Posts Tagged ‘setting’

X-Mage: Magic as Mutation

In some settings magic is treated as an inherited or natural ability. What if we took this idea further and called ‘magical ability’ a mutation? In X-Men: First Class, Xavier talks about Neanderthals who saw Homosapiens as mutants but were wiped out by these more evolved kin. Accurate or not, this idea intrigued me. Much like the mutants in X-Men, spellcasters and mages are often feared for their power and because they are ‘other’. Let’s look at what a fantasy world would where mages are not just the ‘other’ but are the next step in human evolution.

Campaign Setting: Hang Ups

Hang Ups is a random idea I had for a campaign setting. I haven’t played any or read much of InSpectres, but I have the feeling that Hang Ups could serve as an alternate setting for that system. Primetime Adventures, Spirit of the Century, Savage Worlds, or Otherkind Dice would work really well too. I’m looking forward to playing this one with my group this year for a few sessions.

Here’s the elevator pitch:

Emergency services are inundated with calls that they terminate because they appear to be pranks or non-emergencies. Stuff about aliens and werewolves. That kind of thing.

That’s where Hang Ups comes in.

They’re an independent (and not technically legal) group that intercepts these abandoned calls and sifts through them for seeds of truth. Armed with their knowledge of the paranormal, they respond to potentially legitimate calls to help those that the authorities ignore.

When I present this to my players, I’ll explain most of this as we go. But to get them excited for, it I made this one-page PDF flyer. Feel free to use it with your own group.

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WHAT YOU'VE GOTTEN YOURSELF INTO

Pyres of Vam is run by Mockingbard and his alter-ego(maniac) Vam. It focuses on tabletop roleplaying but you'll find other things here too.

Mockingbard loves roleplaying, worldbuilding and stories. He posts setting ideas, session recaps, gamemastery tips and the like for fun, for himself and to get his creativity on.

Vam posts from the villain's point of view: debunking monster myths, providing adventure ideas for villains, and helping fellow villains and dastardly GMs deck out their lairs and complicate the lives of filthy adventurers.

We write this stuff because we like it :) Hopefully you'll find something you like here too.