pyresofvam.com/downloads/SavageAspects.pdf">you can download a PDF here</a>.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">In the Demonsea campaign I&#8217;m running for my wife, we&#8217;re using Savage Worlds. It&#8217;s a great system, and one of my new favourites. I like the Hindrances and Edges, but we found that choice there can sometimes be a bit limited and the ones my wife had picked for her character ended up not being very relevant. I know we could have changed them or made up our own, but that didn&#8217;t really excite us.</span></p>
<p><span style="color: #99ccff;">Instead, when we went to advance her character again we decided to try ditching Hindrances and Edges and incorporating Aspects, from FATE-based games like Spirit of the Century and The Dresden Files RPG. Now, I know this may be blasphemy to some, but we wanted to give it a shot. I&#8217;ve read a lot about SotC and DRPG, but haven&#8217;t yet had the chance to run either, so this was also like a test-run for using Aspects.</span></p>
<p><span style="color: #99ccff;">Below are my house rules for adding Aspects to Savage Worlds. I took a lot of inspiration for these house rules from posts <a href="http://indie-rpgs.com/archive/index.php?topic=22116.0;prev_next=next">here</a>, <a href="http://forum.rpg.net/showthread.php?t=327263">here</a> and from Strands of Fate, <a href="http://voidstar.squarespace.com/strands-of-fate">here</a>.</span></p>
<blockquote>
<h3><span style="color: #ffffff;">Savage Aspects</span></h3>
<ul>
<li><span style="color: #99ccff;"><span style="color: #ffffff;"><strong>Remove all hindrances and edges</strong></span> or use the same names, but treat them as aspects.<sup>[1]</sup></span></li>
<li><span style="color: #99ccff;">During character creation, every character receives <strong><span style="color: #ffffff;">5-10 Aspects</span></strong>.</span></li>
<li><span style="color: #99ccff;">Each session, players start with <strong><span style="color: #ffffff;">5 Bennies</span></strong>, no matter how many they ended last session with.</span></li>
<li><span style="color: #99ccff;">Bennies can <em>only</em> be used in the following ways: </span>
<ul>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Gain a Bonus</span></strong> &#8211; A benny can be spent to add 1 to any roll of the dice (except damage)</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Invoke an Aspect</span></strong> &#8211; If appropriate, an aspect can be invoked, allowing the player to:<br />
<strong> &#8211; <span style="color: #ffffff;">Re-roll</span></strong> <em>all</em> the dice just rolled, using the new result, <em>or<br />
</em><strong> &#8211; <span style="color: #ffffff;">Add 2</span></strong> to the final die roll (after any re-rolls have been done).</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Tag an Aspect</span></strong> &#8211; A benny can be spent to invoke an aspect other than the characters&#8217; (this could be an aspect on another character, the environment, a weapon, or other things of dramatic importance)</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Make a Declaration</span></strong> &#8211; A benny can be spent to declare a fact. If the GM accepts it, it will be true.</span></li>
</ul>
</li>
<li><span style="color: #99ccff;">Bennies can <em>only</em><em> </em>be earned through accepting <strong><span style="color: #ffffff;">compels</span></strong>. The GM can compel one of the character&#8217;s aspects by offering the player a choice: the player can act in accordance with the aspect to <em>gain</em> a benny, or the player can <em>spend</em> a benny to ignore the aspect. The only other way to gain bennies is through the refresh to 5 bennies at the start of each session.</span></li>
<li><span style="color: #99ccff;"><strong><span style="color: #ffffff;">Persistent Aspects</span></strong> are aspects that are &#8220;free-taggable&#8221;, are considered &#8220;always on&#8221; and cover such things as deep darkness and taking cover. Aspects like these impact so heavily on a situation that they are considered always in effect and bennies do not need to be spent to invoke such aspects.<sup>[2]</sup></span></li>
</ul>
<blockquote><p><span style="color: #99ccff;"><em>Notes:</em></span></p>
<p><span style="color: #99ccff;"><em> </em>[1]  Alternatively, remove all hindrances and edges that do not give a mechanical benefit or penalty, and those that only give +2 or -2. If you wish to use such hindrances or edges, treat them as aspects. Also treat those hindrances and edges that remain as aspects. For example, someone who is Filthy Rich receives extra funds, but also has Filthy Rich as an aspect. The Lucky aspect should not grant an extra benny.</span></p>
<p><span style="color: #99ccff;">[2] </span><span style="color: #99ccff;">Persistent aspects in Savage Worlds may add more or less than +2 to a roll depending on the situation. For instance, invoking Dim Light gives a +1 to Stealth checks, while invoking Pitch Darkness gives a +4 to Stealth Checks. Persistent aspects can also be invoked by the GM. For instance, if a PC is attempting stealth while running, the Running persistent aspect should be invoked by the GM to grant +2 to opposing Notice checks (mechanically equal to granting a -2 penalty to the PC&#8217;s Stealth checks).</span></p></blockquote>
</blockquote>
<p><span style="color: #99ccff;">So, those are the rules we&#8217;ve started using. It&#8217;s only been a few sessions so far, but the aspects have been invoked and compelled a lot more than the hindrances and edges were ever used. Furthermore, the aspects say a lot more about the character and what the player wants from the game and story. It&#8217;s working for us so far. She has aspects like &#8220;But I&#8217;m Pregnant!&#8221;, Skin of My Teeth, Black Sheep of the Noble Merricks, and Tough &amp; Sexy. We&#8217;re getting a lot out of them, so far.</span></p>
<p><span style="color: #99ccff;">I want to now talk a little bit about the removal of Hindrances and Edges and give some explanation about the Persistent Aspects. Hindrances and Edges are fairly well linked into Savage Worlds, but I think they are pretty easily ignored, too. I&#8217;ve never found a problem with not using them. </span></p>
<p><span style="color: #99ccff;">I favour stripping out the entire sub-system and replacing it with Aspects, rather than keeping some of the aspects there. If you do that, you get things like the Filthy Rich aspect granting you extra funds <em>and</em> working just like a normal aspect. It&#8217;s not game breaking, but it certainly could be seen as a much more advantageous aspect than others.</span></p>
<p><span style="color: #99ccff;">Persistent Aspects are an idea I only encountered recently, in Strands of Fate. I searched for and discovered the idea after running into a problem early on. In our game, my wife&#8217;s character has a shadow demon inside her. It&#8217;s powers only work when in the dark. She also sneaks around in shadow a lot now. She asked me whether she had to spend a benny every time she rolled to get the benefit of the darkenss.</span></p>
<p><span style="color: #99ccff;">Now the answer is, not really. If she rolled high enough, she wouldn&#8217;t need to spend a benny. But if she didn&#8217;t roll high enough, then, yes, she&#8217;d have to spend a benny so that the darkness would shroud her from view. We both found this very jarring, especially for this character. </span></p>
<p><span style="color: #99ccff;">I like the idea of persistent aspects and feel like it gives you something to play around with. If she&#8217;s fighting pirates during the &#8220;Darkest Hour of Night&#8221; on a &#8220;Stormy Sea&#8221; then every PC and NPC is going to be able to tag, invoke those aspects, as well as have them compelled against them. To me, that makes a lot more sense for the way we like to game. Rather than the pitch darkness and thrashing sea only impacting on the characters when they spend points to make it so.</span></p>
<p><span style="color: #99ccff;">That said, I&#8217;ve never played a FATE-based game before, so I might be missing something. In our current Savage Worlds game, persistent aspects make the most sense for us, so we&#8217;re giving them a shot. So far, so good.</span></p>
<p><span style="color: #99ccff;">I like the idea, too, of having a pile of bennies in the middle of the table for players to gift each other (like Primetime Adventures&#8217; Fan Mail), but in a one-on-one game that&#8217;s irrelevant, so I haven&#8217;t done that yet.</span></p>
<p><span style="color: #99ccff;">We&#8217;ll keep playing using this system and I&#8217;ll update you on how it works out (or doesn&#8217;t) including any tweaks we add to the system. </span></p>
<p><span style="color: #99ccff;">If you&#8217;d like an offline copy of these house rules, <a href="http://www.pyresofvam.com/downloads/SavageAspects.pdf">you can download a PDF here</a>.</span></p>
<p><span style="color: #99ccff;"><a href="http://www.pyresofvam.com/announcements/savage-worlds-license/">Savage Worlds licensing information can be found here.</a></span></p>
]]></content:encoded>
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		<title>Tweets of Doom for the week ending 2010-11-14</title>
		<link>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-11-14/</link>
		<comments>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-11-14/#comments</comments>
		<pubDate>Sun, 14 Nov 2010 09:58:13 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Tweets of Doom]]></category>
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		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2247</guid>
		<description><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week's </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
	<li><span style="color: #99ccff;">Double rainbow! OMG! <a rel="nofollow" href="http://yfrog.com/evr88yj" target="_blank">http://yfrog.com/evr88yj</a></span></li>
	<li><span style="color: #99ccff;">I managed to do 623 words at lunch today. That'll do. I'm still almost two days ahead. Now time for</span> <a title="#pathfinder" rel="nofollow" href="http://twitter.com/search?q=%23pathfinder">#pathfinder</a> <span style="color: #99ccff;">and Chinese!</span></li>
	<li><span style="color: #99ccff;">This</span> <a rel="nofollow" href="http://bit.ly/d4A1sI" target="_blank">http://bit.ly/d4A1sI</a> <span style="color: #99ccff;">made me investigate ICONS then this</span> <a rel="nofollow" href="http://bit.ly/a6iLnb" target="_blank">http://bit.ly/a6iLnb</a> <span style="color: #99ccff;">and the currently half-price PDF made me buy it</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li></ul]]></description>
			<content:encoded><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week&#8217;s </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
<li><span style="color: #99ccff;">Double rainbow! OMG! <a rel="nofollow" href="http://yfrog.com/evr88yj" target="_blank">http://yfrog.com/evr88yj</a></span></li>
<li><span style="color: #99ccff;">I managed to do 623 words at lunch today. That&#8217;ll do. I&#8217;m still almost two days ahead. Now time for</span> <a title="#pathfinder" rel="nofollow" href="http://twitter.com/search?q=%23pathfinder">#pathfinder</a> <span style="color: #99ccff;">and Chinese!</span></li>
<li><span style="color: #99ccff;">This</span> <a rel="nofollow" href="http://bit.ly/d4A1sI" target="_blank">http://bit.ly/d4A1sI</a> <span style="color: #99ccff;">made me investigate ICONS then this</span> <a rel="nofollow" href="http://bit.ly/a6iLnb" target="_blank">http://bit.ly/a6iLnb</a> <span style="color: #99ccff;">and the currently half-price PDF made me buy it</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">16,750 words so far. Only 220 today. Also busy the last few nights. I&#8217;ll get back into the regular 2000 words per day tomorrow</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">I really loved the outtake at the end of Ep 7 of JourneyQuest. How would your fantasy PCs react to seeing an aeroplane?</span> <a rel="nofollow" href="http://bit.ly/cuKv2n" target="_blank">http://bit.ly/cuKv2n</a></li>
<li><span style="color: #99ccff;">18,831 so far! Back on top of the game! I&#8217;m thinking things are moving a little slow, but the MC is almost in the thick of things</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/greatwolf">greatwolf</a> <span style="color: #99ccff;">So, what&#8217;s up with Showdown? I answer this question here:</span> <a rel="nofollow" href="http://tinyurl.com/38e5pou" target="_blank">http://tinyurl.com/38e5pou</a></li>
<li><span style="color: #99ccff;">Just read Play Unsafe by @</span><a rel="nofollow" href="http://twitter.com/grahamwalmsley">grahamwalmsley</a><span style="color: #99ccff;"> in one enjoyable sitting. There&#8217;s some good advice in there and some nice little improv tricks</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">No words today or yesterday, but just planned out the basic outline of the rest of the story. Tomorrow&#8217;s Goal: 6,000 words.</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">OMG&#8230; I made Cthulhu in Doodle Devil! That&#8217;s awesome! I love how the result of a combo of two elements can tell little story sometimes, too</span></li>
<li><span style="color: #99ccff;">MISSION SUCCESSFUL! 8,578 words today! Bringing me up to a total of 27,409 &#8211; enough for Monday and Tuesday. Awesome!</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">It was definitely a good move to spend some time planning out my story a bit more. It made me excited again and got me on a roll.</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">I think it also helps that it&#8217;s raining today. It always makes me feel creative. I think I have water elemental ancestry in there somewhere.</span></li>
<li><span style="color: #99ccff;">@</span><a rel="nofollow" href="http://twitter.com/grahamwalmsley">grahamwalmsley</a> <span style="color: #99ccff;">Inspired me to run an improv game for my wife with platforms. She was a cyborg psychologist on a space elevator. Good times.</span></li>
<li><span style="color: #99ccff;"><span style="color: #888888;"><span style="color: #99ccff;">Download and play the finalist games for Game Chef 2010</span> <a rel="nofollow" href="http://gamechef.wordpress.com/2010-playoff-rules/" target="_blank">http://gamechef.wordpress.com/2010-playoff-rules/</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></span></span></li>
</ul>
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		<title>Free Playtest RPGs</title>
		<link>http://www.pyresofvam.com/odds-ends/link-hoard/free-playtest-rpgs/</link>
		<comments>http://www.pyresofvam.com/odds-ends/link-hoard/free-playtest-rpgs/#comments</comments>
		<pubDate>Sun, 26 Sep 2010 05:44:46 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Link Hoard]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[geiger counter]]></category>
		<category><![CDATA[pathfinder]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2123</guid>
		<description><![CDATA[<span style="color: #99ccff;">I think we've stumbled across RPG rules before that we really wished worked differently. And everyone loves free stuff, right? Playtesting RPGs is a great way to get a nearly complete game or supplement for free. It also allows you to provide feedback directly to the creators of the game so that they can consider the problems you find. </span>

<span style="color: #99ccff;">That's the great thing too, it's not just typos and calculation errors you can report on, it's how powers and abilities work, how a certain rule plays out in game, how things are balanced, and so on. Right now there are some great free playtest PDFs you can get your hands on, letting you try things out early and help shape the way the final products work. Let's take a look.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">I think we&#8217;ve stumbled across RPG rules before that we really wished worked differently. And everyone loves free stuff, right? Playtesting RPGs is a great way to get a nearly complete game or supplement for free. It also allows you to provide feedback directly to the creators of the game so that they can consider the problems you find. </span></p>
<p><span style="color: #99ccff;">That&#8217;s the great thing too, it&#8217;s not just typos and calculation errors you can report on, it&#8217;s how powers and abilities work, how a certain rule plays out in game, how things are balanced, and so on. Right now there are some great free playtest PDFs you can get your hands on, letting you try things out early and help shape the way the final products work. Let&#8217;s take a look.</span></p>
<p><span style="color: #99ccff;">Paizo is a pioneer of open public playtesting. First they let us have their entire Pathfinder Roleplaying Game system for free, let hundreds of players help determine how the spiritual successor to D&amp;D 3.5 would look and play. Then they gave us playtest versions of the classes from the Advanced Players Guide. Now, they&#8217;ve released the <a href="http://paizo.com/paizo/blog/v5748dyo5lbgz">Magus</a> &#8211; a brand new base class that is a blend of weapon specialist and spellcaster &#8211; as a free playtest document for their upcoming Ultimate Magic sourcebook.</span></p>
<p><span style="color: #99ccff;">I know that martial/caster hybrids are much sought after and here&#8217;s one of the biggest game publishing companies just giving you this base class for you to try out and help them perfect. So try out the magus as an NPC or villain, or even let a lucky player have a go at playing the new class. Be sure to provide your feedback on the Paizo forums.</span></p>
<p><span style="color: #99ccff;">Green Ronin is following Paizo&#8217;s lead and has released 75 pages of rules for the upcoming <a href="http://greenronin.com/2010/09/dragon_age_rpg_set_2_open_play.php">Dragon Age RPG: Set 2</a>. They&#8217;ve said that this is the majority of the game-mechanics for Set 2 and are eagre for feedback. They&#8217;ve provided a nice little overview at the start of the document of what playtesting and what they would like to hear about from you. It&#8217;s also a thank you for everyone who has been hanging out for Set 2 for a while &#8211; the rules haven&#8217;t gone through layout or typo-hunting yet, but the content is there and ready for you to playtest.</span></p>
<p><span style="color: #99ccff;">It&#8217;s not only big publishers releasing playtest documents &#8211; small press and indie publishers have been doing it for ages. I mentioned <a href="http://bleedingplay.wordpress.com/geiger/">Geiger Counter</a> in my Tweets of Doom this week and while I haven&#8217;t played it yet, I&#8217;ve read the Beta playtest document and it reads like a complete and engaging game. Feedback is still being sought, but the game is basically a full and interesting game available in PDF form at no cost. There are <a href="http://story-games.com/forums/comments.php?DiscussionID=12962&amp;page=1">plenty more free games </a>out there, too.</span></p>
<p><span style="color: #99ccff;">So, if you&#8217;re gaming on a budget, want to try something new, or want to help shape the games you love, try some free and/or playtest games. What have you got to lose? <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </span></p>
<p><span style="color: #99ccff;">Final thought: while looking for the Magus link I flicked through <a href="http://paizo.com/paizo/blog">Paizo&#8217;s blog</a> for the first time in a little while. I was reminded of the art previews they post sometimes and that this is just another free resource for GMs. Check it out and grab some art to spice up the next encounter you run for your PCs. </span></p>
<p><span style="color: #99ccff;">You don&#8217;t need to know the stats for the creatures or NPCs, you can just use them for your own purposes, or to reskin existing monsters. I&#8217;ve got more to say about reskinning, so I&#8217;ll probably post about reskinning in the near future. Stay tuned.</span></p>
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