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	<title>Pyres of Vam &#187; worldbuilding</title>
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	<description>Roleplaying, ramblings and other good stuff</description>
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		<title>X-Mage: Magic as Mutation</title>
		<link>http://www.pyresofvam.com/musings/x-mage-magic-as-mutation/</link>
		<comments>http://www.pyresofvam.com/musings/x-mage-magic-as-mutation/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 05:25:03 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Musings]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[setting]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[x-men]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2775</guid>
		<description><![CDATA[<p><span style="color: #99ccff;">In some settings magic is treated as an inherited or natural ability. What if we took this idea further and called 'magical ability' a mutation? In X-Men: First Class, Xavier talks about Neanderthals who saw Homosapiens as mutants but were wiped out by these more evolved kin. Accurate or not, this idea intrigued me. Much like the mutants in X-Men, spellcasters and mages are often feared for their power and because they are 'other'. Let's look at what a fantasy world would where mages are not just the 'other' but are the next step in human evolution.</span></p]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">In some settings magic is treated as an inherited or natural ability. What if we took this idea further and called &#8216;magical ability&#8217; a mutation? In X-Men: First Class, Xavier talks about Neanderthals who saw Homosapiens as mutants but were wiped out by these more evolved kin. Accurate or not, this idea intrigued me. Much like the mutants in X-Men, spellcasters and mages are often feared for their power and because they are &#8216;other&#8217;. Let&#8217;s look at a fantasy world where mages are not just the &#8216;other&#8217; but are the next step in human evolution.</span></p>
<p><span style="color: #99ccff;">In this world magic is a mutation and it carries with it a heavy stigma. Mages usually develop their abilities, often a single supernatural trait or a related set of powers, at a young age. Unless brought up with other mages &#8211; which is uncommon, as the inheritance of these powers is not predictable &#8211; a developing mage has nothing to work with, no indication that anyone else in the world is like them. </span></p>
<p><span style="color: #99ccff;">Parents often disown children showing the mutation and sometimes young mages accidentally kill their parents while trying to come to grips with their powers. Even those with non-destructive powers often unnerve their family, friends and neighbours enough that they can never stay in the same place for long. </span></p>
<p><span style="color: #99ccff;">Mages often use their powers to make a hard living, stealing and intimidating others, leading low lives scraping to survive. In this world there are no established magic academies, magical tomes or magical weapons. There are mythic stories, but there is no true heritage or history of magic.</span></p>
<p><span style="color: #99ccff;">&#8220;Normal&#8221; humans don&#8217;t understand these powers or their wielders. Regular folk usually react with fear, anger or both when confronted with a mage&#8217;s power. Mages are ostracised and most feel very much alone. Governments and high-level organisations see mages as living weapons and incredible threats&#8230; or tools. Mages are hunted and killed, all discreetly, while useful mages that appear controllable are used to fight wars and capture and kill their own: one of the only times mages realise there are others like themselves out there.</span></p>
<p><span style="color: #99ccff;">Mages sometimes become aware of the existence of others of their kind. In some instances this leads to rivalries: short and violent or long and smouldering. In some rare cases the mages band together and rise up against the humans that fear them and have made them outcasts. </span></p>
<p><span style="color: #99ccff;">One way to begin a campaign in this world is to start on the precipice of the rise of mages. Some intelligent, charismatic individual has discovered other mages and has seen the injustice that their superior kind is relegated to a hunted second class forced into hiding. This leader speaks of an uprising, speaks of mages not as abominations but as the next step in human evolution. What happens when humans realise that evolution is leaving them behind?</span></p>
<p><span style="color: #99ccff;">Another idea, that could go hand-in-hand with the above, is the first Mage Academy. Operating in secret this school is intended to bring mages together and help them harness their power to be used for good, with the ultimate goal of coexistence with regular humans. </span></p>
<p><span style="color: #99ccff;">Can these mages struggle against the oppressive, fearful governments and people who mark them as demons. Can these heroes painted as villains save those who would see them wiped off the face of the world? Can they change the hearts and minds of humanity? And can they do it while the other faction of mages who speak of progress and evolution tarnishes their good works with their acts of terrorism and leads some of their most powerful members astray?</span></p>
<p><span style="color: #99ccff;">Can homo arcanum and homo sapiens co-exist? Or is one destined to disappear forever?</span></p>
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		<item>
		<title>IAYC: Fantasy Newspaper (Free Download)</title>
		<link>http://www.pyresofvam.com/concoctions/iayc-fantasy-newspaper-free-download/</link>
		<comments>http://www.pyresofvam.com/concoctions/iayc-fantasy-newspaper-free-download/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 11:36:54 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Concoctions]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[downloads]]></category>
		<category><![CDATA[goodies]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[iayc]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[pdf]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2717</guid>
		<description><![CDATA[It&#8217;s done! Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for I Am Your Champion. I had some interest, but few donations, and that&#8217;s fine. I had fun making it and I hope those who donated to my charity are happy ]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">It&#8217;s done!</span></p>
<p><span style="color: #99ccff;"> Life has run away on me this year, but I have finally managed to complete the fantasy newspaper I promised as my contribution for</span> <a href="http://www.pyresofvam.com/announcements/i-am-your-champion-act-for-peace/">I Am Your Champion</a><span style="color: #99ccff;">. I had some interest, but few donations, and that&#8217;s fine. I had fun making it and I hope those who donated to my</span> <a href="http://www.actforpeace.org.au/">charity</a> <span style="color: #99ccff;">are happy with the result. This isn&#8217;t just for them though, it&#8217;s a free download for everyone. </span><span class="Apple-style-span" style="color: #99ccff;">I&#8217;ve made a <a href="http://www.pyresofvam.com/downloads/WordOfTheWorld1109-Parchment.pdf">parchment version</a> and a <a href="http://www.pyresofvam.com/downloads/WordOfTheWorld1109-Print.pdf">print-friendly version</a>. I hope you enjoy this and get some use out of it <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
<p><span style="color: #99ccff;">Game masters can the newspaper for hooks, NPCs, adventures and worldbuilding or even just as a source of random rumours, information and goings-on. I think the best use for it, though, is for GMs to read it, think about it, then next time the PCs are in a tavern tell them &#8220;Someone&#8217;s left a newsletter on your table. It looks like this&#8230;&#8221; and then just give them the handout. I love doing this sort of thing in game and I hope you&#8217;ll enjoy my attempt at a fantasy newspaper, inspired by a thoughtful present my wife and friends made for me a few years ago.</span></p>
<p><span style="color: #99ccff;">If I get enough interest I might just make another issue. Enjoy <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </span></p>
]]></content:encoded>
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		<title>Campaign Setting: Power of Youth</title>
		<link>http://www.pyresofvam.com/concoctions/campaign-settings/campaign-setting-power-of-youth/</link>
		<comments>http://www.pyresofvam.com/concoctions/campaign-settings/campaign-setting-power-of-youth/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 03:15:26 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Campaign Settings]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[modern]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2431</guid>
		<description><![CDATA[<em><span style="color: #99ccff;">Here's an outline of another campaign setting I've been working on. Feel free to use and alter it as you wish. If you do use it or have some ideas about it, I'd love to hear them.</span></em>

<hr /><span style="color: #99ccff;">It is said that the spark is in all of us, yet by the end of puberty it is gone. It is not known why, but children have a strong connection to the power of the spark. It flows in them in ways still not fully understood by adults.</span>

<span style="color: #99ccff;">Very young children use the spark sporadically, for play and their own simple purposes, without thought. As children grow older, they begin to understand their powers better, using them consciously and with more control. Around age 10 for girls and 12 for boys, Transition begins.</span>

<span style="color: #99ccff;">Children undergo many physical and psychological changes during this stage and it is when their spark is at is peak, very powerful and unpredictable.</span>

<span style="color: #99ccff;">Transition is a stressful and strange time for children and many lose control of their magic as the power flares and fluctuates, burning brightly before it is snuffed out entirely. Girls usually complete the Transition by ages 15-17, while boys usually complete it by ages 16-18. After this, the spark is dead forever.</span>

<span style="color: #99ccff;">Because adults are unable to harness magic, children are highly valued for their abilities. Many children do not utilise the spark effectively and are more dangerous to themselves than others, or are merely an annoyance. However, children of particular talent and power are recruited into harsh military programs to perfect their control over the spark and harden them into tools of war. Children are taught from a young age that fighting for their faction is the highest honour and the greatest deed that one could hope for. Propaganda floods the schools, homes and streets, and armies recruit children as young as 8 to train to fight their horrendous battles.</span>
]]></description>
			<content:encoded><![CDATA[<p><em><span style="color: #99ccff;">Here&#8217;s an outline of another campaign setting I&#8217;ve been working on. Feel free to use and alter it as you wish. If you do use it or have some ideas about it, I&#8217;d love to hear them.</span></em></p>
<hr /><span style="color: #99ccff;">It is said that the spark is in all of us, yet by the end of puberty it is gone. It is not known why, but children have a strong connection to the power of the spark. It flows in them in ways still not fully understood by adults.</span></p>
<p><span style="color: #99ccff;">Very young children use the spark sporadically, for play and their own simple purposes, without thought. As children grow older, they begin to understand their powers better, using them consciously and with more control. Around age 10 for girls and 12 for boys, Transition begins.</span></p>
<p><span style="color: #99ccff;">Children undergo many physical and psychological changes during this stage and it is when their spark is at is peak, very powerful and unpredictable.</span></p>
<p><span style="color: #99ccff;">Transition is a stressful and strange time for children and many lose control of their magic as the power flares and fluctuates, burning brightly before it is snuffed out entirely. Girls usually complete the Transition by ages 15-17, while boys usually complete it by ages 16-18. After this, the spark is dead forever.</span></p>
<p><span style="color: #99ccff;">Because adults are unable to harness magic, children are highly valued for their abilities. Many children do not utilise the spark effectively and are more dangerous to themselves than others, or are merely an annoyance. However, children of particular talent and power are recruited into harsh military programs to perfect their control over the spark and harden them into tools of war. Children are taught from a young age that fighting for their faction is the highest honour and the greatest deed that one could hope for. Propaganda floods the schools, homes and streets, and armies recruit children as young as 8 to train to fight their horrendous battles.</span></p>
<p><span style="color: #99ccff;">Every year, new drugs are trialled in attempts to keep children young and keep their spark alive for as long as possible. Experiments are conducted upon children&#8217;s brains, leaving many permanently damaged or worse, in attempts to unlock the secrets of the spark. Some believe that it is the mental state of children that is the key to their power, and so they experiment on the mentally disabled as an alternative route to the answers they seek.</span></p>
<p><span style="color: #99ccff;">Schools are hotbeds of propaganda but some children catch on or have different ideas and sow the seeds of rebellion. Such children meet in secret after classes to discuss what the adults are really up to, what the war is all about, how they are developing in their talents, and what they will do to avoid being recruited. Groups of children roam adult cities and towns as rebels, vigilantes or criminals, using their powers however they see fit.</span></p>
<p><span style="color: #99ccff;">Rumour has it that there are hidden towns out in the wilderness populated entirely by children. Gangs of teenagers rule these child towns and the children live however they can free from the control of adults, but left to their own devices to learn about the radical changes they are going through. All the while, they must deal with the normal trials and tribulations of puberty &#8211; sexuality, friendship, bullying, and growing up &#8211; as well as the great unstable power that they wield, its consequences and the reality of life after the Transition, when their power fades and they find themselves as young adults in a world that considers them past their use-by-date.</span></p>
<p><span style="color: #99ccff;"><em>Inspiration:</em> <em>Ender&#8217;s Game</em>, <em>Lord of the Flies</em>, <em>Dark Angel, Neon Genesis Evangelion</em></span></p>
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		<title>Tweets of Doom for the week ending 2010-11-21</title>
		<link>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-11-21/</link>
		<comments>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-11-21/#comments</comments>
		<pubDate>Sun, 21 Nov 2010 10:55:55 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Tweets of Doom]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[demonsea]]></category>
		<category><![CDATA[forbidden island]]></category>
		<category><![CDATA[kagematsu]]></category>
		<category><![CDATA[nanowrimo]]></category>
		<category><![CDATA[reading]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2255</guid>
		<description><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week's </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
	<li><span style="color: #99ccff;">Finally resumed <a title="#Demonsea" rel="nofollow" href="http://twitter.com/search?q=%23Demonsea">#Demonsea</a> with my wife. She's sneaking into enemy pirate camp using shadow demon. Can she kill the two enemy captains? <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></span></li>
	<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/Burning_Luke">Burning_Luke</a> <span style="color: #99ccff;">Just signed a contract to do a game for an amazing license. @</span><a rel="nofollow" href="http://twitter.com/JoshuaACNewman">JoshuaACNewman</a> <span style="color: #99ccff;">is going to freak out.</span></li>
	<li><span style="color: #99ccff;">Last day of the worldbuilding course today. Bought myself </span><a title="#ForbiddenIsland" rel="nofollow" href="http://twitter.com/search?q=%23ForbiddenIsland">#ForbiddenIsland</a><span style="color: #99ccff;">. Looking forward to playing it! Also got a hard copy of</span> <a title="#Fiasco" rel="nofollow" href="http://twitter.com/search?q=%23Fiasco">#Fiasco</a><span style="color: #99ccff;">.</span></li>
	<li><span style="color: #99ccff;">Listening to the audiobook of The Passage by Justin Cronin. Slow so far, but very good, and we're still pre-glowing-vampire-apocalypse.</span></li></ul]]></description>
			<content:encoded><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week&#8217;s </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
<li><span style="color: #99ccff;">Finally resumed <a title="#Demonsea" rel="nofollow" href="http://twitter.com/search?q=%23Demonsea">#Demonsea</a> with my wife. She&#8217;s sneaking into enemy pirate camp using shadow demon. Can she kill the two enemy captains? <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></span></li>
<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/Burning_Luke">Burning_Luke</a> <span style="color: #99ccff;">Just signed a contract to do a game for an amazing license. @</span><a rel="nofollow" href="http://twitter.com/JoshuaACNewman">JoshuaACNewman</a> <span style="color: #99ccff;">is going to freak out.</span></li>
<li><span style="color: #99ccff;">Last day of the worldbuilding course today. Bought myself </span><a title="#ForbiddenIsland" rel="nofollow" href="http://twitter.com/search?q=%23ForbiddenIsland">#ForbiddenIsland</a><span style="color: #99ccff;">. Looking forward to playing it! Also got a hard copy of</span> <a title="#Fiasco" rel="nofollow" href="http://twitter.com/search?q=%23Fiasco">#Fiasco</a><span style="color: #99ccff;">.</span></li>
<li><span style="color: #99ccff;">Listening to the audiobook of The Passage by Justin Cronin. Slow so far, but very good, and we&#8217;re still pre-glowing-vampire-apocalypse.</span></li>
<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/Riesetheseries">Riesetheseries</a> <span style="color: #99ccff;">RT this message to possibly win an EXCLUSIVE</span> <a title="#Riese" rel="nofollow" href="http://twitter.com/search?q=%23Riese">#Riese</a> <span style="color: #99ccff;">prize pack! Watch Riese: Kingdom Falling on</span> <a rel="nofollow" href="http://syfy.com/riese" target="_blank">http://syfy.com/riese</a> <span style="color: #99ccff;">@</span><a rel="nofollow" href="http://twitter.com/Syfy">Syfy</a> <span style="color: #99ccff;">@</span><a rel="nofollow" href="http://twitter.com/Riesetheseries">Riesetheseries</a></li>
<li><span style="color: #99ccff;">Walkers are cool zombies: attracted to noise (so survivors favour melee weapons) &amp; seem to retain trace memories (creeeepy&#8230;)</span> <a title="#walkingdead" rel="nofollow" href="http://twitter.com/search?q=%23walkingdead">#walkingdead</a></li>
<li><span style="color: #99ccff;">&#8216;Penny Arcade: The Series &#8211; Season One&#8217; arrived today! Check it out in all its signed and shiny glory</span> <a title="#pennyarcade" rel="nofollow" href="http://twitter.com/search?q=%23pennyarcade">#pennyarcade</a> <a rel="nofollow" href="http://yfrog.com/mvgegwj" target="_blank">http://yfrog.com/mvgegwj</a></li>
<li><span style="color: #99ccff;">Hmm&#8230; and all its blurry glory, it seems. Anyway, bad photo, cool product.</span></li>
<li><span style="color: #99ccff;">Do you use index cards for prep or play? They&#8217;re a great tool. Scrivener is also begging to be used for prep</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a> <a rel="nofollow" href="http://yfrog.com/jvrneuj" target="_blank">http://yfrog.com/jvrneuj</a></li>
<li><span style="color: #99ccff;">How timely <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Here&#8217;s a nice complement to my recent article on reskinning: 25 monsters reskinned by @</span><a rel="nofollow" href="http://twitter.com/KoboldQuarterly">KoboldQuarterly</a> <a rel="nofollow" href="http://bit.ly/aggSgU" target="_blank">http://bit.ly/aggSgU</a></li>
<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/AdamantEnt">AdamantEnt</a> <span style="color: #99ccff;">Sign up at the FAR WEST website to be notified when we launch in December! </span><a rel="nofollow" href="http://intothefarwest.com/" target="_blank">http://intothefarwest.com/</a> <a title="#fb" rel="nofollow" href="http://twitter.com/search?q=%23fb">#fb</a></li>
<li><span style="color: #99ccff;">Kagematsu has arrived! 2009 Indie Game of the Year. Love the cover and ribbon. Looks great, can&#8217;t wait to read</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a> <a rel="nofollow" href="http://yfrog.com/n5jpwbj" target="_blank">http://yfrog.com/n5jpwbj</a></li>
<li><span style="color: #99ccff;">PCs have a codependency, like JD &amp; Turk or the guys from Terriers. One-on-one GMless or two players + GM.</span> <a title="#gamesiwanttorun" rel="nofollow" href="http://twitter.com/search?q=%23gamesiwanttorun">#gamesiwanttorun</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">Boss battle: 1 PC controls giant robot fighting giant monster. Other PCs are *inside* robot fighting monster&#8217;s master</span> <a title="#gamesiwanttorun" rel="nofollow" href="http://twitter.com/search?q=%23gamesiwanttorun">#gamesiwanttorun</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">One-on-one game where PC has amnesia and character generation happens during play as PC discovers self (SotC-style) </span><a title="#gamesiwanttorun" rel="nofollow" href="http://twitter.com/search?q=%23gamesiwanttorun">#gamesiwanttorun</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">Game set in the world I&#8217;ve created during</span> <a title="#NaNoWriMo" rel="nofollow" href="http://twitter.com/search?q=%23NaNoWriMo">#NaNoWriMo</a> <span style="color: #99ccff;">this year. More on that next month. It&#8217;s urban fantasy, btw.</span> <a title="#gamesiwanttorun" rel="nofollow" href="http://twitter.com/search?q=%23gamesiwanttorun">#gamesiwanttorun</a> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a></li>
<li><span style="color: #99ccff;">Speaking of</span> <a title="#NaNoWriMo" rel="nofollow" href="http://twitter.com/search?q=%23NaNoWriMo">#NaNoWriMo</a><span style="color: #99ccff;">, I have 6000 words to write today. If I do as well as last weekend, I may do more to get ahead a bit. Ready, set, GO!</span></li>
<li><span style="color: #99ccff;">Avatar: The Last Airbender surprised me. It has such great dialogue and characters. We&#8217;re on Season 2 now and it keeps getting better!</span></li>
<li><span style="color: #99ccff;">Huh. Ended a chapter and uploaded my word count. It&#8217;s exactly 33,334. Done for today (5,925 words today). I&#8217;ll do 4000 tomorrow. </span><a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">We&#8217;re over halfway there now. Remember to back-up regularly, everyone!</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">Wife and I just played Forbidden Island for the first time (we won!) It&#8217;s a beautiful game. It was fun &amp; intense!</span> <a rel="nofollow" href="http://yfrog.com/mlt7uuj" target="_blank">http://yfrog.com/mlt7uuj</a></li>
<li><span style="color: #99ccff;">Wow, this is crazy! I was just talking about smartpens the other day, but didn&#8217;t know such madness already existed</span> <a rel="nofollow" href="http://www.livescribe.com/" target="_blank">http://www.livescribe.com</a></li>
<li><span style="color: #99ccff;">35,137 words so far. I like the story I&#8217;m writing, but the individual elements are even better. I&#8217;ll likely edit it once I&#8217;m done</span> <a title="#nanowrimo" rel="nofollow" href="http://twitter.com/search?q=%23nanowrimo">#nanowrimo</a></li>
<li><span style="color: #99ccff;">I&#8217;m keen to make an</span> <a title="#RPG" rel="nofollow" href="http://twitter.com/search?q=%23RPG">#RPG</a> <span style="color: #99ccff;">with my best bits from my story. It&#8217;ll have urban fae, monstrous insectoid vampires and mastermind will-o-the-wisps</span></li>
</ul>
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		<title>Tweets of Doom for the week ending 2010-10-31</title>
		<link>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-10-31/</link>
		<comments>http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom-for-the-week-ending-2010-10-31/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 10:54:20 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Tweets of Doom]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[apocalypse world]]></category>
		<category><![CDATA[echo bazaar]]></category>
		<category><![CDATA[funding]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2210</guid>
		<description><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week's </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
	<li><span style="color: #99ccff;">Pledge to back <a title="#HumanContact" rel="nofollow" href="http://twitter.com/search?q=%23HumanContact">#HumanContact</a> and get an exclusive <a title="#ApocalypseWorld" rel="nofollow" href="http://twitter.com/search?q=%23ApocalypseWorld">#ApocalypseWorld</a> character playbook: the Quarantine! Best offer ever! <a rel="nofollow" href="http://bit.ly/c7slqj" target="_blank">http://bit.ly/c7slqj</a></span></li>
	<li><span style="color: #99ccff;">New Pyres Post: Free Exclusive Apocalypse World Character Playbook</span> <a rel="nofollow" href="http://wp.me/pS7pB-zx" target="_blank">http://wp.me/pS7pB-zx</a></li>
	<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/DriveThruRPG">DriveThruRPG</a> <span style="color: #99ccff;">DriveThruRPG Doctors Without Borders Flood Relief for Pakistan $25 for over $700 in RPG items - </span><a rel="nofollow" href="http://bit.ly/d2kyxD" target="_blank">http://bit.ly/d2kyxD</a></li>
	<li><span style="color: #99ccff;">So, my estranged Internet has finally returned to me... but for how long?</span></li></ul]]></description>
			<content:encoded><![CDATA[<div><span style="color: #99ccff;"><em>This is a compilation of this week&#8217;s </em></span><a href="http://www.pyresofvam.com/odds-ends/tweets-of-doom/tweets-of-doom"><em>Tweets of Doom</em></a><span style="color: #99ccff;"><em>. For more, check us out and <a href="http://www.twitter.com/pyresofvam">follow us on Twitter</a></em><em>.</em></span></div>
<hr />
<ul>
<li><span style="color: #99ccff;">Pledge to back <a title="#HumanContact" rel="nofollow" href="http://twitter.com/search?q=%23HumanContact">#HumanContact</a> and get an exclusive <a title="#ApocalypseWorld" rel="nofollow" href="http://twitter.com/search?q=%23ApocalypseWorld">#ApocalypseWorld</a> character playbook: the Quarantine! Best offer ever! <a rel="nofollow" href="http://bit.ly/c7slqj" target="_blank">http://bit.ly/c7slqj</a></span></li>
<li><span style="color: #99ccff;">New Pyres Post: Free Exclusive Apocalypse World Character Playbook</span> <a rel="nofollow" href="http://wp.me/pS7pB-zx" target="_blank">http://wp.me/pS7pB-zx</a></li>
<li><span style="color: #99ccff;">RT @</span><a href="http://twitter.com/DriveThruRPG">DriveThruRPG</a> <span style="color: #99ccff;">DriveThruRPG Doctors Without Borders Flood Relief for Pakistan $25 for over $700 in RPG items &#8211; </span><a rel="nofollow" href="http://bit.ly/d2kyxD" target="_blank">http://bit.ly/d2kyxD</a></li>
<li><span style="color: #99ccff;">So, my estranged Internet has finally returned to me&#8230; but for how long?</span></li>
<li><span style="color: #99ccff;">Finished the Dalish Curse. Good fun. Best parts were the ones my wife made up herself. She is officially a GM now! So proud!</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a> <a title="#love" rel="nofollow" href="http://twitter.com/search?q=%23love">#love</a></li>
<li><span style="color: #99ccff;">Adventure Gaming Engine (AGE) from</span> <a title="#DragonAge" rel="nofollow" href="http://twitter.com/search?q=%23DragonAge">#DragonAge</a> <a title="#RPG" rel="nofollow" href="http://twitter.com/search?q=%23RPG">#RPG</a> <span style="color: #99ccff;">is pretty good. Thought Dragon Die was unnecessary, turns out it&#8217;s cool. PS Stunts rock!</span></li>
<li><span style="color: #99ccff;">I promise a reskinning post really soon! I&#8217;ve tweeted it, it can&#8217;t be untwet. And so it will be.</span></li>
<li><span style="color: #99ccff;">Also, played a good game of</span> <a title="#pathfinder" rel="nofollow" href="http://twitter.com/search?q=%23pathfinder">#pathfinder</a> <span style="color: #99ccff;">last night. Evil bards are my favourite baddies <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Except plague druids and rich intellectuals.</span></li>
<li><span style="color: #99ccff;">I know I&#8217;m late, but check out the iPod/Phone to-do list app that makes your life an</span> <a title="#rpg" rel="nofollow" href="http://twitter.com/search?q=%23rpg">#rpg</a>: <a rel="nofollow" href="http://www.rexbox.co.uk/epicwin/" target="_blank">http://www.rexbox.co.uk/epicwin/</a> <span style="color: #99ccff;">EPIC WIN!</span></li>
<li><span style="color: #99ccff;">Pip is even better than I realised (it&#8217;s improved from the initial app): fudge dice, colours, lockable dice and more!</span> <a rel="nofollow" href="http://bit.ly/amkKeo" target="_blank">http://bit.ly/amkKeo</a></li>
<li><span style="color: #99ccff;">Okay, last shout-out: Evernote</span> <a rel="nofollow" href="http://www.evernote.com/" target="_blank">http://www.evernote.com/</a> <span style="color: #99ccff;">Excellent app for the GM on the go, for out-of-the-blue ideas and mini-worldbuilding</span></li>
<li><span style="color: #99ccff;">Finally got my 77 coins in Echo Bazaar. Now just need to uncrazy myself.</span> <a title="#ebz" rel="nofollow" href="http://twitter.com/search?q=%23ebz">#ebz</a></li>
<li><span style="color: #99ccff;">Machine of Death: A collection of stories about people who know how they will die</span> <a rel="nofollow" href="http://amzn.to/9MZwkQ" target="_blank">http://amzn.to/9MZwkQ</a> <span style="color: #99ccff;">Buy it Oct 26!</span> <a rel="nofollow" href="http://bit.ly/bBdOX7" target="_blank">http://bit.ly/bBdOX7</a></li>
<li><a title="#ebz" rel="nofollow" href="http://twitter.com/search?q=%23ebz">#ebz</a> <span style="color: #99ccff;">Purportedly the cats of the city know a secret or two. The common tabbies and gingers can co&#8230; </span><a rel="nofollow" href="http://fallenlondon.com/c/370703" target="_blank">http://fallenlondon.com/c/370703</a></li>
<li><span style="color: #99ccff;">Check out the pilot for the first made-for-torrent series, </span><a title="#PioneerOne" rel="nofollow" href="http://twitter.com/search?q=%23PioneerOne">#PioneerOne</a><span style="color: #99ccff;">:</span> <a rel="nofollow" href="http://vodo.net/pioneerone" target="_blank">http://vodo.net/pioneerone</a></li>
<li><span style="color: #99ccff;">Last day to sign up for</span> <a title="#NaNoWriMo" rel="nofollow" href="http://twitter.com/search?q=%23NaNoWriMo">#NaNoWriMo</a><span style="color: #99ccff;">. 50,000 words in 30 days. Quantity trumps quality. No Plot? No Problem! Join at</span> <a rel="nofollow" href="http://www.nanowrimo.org/" target="_blank">http://www.nanowrimo.org/</a></li>
<li><span style="color: #99ccff;">Also don&#8217;t forget to get a</span> <a title="#NaNoWriMo" rel="nofollow" href="http://twitter.com/search?q=%23NaNoWriMo">#NaNoWriMo</a> <span style="color: #99ccff;">calendar wallpaper </span><a rel="nofollow" href="http://bit.ly/bevhTT" target="_blank">http://bit.ly/bevhTT</a> <span style="color: #99ccff;">and for Windows users try out</span> <a title="#Scrivener" rel="nofollow" href="http://twitter.com/search?q=%23Scrivener">#Scrivener</a> <a rel="nofollow" href="http://bit.ly/c3KEeW" target="_blank">http://bit.ly/c3KEeW</a></li>
<li><span style="color: #99ccff;">Ugh&#8230; I&#8217;m sick <img src='http://www.pyresofvam.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Head feels like it&#8217;s gonna implode. Worst timing too, as I start NaNoWriMo and also try to generate some blog content.</span></li>
</ul>
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		<title>Worldbuilding using TiddlyWiki</title>
		<link>http://www.pyresofvam.com/advice-tools/worldbuilding-using-tiddlywiki/</link>
		<comments>http://www.pyresofvam.com/advice-tools/worldbuilding-using-tiddlywiki/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 23:00:59 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Advice & Tools]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[tiddlywiki]]></category>
		<category><![CDATA[worldbuilding]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2169</guid>
		<description><![CDATA[<span style="color: #99ccff;">I've just started using <a href="http://tiddlywiki.com/">TiddlyWiki</a> for worldbuilding and it is such an excellent tool that I just had to post about it. If you haven't heard of it, it is a free downloadable and portable personal wiki that can be used offline.</span>

<span style="color: #99ccff;">I love worldbuilding, but the problem with that is that I just want to keep on building. I get an idea and make a setting, then I have another idea that doesn't fit with the setting we're now using, or a sci-fi device while we're playing fantasy, or something else that just doesn't fit. So, I write it down for later. </span><span style="color: #99ccff;">Using a basic Word document is fine, but it is static. Using a wiki allows you to link anything to anything else.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">I&#8217;ve just started using <a href="http://tiddlywiki.com/">TiddlyWiki</a> for worldbuilding and it is such an excellent tool that I just had to post about it. If you haven&#8217;t heard of it, it is a free downloadable and portable personal wiki that can be used offline.</span></p>
<p><span style="color: #99ccff;">I love worldbuilding, but the problem with that is that I just want to keep on building. I get an idea and make a setting, then I have another idea that doesn&#8217;t fit with the setting we&#8217;re now using, or a sci-fi device while we&#8217;re playing fantasy, or something else that just doesn&#8217;t fit. So, I write it down for later. </span><span style="color: #99ccff;">Using a basic Word document is fine, but it is static. Using a wiki allows you to link anything to anything else.</span></p>
<p><span style="color: #99ccff;">Take the following sentence, for example: &#8220;The crag giants of the Marratora Peaks are rumoured to be the original creators of rune magic, though they also worship ancestor spirits and practice blood rites&#8221;. In a wiki, you can turn the terms &#8220;crag giants&#8221;, &#8220;Marratora Peaks&#8221;, &#8220;rune magic&#8221;, &#8220;ancestor spirits&#8221; and &#8220;blood rites&#8221; into links to the relevant pages on those topics.</span></p>
<p><span style="color: #99ccff;">TiddlyWiki allows you to make these pages and links, which all pop-up on the same page in a nice fluid manner. You can also use it to create dated journals. For any of these options &#8211; which can all be used together &#8211; you can tag your tiddlers (the name for TiddlyWiki posts). I love this feature, as it makes it like a mini-blog or website and lets you easily find and arrange your tiddlers much more easily than regular documents. Even if you don&#8217;t tag your tiddlers, the TiddlyWiki is fully searchable, so if you remember the title or some key words from what you&#8217;re looking for, you&#8217;ll be able to find it.</span></p>
<p><span style="color: #99ccff;">You could use TiddlyWiki to organise a single campaign or an entire campaign setting. I&#8217;m currently using it not just for one world, but for any worldbuilding I can think of. Because of the tags, this isn&#8217;t a problem and doesn&#8217;t clutter the wiki. I can write an article about a fantasy campaign setting, another about a sci-fi monster, another about a NPC supervillain, and so on. None of this gets mixed up, thanks to tagging the posts with genres, and if I use it to develop a campaign setting, I can just tag those posts with the campaign setting&#8217;s name.</span></p>
<p><span style="color: #99ccff;">You can <a href="http://tiddlywiki.com/">download TiddlyWiki here</a> and give it a go yourself. I&#8217;m finding it very useful and if you&#8217;re a GM with a penchant for worldbuilding, I think you will too.</span></p>
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		<title>Weather in RPGs</title>
		<link>http://www.pyresofvam.com/advice-tools/weather-in-rpgs/</link>
		<comments>http://www.pyresofvam.com/advice-tools/weather-in-rpgs/#comments</comments>
		<pubDate>Sun, 03 Oct 2010 05:17:04 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Advice & Tools]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2147</guid>
		<description><![CDATA[<span style="color: #99ccff;">It's a windy and stormy day outside with clouds darkening the sky... something bad must be about to happen. Oh wait, this is real life, not an RPG. GMs often forget about the weather in their games. It's always assumed to be a fairly average day unless otherwise mentioned. And the only time it is mentioned, is as a dramatic or plot device. I'm guilty of this too.</span>

<span style="color: #99ccff;">Weather adds believability, increases immersion in the game, and is a good hook for roleplaying and story. In this post we'll look at how to incorporate weather into our games, including a simple method for determining the current weather, and how this can affect the story and game world.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">It&#8217;s a windy and stormy day outside with clouds darkening the sky&#8230; something bad must be about to happen. Oh wait, this is real life, not an RPG. GMs often forget about the weather in their games. It&#8217;s always assumed to be a fairly average day unless otherwise mentioned. And the only time it is mentioned, is as a dramatic or plot device. I&#8217;m guilty of this too.</span></p>
<p><span style="color: #99ccff;">Weather adds believability, increases immersion in the game, and is a good hook for roleplaying and story. In this post we&#8217;ll look at how to incorporate weather into our games, including a simple method for determining the current weather, and how this can affect the story and game world.</span></p>
<h3><span style="color: #ffffff;">Whatever the Weather</span></h3>
<p><span style="color: #99ccff;">Weather is a big part of the real world, and adding it to our games makes them seem more real. Usually, when lightning flashes and thunder booms across the sky, it&#8217;s because it is relevant to the plot, not because of the natural forces of the world. I know that some authors ignore weather through their novels, then go back and do an editing pass to add it into their stories. We dont&#8217; have the ability to do that in roleplaying games, because they&#8217;re happening here and now. However, adding weather doesn&#8217;t need to be a chore, either.</span></p>
<p><span style="color: #99ccff;">Some GMs like to have huge tables of meteorological data charted for every season of every region of their worlds.  If you don&#8217;t have the time or desire to do that, there is a less realistic, but easier way. Use the following table to determine weather. It&#8217;s not a day-to-day table, but a general idea of what the weather is like around that time.</span></p>
<p><strong><span style="color: #ffffff;">Weather Table</span></strong></p>
<ol>
<li><span style="color: #ff9900;">Much hotter than average.</span></li>
<li><span style="color: #ffcc99;">Hotter than average.</span></li>
<li><span style="color: #c0c0c0;">Average for this region and season.</span></li>
<li><span style="color: #99ccff;">Colder than average.</span></li>
<li><span style="color: #3366ff;">Much colder than average.</span></li>
<li><span style="color: #ffffff;">Weather Event!</span></li>
</ol>
<p><span style="color: #99ccff;">So, let&#8217;s say you&#8217;re in a temperate part of the world during summer. A result of 3 would get you a nice sunny day, maybe a light cool breeze. 1 would be sweltering, uncomfortably hot. 4 could be the wind picking up and getting a little too cold. 5 could be very breezy and perhaps overcast. </span></p>
<p><span style="color: #99ccff;">6 is where it gets interesting! Weather events are the big things that people notice, like bushfires or a huge thunderstorm on the horizon after weeks of hot weather. It could be a blizzard, a raging storm that knocks trees down across trade paths, floods canals and rips roofs off houses. It could be a tsunami or a tornado. It could even be supernatural weather. Perhaps you could incorporate other natural events like volcanic eruptions and earthquakes. If you want some visual resources and references for (super)natural disasters, <a href="http://www.cruzine.com/2010/09/30/natural-disasters/">check out this gallery</a>.</span></p>
<p><span style="color: #99ccff;">The thing with this table is that it gives a general idea and doesn&#8217;t account for day-to-day fluctuations. If you&#8217;re making an adventure and roll that it is much hotter than average, then maybe it&#8217;ll be like that for the next couple of weeks, or maybe it is leading into a weather event. Use the table as inspiration, don&#8217;t let it constrain you. </span></p>
<p><span style="color: #99ccff;">Hot weather means people wearing less and lighter clothing, cold drinks and meals would be sought after, the sun might shine off the knight&#8217;s armour, making the party more visible from afar. Heavy armour would also be stifling, uncomfortably hot and all that sweaty could impact social interactions.</span></p>
<p><span style="color: #99ccff;">Is this spell of hot weather unusually long for this time of year? People may not have been ready for this. Perhaps people are beginning to worry about the heat and water is running out. Can the heroes help them somehow? Water mages would be in great demand. Don&#8217;t forget too, that seasons greatly affect the weather, but even in a hot month you can have a cold period and vice versa.</span></p>
<p><span style="color: #99ccff;"><span style="color: #99ccff;">You can see just from a few examples that the weather can greatly impact the game. You could, if you wanted to, turn it into a plot device: perhaps a pyromancer is summoning an army of fire elementals, the Volcano Goddess is being summoned by her cult, or the Red Planet is in alignment. However, maybe the weather related plot is not supernatural at all. You only have to look at the news once in a while to see the disaster that strikes during floods and droughts. You could have a whole campaign based around a community devastated by bushfires.</span></span></p>
<p><span style="color: #99ccff;"><span style="color: #99ccff;">Not all weather should be story-related, though. It should occasionally be the focus of a story, but most of the time it should just add colour to the world and perhaps some difficulties for the PCs and NPCs. If it happens to be pouring down rain when you&#8217;re planning to travel across a now-raging river, then that will make things tricky. But it could just be raining while you&#8217;re delving into a dungeon and you can hear the rain outside, feel the cold and see tracks of mud from the goblin scouts. Perhaps there are more goblins &#8211; and other creatures &#8211; in the dungeon than expected, as they take shelter from the elements. Here, the weather isn&#8217;t the focus, but it definitely makes a difference.</span></span></p>
<p><span style="color: #99ccff;"><span style="color: #99ccff;">Similarly, on a sunny day, it might be difficult to find an NPC, as they are out enjoying the weather. However, on a rainy or gloomy day, they could be more likely to be at their residence &#8211; and reluctant to leave! Having weather in your game also gives the PCs and NPCs something else to talk about. After all, isn&#8217;t weather the go-to topic for small talk and awkward conversations?</span></span></p>
<h3><span style="color: #99ccff;"><span style="color: #99ccff;"><span style="color: #ffffff;">Wrapping Up</span></span></span></h3>
<p><span style="color: #99ccff;"><span style="color: #99ccff;">Next time you&#8217;re running a game, take a minute to roll a d6 and incorporate weather into your game. Your players are likely to notice and that&#8217;s a good thing. Use weather to add colour to your locations and NPCs. Use it as a plot device or for dramatic effect, but make sure it isn&#8217;t <em>always</em> for these purposes. Weather is one of the elements that is always present and can impact the players and world in unexpected ways. Take advantage of this and make your game world richer with weather.</span></span></p>
<p><span style="color: #99ccff;"><br />
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		<title>Mini-Flashbacks: Linking Characters Into the World Through Play</title>
		<link>http://www.pyresofvam.com/advice-tools/mini-flashbacks-linking-characters-into-the-world-through-play/</link>
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		<pubDate>Wed, 22 Sep 2010 09:54:54 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Advice & Tools]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[flashbacks]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2088</guid>
		<description><![CDATA[<span style="color: #99ccff;">Let's face it, some players don't like writing backgrounds for their characters. Parents? Dead. Friends? None. Hobbies? Fighting. What if you could flesh out their backgrounds through play instead of having them write it all down at the start? Well, with mini-flashbacks you can! And they're not just a good tool for background-phobic players. Players who are into writing pages and pages of background can still benefit from this technique. It can also help link the players into the world and the immediate situation.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">Let&#8217;s face it, some players don&#8217;t like writing backgrounds for their characters. Parents? Dead. Friends? None. Hobbies? Fighting. What if you could flesh out their backgrounds through play instead of having them write it all down at the start? Well, with mini-flashbacks you can! And they&#8217;re not just a good tool for background-phobic players. Players who are into writing pages and pages of background can still benefit from this technique. It can also help link the players into the world and the immediate situation.</span></p>
<h3><span style="color: #ffffff;">Remember That Time&#8230;</span></h3>
<p><span style="color: #99ccff;">How do these mini-flashbacks work? It&#8217;s pretty simple, but effective. Look for points in the story where some uncertain partially undefined element could be linked to a PC. Just make it one PC unless your have a few who have linked backgrounds (siblings for example). Mini-flashbacks work best when they are quick, and the less PCs involved, the better. Maybe the PCs hear about a priest accused of consorting with demons. Does the party&#8217;s paladin or cleric know the accused NPC? Rather than just telling the PCs &#8220;you know this guy&#8221;, initiate a mini-flashback.</span></p>
<p><span style="color: #99ccff;">Quickly set a scene full of tension. It doesn&#8217;t matter how the situation started, all that matters is what happens next. Using the above example, you could set the flashback with the party&#8217;s cleric alone late at night in the temple. During his prayers he hears muffled chanting coming from behind a bookcase. The cleric recognises some of the words as demonic and one of the voices sounds familiar.</span></p>
<p><span style="color: #99ccff;">Ask: &#8220;What do you do?&#8221; Does the PC investigate? If so, they see the NPC priest involved in a demonic ritual. You could add a twist here by having them make a perception check (more on checks and stats later). If they roll high enough perhaps they see that the priest appears to be involved under duress. If they fail, they believe he is complicit in the ritual.</span></p>
<p><span style="color: #99ccff;">From there, ask what the PC does now. Do they inform the authorities? Are they willing to testify in court? Maybe they take on the cultists themselves? Do they decide to walk away and ignore the ritual? Don&#8217;t worry about roleplaying any of this bit, just ask for the general direction they take.</span></p>
<p><span style="color: #99ccff;">Now, to reap the reward of the mini-flashback! Return to the present time and now the PC hasn&#8217;t just been told &#8220;you know this guy&#8221; or &#8220;you ousted him after you found him involved in a demonic ritual&#8221;. The PC has played it out and interacted with the NPC in a tense situation that would have made big changes in both the PC and NPC&#8217;s lives.</span></p>
<p><span style="color: #99ccff;">Suddenly, this isn&#8217;t a faceless NPC any more. He&#8217;s now linked to the PC and whatever actions they took in the mini-flashback will come back straight away to affect the present-day interactions with the NPC and related NPCs. If the PC dobbed the priest in, maybe he&#8217;s considered a hero to some and a snitch to others. If the PC vouched that the priest was involved against his will, maybe the cultists are after the PC or people consider the PC a liar or cultist sympathiser.</span></p>
<p><span style="color: #99ccff;">All this from a few minutes of flashback! During this, one PC has been in the spotlight. You could have had the other players play NPCs if desired, but even if they didn&#8217;t, they probably enjoyed watching the other PC and learning about their history. You should encourage input from the other players, offering suggestions from the spotlight PC.</span></p>
<h3><span style="color: #ffffff;">Quick As A Flash</span></h3>
<p><span style="color: #99ccff;">You should use mini-flashbacks in moderation and always, always make them quick, a few minutes at most. Once you get into the swing of them you can rapidly frame and resolve while still adding a lot to the present-day adventure. My favourite example of this is a forest-dwelling or elven PC returning with the party to her home town as part of the current adventure. As they near the village, she spots the stables. Initiate mini-flashback! She is on her first hunt for the rare white elks of the forest. Frame it with some tense imagery. After hours of stalking the mighty elk the hunters have finally found it. The PC gets the chance for to hurl her bolas and capture the creature! Have her make a roll. No damage is needed, simply a hit or miss.</span></p>
<p><span style="color: #99ccff;">Present day: if the PC hit with her shot, the majestic white elk is waiting for her in the stable (kept safe by her elders after she left the village). If she missed, she sees the empty stable and the memory of her loss that day hits her. Or even better, if she missed the shot maybe her rival captured the elk instead and she sees it there in the stable, a reminder of her loss and something for her rival to lord over her. It gives the player a big reward for a single roll if she succeeds, but if she fails, the commitment on the player&#8217;s part was small, so the loss doesn&#8217;t sting so much.</span></p>
<p><span style="color: #99ccff;">Mini-flashbacks used like this can fuel the game and provide hooks to pull players in. It also lets them make decisions on the spot about, during the mini-flashback, about how they want the current adventure to continue. They get some control over the world and NPCs and it makes them like mini-GMs for just a little while.</span></p>
<h3><span style="color: #ffffff;">Better With Age</span></h3>
<p><span style="color: #99ccff;">One of the snags with mini-flashbacks is that you&#8217;ll be jumping back to different parts of the PCs&#8217; lives. Ten years ago, one year ago, two weeks ago. What were the PCs&#8217; stats like back then? Mini-flashbacks are meant to be a quick, fun way to expand PC backgrounds. If we start writing up character sheets for each different stage of the PCs&#8217; lives, it defeats the purpose.</span></p>
<p><span style="color: #99ccff;">Instead, just eyeball it. You&#8217;ll be skipping over a lot of things and placing the PC in the middle of the action. It shouldn&#8217;t be a combat scene or a lengthy diplomatic debate. Mini-flashbacks should contain a couple of skill checks at most. One is usually fine (see the elk example above) and three should really be all you need (sneak up on the cultists, check out what they&#8217;re doing and hmm&#8230; see, that&#8217;s only two!).</span></p>
<p><span style="color: #99ccff;">Sometimes you&#8217;ll be flashing back to before the PC became what they are: the young girl in training to be a paladin, the wizardling who has never cast a spell, the young rogue who is just a grabby urchin, the lanky blacksmith&#8217;s apprentice who will go on to become a great warrior.</span></p>
<p><span style="color: #99ccff;">In these cases, if they would not have had such high skills as they do now, just modify their roll. Give a -4 penalty for a few levels ago, or a -10 for childhood things. You&#8217;ll have to judge these based on the situation at hand. Perhaps the young rogue was also very dexterous and has developed a lot more in other areas as she&#8217;s grown, but not so much in her reflexes and agility. In that case, a lesser penalty could be applied.</span></p>
<p><span style="color: #99ccff;">Some skills, too, wouldn&#8217;t change very much because they aren&#8217;t often used, or training does not alter them a great deal. Perception could be one of these skills, and depending on how much your PCs use their Craft or Profession skills, they might not have gotten any better in the last fifteen years. As I said, just eyeball it, go with your gut and discuss briefly with the spotlight player what you think is fair. Agree and move on. Make the rolls, get back to the present.</span></p>
<p><span style="color: #99ccff;">Once you do decide on a fair penalty, have the player jot it down (Age 14: Agility 6) on an index card or their character sheet for later, especially if you plan to flash back to this age bracket a fair bit. Doing so is not a bad idea, actually, as you can have stories going in tandem, present and past. If you&#8217;re all into it have some more mini-flashbacks during or after you resolve the adventure that the first mini-flashback was related to.What does the PC cleric do after dobbing in the demon-worshipping priest?</span></p>
<h3><span style="color: #ffffff;">Wrapping Up</span></h3>
<p><span style="color: #99ccff;">This technique can end up creating the present-day adventures and stories for you, and by the end of things the characters are much more fleshed out than they might otherwise be, and the players are much more likely to remember their PCs&#8217; backgrounds after having played through them, rather than just writing them or being told them.</span></p>
<p><span style="color: #99ccff;">If you have a shot at using this technique, I&#8217;d love to hear about it. Just remember that the mini-flashbacks should be quick, fun for everyone, create hooks into the current adventure and give a bit of info about a PC&#8217;s background. If all of these aren&#8217;t being achieved, rethink how you&#8217;re using mini-flashbacks, or maybe just use them less frequently.</span></p>
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		<title>Demonsea: Ships of the Demonsea</title>
		<link>http://www.pyresofvam.com/concoctions/adventure-locations/demonsea-ships-of-the-demonsea/</link>
		<comments>http://www.pyresofvam.com/concoctions/adventure-locations/demonsea-ships-of-the-demonsea/#comments</comments>
		<pubDate>Sun, 19 Sep 2010 08:02:45 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Adventure Locations]]></category>
		<category><![CDATA[adventures]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[demonsea]]></category>
		<category><![CDATA[hooks]]></category>
		<category><![CDATA[npcs]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=2008</guid>
		<description><![CDATA[<span style="color: #99ccff;">Avast maties! It b</span><span style="color: #99ccff;">e</span> <a href="http://www.talklikeapirate.com/">Talk Like a Pirate Day</a>! <span style="color: #99ccff;">To celebrate we be postin' a piratical article about the colourful characters ye be likely to meet if ye be so bold as to venture into Haulshore: a treasure-hunter's paradise in the</span> <a href="http://www.pyresofvam.com/tag/demonsea/">Demonsea</a> <span style="color: #99ccff;">campaign settin'. We've even got a big campaign seed for ye, and hooks for each o' the captains. Ye could also use this here article for some other world, but if ye arrren't privy to the secrets o' the Demonsea,</span> <a href="http://www.pyresofvam.com/concoctions/campaign-settings/demonsea-setting-sail/">cast ya eyes yonder</a> <span style="color: #99ccff;">to read of a world of demons, pirates and adventure on the high seas!</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">Avast maties! It b</span><span style="color: #99ccff;">e</span> <a href="http://www.talklikeapirate.com/">Talk Like a Pirate Day</a>! <span style="color: #99ccff;">To celebrate we be postin&#8217; a piratical article about the colourful characters ye be likely to meet if ye be so bold as to venture into Haulshore: a treasure-hunter&#8217;s paradise in the</span> <a href="http://www.pyresofvam.com/tag/demonsea/">Demonsea</a> <span style="color: #99ccff;">campaign settin&#8217;. We&#8217;ve even got a big campaign seed for ye, and hooks for each o&#8217; the captains. Ye could also use this here article for some other world, but if ye arrren&#8217;t privy to the secrets o&#8217; the Demonsea,</span> <a href="http://www.pyresofvam.com/concoctions/campaign-settings/demonsea-setting-sail/">cast ya eyes yonder</a> <span style="color: #99ccff;">to read of a world of demons, pirates and adventure on the high seas!</span></p>
<p><span style="color: #99ccff;">Haulshore is a sunny bustling seaside town in Darbrin. It has auction houses aplenty that pay good coin for all manner of exotic artefacts brought in from the sea and far away lands. Pirates, explorers and adventurers consult maps at taverns such as the Jolly Dagger and recruit crew members here for daring expeditions. Such crews often bid on items at the auction houses too, as many of these artefacts &#8211; be they engraved shields, horned skulls, battered journals or what have you &#8211; also serve as maps to even greater treasure for those who know what to look for. </span><span style="color: #99ccff;">You won&#8217;t always find the same ships at Haulshore &#8211; they&#8217;re usually off on adventures &#8211; but it is a frequent port of pirates.</span></p>
<p><span style="color: #99ccff;">Right now, some very notable captains have docked in Haulshore and are looking for new crew members. Everyone seems interested in a secret auction in the back rooms of the Jolly Dagger &#8211; something too precious to be shown in the auction houses. It is an ornate shield known as Sarrek&#8217;s Voyage. </span><span style="color: #99ccff;">Engravings and threads of gold depict the ancient hero Sarrek at various stages in his epic voyage: the Battle of One, the Battle of Many, Respite, the Ascendancy, the Stranded and so on. </span></p>
<p><span style="color: #99ccff;">Exact locations of the events depicted on Sarrek&#8217;s Voyage are unknown, but it is said the ancients built a temple at each point. Rumour has it that taking the shield to each temple will show the way to the next location and ultimately, the final resting place of Sarrek: a mythical holy city of treasure and wonder lost for thousands of years!</span></p>
<h3><strong><span style="color: #ffffff;">Broken Shackle</span></strong></h3>
<p><span style="color: #99ccff;">Captain Hodric &#8216;Red&#8217; Bragg is a ragged portrait of a cutthroat pirate. His gut is heavy with grog, his thick black beard full of lice, his teeth yellowed or replaced with gold and his reddened skin leathery from sun. His crew is a bunch of murderous criminals with nowhere else to go and no moral compass to guide them. </span></p>
<p><span style="color: #99ccff;">Very few women ever join his crew and those that do have to be tough as nails to survive, and even then the Broken Shackle is not an inviting place for females &#8211; or for civilised males. Below deck, the three-masted black and brown galleon smells like grog, piss, blood and sweat. It has a large filthy brig for any foe who survives an onslaught from the ship. On deck there perches a black cannon that has obliterated more than a few enemy ships.</span></p>
<p><span style="color: #99ccff;">Bragg&#8217;s crew has some good divers who quickly loot their sinking foes. The crew also contains one incongruous man named Lorne. He is well-dressed, well-spoken and seems very out of place here. Whispers say that he may have once sailed with the Fierce Sharai, but there is bad blood between them now and Lorne is the recruiting officer for the Broken Shackle.</span></p>
<p><span style="color: #99ccff;">The Broken Shackle&#8217;s crew pillage and plunder. Their average missions include raiding unfortified towns, scuttling or capturing courier and merchant ships and generally causing havoc that reaps rewards of gold, grog or women. Lately, though, Bragg has been sending his crew on more and more raids against smugglers. What do they have that he wants so badly? The Red Captain has been getting redder recently, it seems &#8211; some say it&#8217;s not the sun at all, but that Bragg has been hiding an addiction to Ambrosia &#8211; the red liquid rumoured to be made of demon blood &#8211; and has fallen off the wagon. Perhaps now is the perfect time for mutiny?</span></p>
<h3><strong><span style="color: #ffffff;">Seventh Chance</span></strong></h3>
<p><span style="color: #99ccff;">Captain Jenny &#8216;Fishnet&#8217; Shemmer is a strikingly beautiful woman. Her lustrous red hair, long legs and good looks are the talk of the town whenever she comes ashore. However, she is as dangerous as she is pretty. It is said that Fishnet got her nickname when she strangled to death the former lascivious male captain of the Seventh Chance with her stockings.</span></p>
<p><span style="color: #99ccff;">It is well known that Shemmer sails both ways and seems to only recruit attractive and alluring people. Because of this, her entire crew consists of beautiful men and women who are also deadly in combat &#8211; if they weren&#8217;t before joining the crew, they quickly learn to be under Shemmer&#8217;s harsh and domineering rule.</span></p>
<p><span style="color: #99ccff;">Shemmer likes control and hates being showed up. She holds a grudge like no other and will commit considerable resources towards vengeance. She loves her ship, the Seventh Chance, and since winning it from the previous captain she has made the two-masted galleon into a work of beauty. Polishing and painting the ship are common chores for the crew and the vessel is flawless, save for one massive scar down the side of the ship that reaches so high it mars the railing on the bow itself. Shemmer sometimes sits and strokes the splintered wound on the railing, thoughts of revenge dancing behind her eyes.</span></p>
<p><span style="color: #99ccff;">The Seventh Chance favours bounties of jewellery, artwork and other beautiful things. Whenever they can, these are the prizes they seek. Beautiful new crew members are also sought out and any ships or even towns that strike Fishnet&#8217;s fancy will often become the target of ruthless and relentless attacks until she has what she wants. Most of the rest of the crew&#8217;s time is spent tending to the ship and tracking down those who have wronged the crew and captain.</span></p>
<h3><strong><span style="color: #ffffff;">Freerunner</span></strong></h3>
<p><span style="color: #99ccff;">Captain Seth &#8216;Breezer&#8217; Tallow is a lanky young man, spry and full of wit and good humour. He is incredibly laid back for a pirate captain and other crews sometimes call the Freerunner the &#8216;Party Ship&#8217;. His people are relaxed and spontaneous, making them unpredictable in combat and allowing them to excel in unexpected situations. However, their attitude means that they don&#8217;t plan ahead a whole lot and just &#8216;breeze&#8217; through life taking advantage of opportunities that come their way.</span></p>
<p><span style="color: #99ccff;">Breezer&#8217;s crew could probably achieve great things if they put their minds to it, but few of them ever bother. Most are highly intelligent, but bored with lives of discipline. Breezer offers a life with hammocks on deck and tropical drinks and card games most of the day. Because of Breezer&#8217;s lax policies, his ship is a haphazard vessel patched together and barely staying afloat. It is one of the fastest ships on the waves due to it&#8217;s design, but after even a short skirmish there is a chance of sinking.</span></p>
<p><span style="color: #99ccff;">Being an opportunistic captain, Breezer has made a lot of enemies. He&#8217;s avoided many more thanks to the quick thinking and glib tongues of his crew during short cons. Breezer&#8217;s even pulled one over on Shemmer a few times &#8211; he doesn&#8217;t think she&#8217;s on to him, but he can&#8217;t be sure. Whether Shemmer is involved or not, one particular mark Breezer struck at long ago has teamed up with a more recent mark, tracked him down and is about to start some trouble. Meanwhile, the ship is in desperate need of repairs.</span></p>
<h3><strong><span style="color: #ffffff;">Fierce Sharai</span></strong></h3>
<p><span style="color: #99ccff;">Captain Dasharah &#8216;Ransom&#8217; Kalkaran is a fit, bald Kalrashi man in his mid-thirties, lean, tall and looming. Dasharah is a serious but friendly and reasonable man who understands the importance of structure and discipline, but also knows that people need to cut loose every now and then &#8211; especially when hunting demons. The Fierce Sharai &#8211; meaning Fierce Queen in Kalarashi &#8211; is dedicated to protecting the world by hunting down demons, cultists and artefacts that could be used to strike back against the demons in the Burning War back in Kalarash &#8211; or securing those that could be used by demons.</span></p>
<p><span style="color: #99ccff;">Because the captain is Kalarashi and the ship&#8217;s cause is close to his people&#8217;s hearts, many other Kalarashi are drawn to this multicultural crew. Dabrish are the minority aboard the ship, but not by much. Generally, the crew is very accepting and there is little racial tension as everyone has much greater threats to contend with, in the form of demons. Criminals find their way onto the Broken Shackle, but many outcasts have a home on the Fierce Sharai, as the captain has a soft spot for these people, being an outcast himself.</span></p>
<p><span style="color: #99ccff;">Dasharah&#8217;s nickname, &#8216;Ransom&#8217;, comes from the fact that he is more likely to ransom prisoners back than kill them. Some say, however, that the true origins of his nickname are much more intriguing. The Fierece Sharai, golden in colour, was originally a </span><span style="color: #99ccff;">royal Kalarashi treasure ship and rumour has it that Dasharah stole the large swift vessel &#8211; laden with a sharai&#8217;s ransom in valuables &#8211; and fled his homeland. It is </span><span style="color: #99ccff;">unclear what drove Dasharah to this course of action.</span></p>
<p><span style="color: #99ccff;">Perhaps he was banished for committing some horrible crime or maybe he</span><span style="color: #99ccff;"> discovered a dark secret during his time as a royal guard and could no longer bear to serve his sharai. Whatever happened, everyone &#8211; especially rival captains &#8211; have their own opinions of the event and scandal surrounds his departure. Regarding nicknames, it is </span><span style="color: #99ccff;">said that Shemmer finds Dasharah quite appealing and has given him a second nickname: &#8216;Handsome Ransom&#8217;.</span></p>
<p><span style="color: #99ccff;">The Fierce Sharai&#8217;s missions are much more dangerous and exotic than some of the other crews, due to their frequent encounters with the demonic. In Darbrish waters, they are more likely to come across cultists or demonic artefacts than true demons, but they have sighted a hellship or two in their time. </span></p>
<p><span style="color: #99ccff;">One member of the crew, a waif of a woman named Esmala is demon-touched and receives prophetic visions, though some say the demons can see through her eyes. Sarrek&#8217;s Voyage supposedly leads to a place that holds a mighty weapon that could be used for or against demons. Dasharah wants to get there first to use the weapon to fight against the demons, but he knows the other captains have their eyes on Sarrek&#8217;s Voyage too.</span></p>
<h3><strong><span style="color: #ffffff;">Bloodwave</span></strong></h3>
<p><span style="color: #99ccff;">Captain &#8216;Bloody&#8217; Bertha Harding is a hardbitten fearsome woman who makes Shemmer look like a kitten. Bloody Bertha is burly, battleworn and stout. She is not short, but not towering. She is middle-aged at least, but her exact age is hard to determine and anyone who has dared ask is now dead. Bertha is widely known to be heartless and ruthless. Her crew are crazy, bloodthirsty monsters too, and she is the only one who can control them. Nobody messes with Bloody Bertha. </span></p>
<p><span style="color: #99ccff;">Her ship is a massive cannon-laden heavily-armoured vessel, painted red &#8211; rumours say that the paint is the blood of her enemies and &#8220;Bertha will paint the ship with you!&#8221; is a common warning to fellow crew mates or a threat to enemies. The Bloodwave is so well armed and armoured that ramming other ships is definitely an option and the scars on its hull are testament to the battles it has won.</span></p>
<p><span style="color: #99ccff;">Nobody knows how new recruits are chosen for the Bloodwave, but what is common knowledge is that the ship&#8217;s recruiter is also an infamous and effective torturer, possibly an outlaw inquisitor wanted for treason. </span><span style="color: #99ccff;">Rumours told by men now dead at Bertha&#8217;s hand proposed that one of her rival captains was actually her child. Dasharah is out of the question, but could Bragg, Shemmer or Breezer really be related to Bloody Bertha? If so, nobody is letting the secret out and they all seem just as terrified of her as anyone else. Or is that just a show? Could one of them be working with her? Or is their relationship even more fuel for the fires of rivalry?</span></p>
<p><span style="color: #99ccff;">Bloody Bertha is a woman obsessed, it seems. Her ship, the Bloodwave is the toughest ruddy ship on the sea, but she isn&#8217;t satisfied. Word has it that Bloody Bertha is looking to capture herself a Hellship. Only she would be crazy and ballsy enough to try to board and take a hellship: these ships sailed straight out of Hell, lashed together from flesh and bone, leaving a trail of sulphur-smelling steam in their wakes. </span></p>
<p><span style="color: #99ccff;">Some believe the hellships are colossal demons themselves, and more than one half-drunk half-insane sailor has told tales of catching a fleeting glimpse of a hellship through a thick blanket of steam and swearing that a huge yellow eye peered back from the bow. How much of this is true is unclear, but it&#8217;s all damn scary and Bloody Bertha doesn&#8217;t seem phased in the least.</span></p>
<h3><span style="color: #ffffff;">Casting Off</span></h3>
<p><span style="color: #99ccff;">PCs starting off in Haulshore have plenty of opportunities for adventure. Which crew will they join? Do they admire the ship&#8217;s captain or share his or her goals and desires, are they just there for the riches, or are they joining as spies or so they can mutiny? Do they have any ties with the other ships&#8217; crews? What trouble and advantages will this lead to? How interested are they in Sarrek&#8217;s Voyage? Do any of them have connections to demons? Maybe one has seen a hellship before or perhaps they are inquisitors or demon-touched.</span></p>
<p><span style="color: #99ccff;">You should make sure to let PCs make knowledge checks and talk to the ships&#8217; recruiters, because whichever ship they end up on, it will make quite a difference &#8211; even if all the captains are after Sarrek&#8217;s Voyage. Pirate ships are great, because they are mobile adventure locations. Don&#8217;t think of them just as a means of transport from one adventure to another. Lots of exciting things can happen in the middle of the ocean, thanks to the variety of interesting NPCs stuck together in a relatively small area.</span></p>
<p><span style="color: #99ccff;">The descriptions above talk about the crews in general, but there are always crew members who break the mould - there might be some nice people, like Lorne, aboard the Broken Shackle, surely Shemmer can&#8217;t be a task master all the time (right?), maybe there are a few really dedicated long con grifters on the Freerunner, there are definitely some nasty people on the Fierce Sharai amongst all the other accepting crew, and who knows what really goes on behind the fortified hull of the Bloodwave?</span></p>
<p><span style="color: #99ccff;">Remember, too, that pirate crews are large and the PCs might not meet everyone straight away. That allows you to introduce new NPCs later, even in the middle of a voyage. Pirates die too &#8211; especially in Savage Worlds &#8211; and recruiters will need to gather more crew, meaning new NPCs &#8211; good and bad &#8211; will be joining the established crew from time to time. Connections with other ships also make for interesting hooks when you inevitably run into a rival pirate crew.</span></p>
<p><span style="color: #99ccff;">Whatever you do, make it fun and exciting! That&#8217;s the spirit of adventures on the Demonsea!</span></p>
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		<title>Victorianasaurus</title>
		<link>http://www.pyresofvam.com/concoctions/campaign-settings/victorianasaurus/</link>
		<comments>http://www.pyresofvam.com/concoctions/campaign-settings/victorianasaurus/#comments</comments>
		<pubDate>Thu, 16 Sep 2010 11:06:51 +0000</pubDate>
		<dc:creator>Mockingbard</dc:creator>
				<category><![CDATA[Campaign Settings]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[dinosaurs]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://www.pyresofvam.com/?p=1986</guid>
		<description><![CDATA[<span style="color: #99ccff;">I don't know how it happened, but I got this idea for a campaign setting in my head recently that wouldn't go away.  The basic premise was Pride and Prejudice meets Jurassic Park. I just had this image of a parasaurolophus pulling a slightly steampunk carriage through Victorian London. This is a London where regular animals have died out and genetically resurrected dinosaurs have taken their place, both as pets and in the wild.</span]]></description>
			<content:encoded><![CDATA[<p><span style="color: #99ccff;">I don&#8217;t know how it happened, but I got this idea for a campaign setting in my head recently that wouldn&#8217;t go away.  The basic premise was Pride and Prejudice meets Jurassic Park. I just had this image of a parasaurolophus pulling a slightly steampunk carriage through Victorian London. This is a London where regular animals have died out and genetically resurrected dinosaurs have taken their place, both as pets and in the wild.</span></p>
<p><span style="color: #99ccff;">I envision prim and proper ladies drinking tea with </span><span style="color: #99ccff;"><span style="color: #888888;"><a href="http://en.wikipedia.org/wiki/Jack_Black_(rat_catcher)">&#8220;fancy dinosaurs&#8221;</a></span></span><span style="color: #99ccff;"> on their laps, and gentlemen having a flutter at the gallimimus track. I imagine a tyrannosaurus rex or spinosaurus or some huge predator stalking an English wood nearby the upscale mansions.</span></p>
<p><span style="color: #99ccff;">I don&#8217;t know how much traction the concept has, but I wrote a few snippets of conversations overheard in this world. If this inspires you to run a Victorianasaurus game I&#8217;d love to hear about it.</span></p>
<blockquote><p><span style="color: #99ccff;">“Did you hear the news regarding, Mr. Jameson’s cousin, Mr. Boothridge? Terrible news, just terrible. Word is that Mr. Boothridge is involved with some rather unsavoury business. It turns out that he has a most loathsome taste for <a href="http://en.wikipedia.org/wiki/Deinonychus">deinonychus</a> pit fights. Reprehensible! Some say he even organises the wretched events!”</span></p></blockquote>
<blockquote><p><span style="color: #99ccff;">“Petunia has won best in show for the last two years running. She is quite the specimen. New breeders often believe that the crest is the key to success. Now, while Petunia has a magnificent crest, I must say that it takes more than that to make a champion <a href="http://en.wikipedia.org/wiki/Parasaurolophus">parasaurolophus</a>. Grooming is important and training must begin straight out of the shell if one is to be truly successful. But colour, colour is the real secret. It takes years of careful selective breeding to get just the right texture and a dignified yet striking complexion of greens and browns punctuated with brighter spots of orange. Petunia’s pink stripe is particularly special and there are more than a few competitors of mine who would pay dearly for one of her eggs”.</span></p></blockquote>
<blockquote><p><span style="color: #99ccff;">“I spent my childhood on a farm, you know? It was quite a different life, but a good one. Crisp air and rolling hills. I remember feeding the <a href="http://en.wikipedia.org/wiki/Compsognathus">compsagnathus</a> flocks each morning. Dozens of the little things would gather around the edge of their run, leaping and slashing at the wire fence. I would throw scraps of meat from the feed bucket and laugh as they scrabbled amongst themselves eagerly eating up their breakfast. Sometimes after a storm the run would be tipped over and they would escape into the <a href="http://en.wikipedia.org/wiki/Triceratops">triceratops</a> paddocks. We lost more than one calf from the herd to starved flocks of escaped compsagnathus. Still, it was a good life and I do miss those times.”</span></p></blockquote>
<blockquote><p><span style="color: #99ccff;">“<a href="http://en.wikipedia.org/wiki/Velociraptor">Velociraptor</a> hunting is the quintessential coming-of-age activity for any young man of note. It allows one to bond with other men, for one thing. But the thrill of racing off after the deinonychus as they pick up the scent of the quarry, leaping fallen trees and pounding through the forest astride your own <a href="http://en.wikipedia.org/wiki/Utahraptor">utahraptor</a> – nothing matches that. It is exhilarating!”</span></p></blockquote>
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